# Japanese translation for GEGL.
# Copyright (C) 2025 gegl's COPYRIGHT HOLDER
# This file is distributed under the same license as the GEGL package.
# YOSHIDA Shigeto <shigep640509@gmail.com>, 2025.
#
msgid ""
msgstr ""
"Project-Id-Version: gegl master\n"
"Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/gegl/issues/\n"
"POT-Creation-Date: 2026-02-28 17:23+0000\n"
"PO-Revision-Date: 2026-03-03 09:00+0900\n"
"Last-Translator: YOSHIDA Shigeto <shigep640509@gmail.com>\n"
"Language-Team: Japanese <https://l10n.gnome.org/teams/ja/>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 3.8\n"

#: bin/gegl.c:184
#, c-format
msgid "Unable to read file: %s"
msgstr "ファイルを読み込めません: %s"

#: bin/gegl.c:232
#, c-format
msgid "Invalid graph, abort.\n"
msgstr "不正なグラフです。中止しました。\n"

#: bin/gegl.c:395 bin/gegl-options.c:133
#, c-format
msgid "Unknown GeglOption mode: %d"
msgstr "未知の GeglOption モードです: %d"

#: bin/gegl-options.c:47
#, c-format
msgid ""
"usage: %s [options] <file | -- [op [op] ..]>\n"
"\n"
"  Options:\n"
"     -h, --help      this help information\n"
"\n"
"     --list-all      list all known operations\n"
"\n"
"     --exists        return 0 if the operation(s) exist\n"
"\n"
"     --info          output information about the operation:\n"
"                     name, description, properties details.\n"
"\n"
"     -i, --file      read xml from named file\n"
"\n"
"     -x, --xml       use xml provided in next argument\n"
"\n"
"     -o, --output    output generated image to named file, type based\n"
"                     on extension.\n"
"\n"
"     -p              increment frame counters of various elements when\n"
"                     processing is done.\n"
"\n"
"     -s scale, --scale scale  scale output dimensions by this factor.\n"
"\n"
"     -X              output the XML that was read in\n"
"\n"
"     -v, --verbose   print diagnostics while running\n"
"\n"
"All parameters following -- are considered ops to be chained together\n"
"into a small composition instead of using an xml file, this allows for\n"
"easy testing of filters. After chaining a new op in properties can be set\n"
"with property=value pairs as subsequent arguments.\n"
msgstr ""
"使用法: %s [オプション] <ファイル名 | -- [オプション [オプション] ..]>\n"
"\n"
"  オプション:\n"
"     -h, --help      このヘルプ情報です。\n"
"\n"
"     --list-all      操作法の一覧です。\n"
"\n"
"     --exists        操作式が存在すれば 0 を返します。\n"
"\n"
"     --info          操作に関する情報を出力します:\n"
"                     名前、説明、プロパティの詳細\n"
"\n"
"     -i, --file      指定したファイルを XML として読み取ります。\n"
"\n"
"     -x, --xml       続く引数を XML 文とみなして使用します。\n"
"\n"
"     -o, --output    指定した名前で画像を生成します。\n"
"                     拡張子でファイル形式を指定できます。\n"
"\n"
"     -p              処理が終了した時に各要素の枠番号を繰り上げます。\n"
"\n"
"     -s 倍率, --scale 倍率  この倍率で出力寸法を拡大します。\n"
"\n"
"     -X              読み込んだ XML を出力します。\n"
"\n"
"     -v, --verbose   動作中に診断情報を表示します。\n"
"\n"
"-- 以降に続くすべてのパラメーターは、連結可能なオペレーションとして扱われま"
"す。\n"
"XML ファイルを使用する代わりに、小さなコンポジションとして連鎖させることで\n"
"フィルターのテストが容易になります。新しいオペレーションを連鎖させた後、プロ"
"パティは\n"
"プロパティ=値のペアを次の引数として設定できます。\n"

#: bin/gegl-options.c:86
#, c-format
msgid "ERROR: '%s' option expected argument\n"
msgstr "エラー: '%s' オプションは不明な引数です\n"

#: bin/gegl-options.c:125
msgid "Display on screen"
msgstr "スクリーン上に表示"

#: bin/gegl-options.c:127
msgid "Print XML"
msgstr "XML を印刷"

#: bin/gegl-options.c:129
msgid "Output in a file"
msgstr "ファイルに出力"

#: bin/gegl-options.c:131
msgid "Display help information"
msgstr "ヘルプ情報を表示"

#: bin/gegl-options.c:134
msgid "unknown mode"
msgstr "未知のモード"

#: bin/gegl-options.c:139
#, c-format
msgid ""
"Parsed commandline:\n"
"\tmode:   %s\n"
"\tfile:   %s\n"
"\txml:    %s\n"
"\toutput: %s\n"
"\trest:   %s\n"
"\t\n"
msgstr ""
"解析されたコマンドライン:\n"
"\n"
"\tモード:     %s\n"
"\tファイル:   %s\n"
"\tXML:        %s\n"
"\t出力:       %s\n"
"\t残りの引数: %s\n"
"\t\n"

#: bin/gegl-options.c:358
msgid "Properties:"
msgstr "属性:"

#: bin/gegl-options.c:468
#, c-format
msgid ""
"\n"
"\n"
"unknown argument '%s' giving you help instead\n"
"\n"
"\n"
msgstr ""
"\n"
"\n"
"不明な引数 '%s' です。代わりにヘルプを表示します\n"
"\n"
"\n"

#: bin/ui-core.c:4389 gegl/gegl-serialize.c:690
#, c-format
msgid "BablFormat \"%s\" does not exist."
msgstr "Babl 形式 \"%s\" がありません。"

#: gegl/buffer/gegl-buffer-enums.c:32 gegl/gegl-enums.c:33
#: operations/common/gaussian-blur.c:30 operations/common/gblur-1d.c:32
#: operations/common/median-blur.c:33
#: operations/common-gpl3+/fractal-explorer.c:96
msgid "None"
msgstr "補間なし"

#: gegl/buffer/gegl-buffer-enums.c:33 operations/common/gaussian-blur.c:31
#: operations/common/gblur-1d.c:33 operations/common/median-blur.c:34
msgid "Clamp"
msgstr "変形"

#: gegl/buffer/gegl-buffer-enums.c:34
msgid "Loop"
msgstr "ループ"

#: gegl/buffer/gegl-buffer-enums.c:35 operations/common/gaussian-blur.c:32
#: operations/common/gblur-1d.c:34
msgid "Black"
msgstr "黒"

#: gegl/buffer/gegl-buffer-enums.c:36 operations/common/gaussian-blur.c:33
#: operations/common/gblur-1d.c:35
msgid "White"
msgstr "白"

#: gegl/buffer/gegl-buffer-enums.c:63
msgid "Read"
msgstr "読み取り"

#: gegl/buffer/gegl-buffer-enums.c:64
msgid "Write"
msgstr "書き込み"

#: gegl/buffer/gegl-buffer-enums.c:65
msgid "Read/Write"
msgstr "読み取り / 書き込み"

#: gegl/buffer/gegl-buffer-enums.c:89 gegl/buffer/gegl-buffer-enums.c:119
msgid "Nearest"
msgstr "ニアレスト"

#: gegl/buffer/gegl-buffer-enums.c:90 gegl/gegl-enums.c:121
#: operations/common-gpl3+/bump-map.c:33 operations/common-gpl3+/sinus.c:62
#: operations/common-gpl3+/spiral.c:26
#: operations/workshop/connected-components.c:44
msgid "Linear"
msgstr "線形"

#: gegl/buffer/gegl-buffer-enums.c:91
msgid "Cubic"
msgstr "キュービック"

#: gegl/buffer/gegl-buffer-enums.c:92
msgid "NoHalo"
msgstr "NoHalo"

#: gegl/buffer/gegl-buffer-enums.c:93
msgid "LoHalo"
msgstr "LoHalo"

#: gegl/buffer/gegl-buffer-enums.c:117
msgid "Subset"
msgstr "部分集合"

#: gegl/buffer/gegl-buffer-enums.c:118
msgid "Superset"
msgstr "上位集合"

#: gegl/gegl-enums.c:34
msgid "Floyd-Steinberg"
msgstr "誤差拡散"

#: gegl/gegl-enums.c:35
msgid "Bayer"
msgstr "バイヤー"

#: gegl/gegl-enums.c:36 operations/common/waterpixels.c:35
msgid "Random"
msgstr "乱数"

#: gegl/gegl-enums.c:37
msgid "Random Covariant"
msgstr "共分散乱数"

#: gegl/gegl-enums.c:38
msgid "Arithmetic add"
msgstr "算術加算"

#: gegl/gegl-enums.c:39
msgid "Arithmetic add covariant"
msgstr "共分散算術加算"

#: gegl/gegl-enums.c:40
msgid "Arithmetic xor"
msgstr "算術 XOR (排他的論理和)"

#: gegl/gegl-enums.c:41
msgid "Arithmetic xor covariant"
msgstr "共分散算術 XOR (排他的論理和)"

#: gegl/gegl-enums.c:42
msgid "Blue Noise"
msgstr "ブルーノイズ"

#: gegl/gegl-enums.c:43
msgid "Blue Noise Covariant"
msgstr "共分散ブルーノイズ"

#: gegl/gegl-enums.c:68
msgid "Euclidean"
msgstr "ユークリッド距離"

#: gegl/gegl-enums.c:69
msgid "Manhattan"
msgstr "マンハッタン距離"

#: gegl/gegl-enums.c:70
msgid "Chebyshev"
msgstr "チェビシェフ距離"

#: gegl/gegl-enums.c:95 operations/common/edge-sobel.c:27
#: operations/common/noise-spread.c:29 operations/common/spherize.c:26
#: operations/common/vignette.c:28 operations/common-cxx/focus-blur.c:37
msgid "Horizontal"
msgstr "水平"

#: gegl/gegl-enums.c:96 operations/common/edge-sobel.c:29
#: operations/common/noise-spread.c:35 operations/common/spherize.c:27
#: operations/common/vignette.c:29 operations/common-cxx/focus-blur.c:38
msgid "Vertical"
msgstr "垂直"

#: gegl/gegl-enums.c:120
msgid "Float"
msgstr "浮動小数点"

#: gegl/gegl-enums.c:122
msgid "Non-linear"
msgstr "非線形"

#: gegl/gegl-enums.c:123 operations/external/lcms-from-profile.c:31
msgid "Perceptual"
msgstr "前乗算"

#: gegl/gegl-enums.c:124
msgid "Linear-premultiplied"
msgstr "線形前乗算"

#: gegl/gegl-enums.c:125
msgid "Perceptual-premultiplied"
msgstr "知覚的前乗算 (パーミュルチプライド)"

#: gegl/gegl-enums.c:126
msgid "Linear-premultiplied-if-alpha"
msgstr "アルファチャンネルがある場合に知覚的前乗算"

#: gegl/gegl-enums.c:127
msgid "Perceptual-premultiplied-if-alpha"
msgstr "アルファチャンネルがある場合に線形前乗算"

#: gegl/gegl-enums.c:128
msgid "add-alpha"
msgstr "アルファを加算"

#: gegl/gegl-enums.c:152 operations/common/gaussian-blur.c:24
#: operations/common/gblur-1d.c:39
msgid "Auto"
msgstr "自動"

#: gegl/gegl-enums.c:153
msgid "Never"
msgstr "常にしない"

#: gegl/gegl-enums.c:154
msgid "Always"
msgstr "常にする"

#: gegl/gegl-init.c:427
msgid "Where GEGL stores its swap"
msgstr "GEGL がスワップファイルを保管する場所"

#: gegl/gegl-init.c:432
msgid "Compression algorithm used for data stored in the swap"
msgstr "スワップファイル内に格納されるデータの圧縮アルゴリズム"

#: gegl/gegl-init.c:437
msgid "How much memory to (approximately) use for caching imagery"
msgstr "画像のキャッシュ用に (およそ) どのくらいのメモリを使用するか"

#: gegl/gegl-init.c:442
msgid "Default size of tiles in GeglBuffers"
msgstr "GeglBuffer におけるタイルのデフォルトサイズ"

#: gegl/gegl-init.c:447
msgid "The count of pixels to compute simultaneously"
msgstr "同時に計算するピクセルの数"

#: gegl/gegl-init.c:452
msgid ""
"The quality of rendering, a value between 0.0 (fast) and 1.0 (reference)"
msgstr "レンダリングの品質は 0.0 (高速) から1.0 (基準) までの値です。"

#: gegl/gegl-init.c:457
msgid "The number of concurrent processing threads to use"
msgstr "使用する並列処理スレッドの数"

#: gegl/gegl-init.c:462
msgid "Disable OpenCL"
msgstr "OpenCL を無効"

#: gegl/gegl-init.c:474
msgid "Show GEGL Options"
msgstr "GEGL オプションを表示"

#: gegl/gegl-serialize.c:227 gegl/gegl-serialize.c:231
#, c-format
msgid "%s does not have a pad called %s"
msgstr "%s は %s というパッドがありません"

#: gegl/gegl-serialize.c:323
#, c-format
msgid "unhandled path data %s:%s\n"
msgstr "扱えないパスデータです %s:%s\n"

#: gegl/gegl-serialize.c:559
#, c-format
msgid "op '%s' not found, partial matches: "
msgstr "オプション '%s' が見つかりませんでした。部分一致: "

#: gegl/gegl-serialize.c:588
#, c-format
msgid "%s has no %s property."
msgstr "%s には %s 属性がありません。"

#: gegl/gegl-serialize.c:594
#, c-format
msgid "%s has no %s property, properties: "
msgstr "%s には %s 属性がありません。属性: "

#: gegl/gegl-serialize.c:826
#, c-format
msgid "No such op '%s'"
msgstr "'%s' というオプションはありません"

#: gegl/module/geglmodule.c:339
msgid "Module error"
msgstr "モジュールエラー"

#: gegl/module/geglmodule.c:340
msgid "Loaded"
msgstr "読み込み済み"

#: gegl/module/geglmodule.c:341
msgid "Load failed"
msgstr "読み込みに失敗"

#: gegl/module/geglmodule.c:342
msgid "Not loaded"
msgstr "読み込まれていません"

#: gegl/module/geglmodule.c:388
#, c-format
msgid "Module '%s' load error: %s"
msgstr "モジュール '%s' の読み込みエラー: %s"

#  ツールチップのメッセージ
#: gegl/operation/gegl-operation-composer3.c:77
msgid "Output pad for generated image buffer."
msgstr "生成された画像バッファー用の出力パッドです。"

#  ツールチップのメッセージ
#: gegl/operation/gegl-operation-composer3.c:86
#: gegl/operation/gegl-operation-filter.c:96
msgid "Input pad, for image buffer input."
msgstr "画像バッファー入力用の入力パッドです。"

#  ツールチップのメッセージ
#: gegl/operation/gegl-operation-composer3.c:95
#: gegl/operation/gegl-operation-composer.c:94
#: operations/transform/border-align.c:157
msgid "Auxiliary image buffer input pad."
msgstr "補助画像バッファー用の入力パッドです。"

#  ツールチップのメッセージ
#: gegl/operation/gegl-operation-composer3.c:104
msgid "Second auxiliary image buffer input pad."
msgstr "2 番目の補助画像バッファー用の入力パッドです。"

#: gegl/operation/gegl-operation-filter.c:95
msgid "Input"
msgstr "入力"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/absolute.c:72
msgid "Absolute"
msgstr "絶対値"

#  ツールチップのメッセージ
#: operations/common/absolute.c:77
msgid ""
"Makes each linear RGB component be the absolute of its value, "
"fabs(input_value)"
msgstr "各線形 RGB 成分の値の絶対値 fabs(入力値) を返します。"

#: operations/common/alien-map.c:28 operations/common/newsprint.c:35
msgid "RGB"
msgstr "RGB"

#: operations/common/alien-map.c:29
msgid "HSL"
msgstr "HSL"

#: operations/common/alien-map.c:32
msgid "Color model"
msgstr "色モデル"

#: operations/common/alien-map.c:35
msgid "What color model used for the transformation"
msgstr "変換に使用する色モデルを選択します"

#: operations/common/alien-map.c:37
msgid "Component 1 frequency"
msgstr "第 1 成分の周波数"

#: operations/common/alien-map.c:42
#: operations/common-gpl3+/diffraction-patterns.c:29
msgid "Red frequency"
msgstr "赤の周波数"

#: operations/common/alien-map.c:43
msgid "Hue frequency"
msgstr "色相の周波数"

#: operations/common/alien-map.c:45
msgid "Component 2 frequency"
msgstr "第 2 成分の周波数"

#: operations/common/alien-map.c:50
#: operations/common-gpl3+/diffraction-patterns.c:33
msgid "Green frequency"
msgstr "緑の周波数"

#: operations/common/alien-map.c:51
msgid "Saturation frequency"
msgstr "彩度の周波数"

#: operations/common/alien-map.c:53
msgid "Component 3 frequency"
msgstr "第 3 成分の周波数"

#: operations/common/alien-map.c:58
#: operations/common-gpl3+/diffraction-patterns.c:37
msgid "Blue frequency"
msgstr "青の周波数"

#: operations/common/alien-map.c:59
msgid "Lightness frequency"
msgstr "輝度の周波数"

#: operations/common/alien-map.c:61
msgid "Component 1 phase shift"
msgstr "第 1 成分の位相ずれ"

#: operations/common/alien-map.c:67
msgid "Red phase shift"
msgstr "赤の位相ずれ"

#: operations/common/alien-map.c:68
msgid "Hue phase shift"
msgstr "色相の位相ずれ"

#: operations/common/alien-map.c:70
msgid "Component 2 phase shift"
msgstr "第 2 成分の位相ずれ"

#: operations/common/alien-map.c:76
msgid "Green phase shift"
msgstr "緑の位相ずれ"

#: operations/common/alien-map.c:77
msgid "Saturation phase shift"
msgstr "彩度の位相ずれ"

#: operations/common/alien-map.c:79
msgid "Component 3 phase shift"
msgstr "第 3 成分の位相ずれ"

#: operations/common/alien-map.c:85
msgid "Blue phase shift"
msgstr "青の位相ずれ"

#: operations/common/alien-map.c:86
msgid "Lightness phase shift"
msgstr "輝度の位相ずれ"

#: operations/common/alien-map.c:88
msgid "Keep component 1"
msgstr "第 1 成分を保持"

#: operations/common/alien-map.c:91
msgid "Keep red component"
msgstr "赤成分を保持"

#: operations/common/alien-map.c:92
msgid "Keep hue component"
msgstr "色相を保持"

#: operations/common/alien-map.c:94
msgid "Keep component 2"
msgstr "第 2 成分を保持"

#: operations/common/alien-map.c:97
msgid "Keep green component"
msgstr "緑成分を保持"

#: operations/common/alien-map.c:98
msgid "Keep saturation component"
msgstr "彩度を保持"

#: operations/common/alien-map.c:100
msgid "Keep component 3"
msgstr "第 3 成分を保持"

#: operations/common/alien-map.c:103
msgid "Keep blue component"
msgstr "青成分を保持"

#: operations/common/alien-map.c:104
msgid "Keep lightness component"
msgstr "輝度成分を保持"

#: operations/common/alien-map.c:260
msgid "Alien Map"
msgstr "エイリアンマップ"

#  ツールチップのメッセージ
#: operations/common/alien-map.c:263
msgid ""
"Heavily distort images colors by applying trigonometric functions to map "
"color values."
msgstr ""
"三角関数を使って色の値をマッピングすることで、画像の色を大きくひずませます。"

#: operations/common/alpha-clip.c:26 operations/common/alpha-clip.c:27
#: operations/common/rgb-clip.c:26 operations/common/rgb-clip.c:27
msgid "Clip low pixel values"
msgstr "小さいピクセル値を切り捨てます"

#: operations/common/alpha-clip.c:29 operations/common/rgb-clip.c:29
msgid "Low limit"
msgstr "ピクセルの下限値"

#: operations/common/alpha-clip.c:32 operations/common/rgb-clip.c:32
msgid "Pixels values lower than this limit will be set to it"
msgstr "この下限値より小さいピクセルは、この値に置き換えられます"

#: operations/common/alpha-clip.c:35 operations/common/alpha-clip.c:36
#: operations/common/rgb-clip.c:35 operations/common/rgb-clip.c:36
msgid "Clip high pixel values"
msgstr "大きいピクセル値を切り捨てます"

#: operations/common/alpha-clip.c:38 operations/common/rgb-clip.c:38
msgid "High limit"
msgstr "ピクセルの上限値"

#: operations/common/alpha-clip.c:41 operations/common/rgb-clip.c:41
msgid "Pixels values higher than this limit will be set to it"
msgstr "この上限値より大きいピクセルは、この値に置き換えられます"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/alpha-clip.c:196
msgid "Clip Alpha"
msgstr "アルファを切り取り"

#: operations/common/alpha-clip.c:200
msgid "Keep alpha values inside a specific range"
msgstr "アルファ値を特定の範囲内に保ちます"

#: operations/common/bevel.c:49
msgid "Chamfer"
msgstr "面取り"

#: operations/common/bevel.c:51
msgid "Bump"
msgstr "バンプ"

#: operations/common/bevel.c:54
msgid "Bevel Type"
msgstr "ベベルの種類"

#: operations/common/bevel.c:57
msgid "The family of bevel to use"
msgstr "使用するベベルの種類"

#: operations/common/bevel.c:61
msgid "None (for use with GIMPs blending options)"
msgstr "なし (GIMP のブレンドオプションと併用する場合に使用)"

#: operations/common/bevel.c:63 operations/common/styles.c:202
#: operations/common/styles.c:310 operations/common/styles.c:418
msgid "Hard Light"
msgstr "ハードライト"

#: operations/common/bevel.c:65 operations/common/styles.c:59
#: operations/common/styles.c:198 operations/common/styles.c:414
msgid "Multiply"
msgstr "乗算"

#: operations/common/bevel.c:67 operations/common/styles.c:206
#: operations/common/styles.c:312 operations/common/styles.c:422
msgid "Color Dodge"
msgstr "覆い焼きカラー"

#: operations/common/bevel.c:69 operations/common/styles.c:204
#: operations/common/styles.c:420
msgid "Darken"
msgstr "比較 (暗)"

#: operations/common/bevel.c:71
msgid "Lighten"
msgstr "比較 (明)"

#: operations/common/bevel.c:73 operations/common/styles.c:200
#: operations/common/styles.c:416
#: operations/workshop/external/paint-select.cc:30
msgid "Add"
msgstr "追加"

#: operations/common/bevel.c:76 operations/common-gpl3+/sinus.c:67
msgid "Blend Mode"
msgstr "合成モード"

#: operations/common/bevel.c:79
msgid ""
"What blending mode the bevel's emboss will be. Light Map is a special blend "
"mode that allows users to extract the filters output as a light map which "
"should be put on a layer above or be used with Gimp's blending options."
msgstr ""
"ベベルのエンボスに使用される描画モードです。Light Map は特殊な描画モードで、"
"フィルターの出力をライトマップとして抽出できるようにし、それを上のレイヤーに"
"配置したり、GIMP のブレンドオプションと一緒に使用したりします。"

#: operations/common/bevel.c:81
msgid "Distance Map Setting"
msgstr "距離マップの設定"

#: operations/common/bevel.c:83
msgid ""
"Distance Map is unique to chamfer bevel and has three settings that alter "
"the structure of the chamfer."
msgstr ""
"距離マップは面取りベベル (Chamfer Bevel) に固有のもので、面取りの構造を変更す"
"る 3 つの設定があります。"

#: operations/common/bevel.c:86 operations/common/bloom.c:35
#: operations/common/box-blur.c:25 operations/common/c2g.c:28
#: operations/common/edge-neon.c:47 operations/common/local-threshold.c:24
#: operations/common/median-blur.c:42 operations/common/snn-mean.c:26
#: operations/common/stress.c:27 operations/common/unsharp-mask.c:24
#: operations/common/vignette.c:40 operations/common/wavelet-blur-1d.c:28
#: operations/common/wavelet-blur.c:27 operations/common-cxx/focus-blur.c:85
#: operations/common-cxx/lens-blur.cc:28
#: operations/common-cxx/variable-blur.c:30
#: operations/common-gpl3+/shadows-highlights.c:40
#: operations/common-gpl3+/spiral.c:47 operations/common-gpl3+/supernova.c:44
#: operations/common-gpl3+/whirl-pinch.c:46
#: operations/external/matting-levin.c:29 operations/workshop/boxblur-1d.c:27
#: operations/workshop/boxblur.c:24
#: operations/workshop/external/spyrograph.c:63
msgid "Radius"
msgstr "半径"

#: operations/common/bevel.c:91
msgid "Radius of softening for making bump of the shape."
msgstr "形状の凹凸 (バンプ) を作るためのソフト化 (ぼかし) の半径です。"

#: operations/common/bevel.c:94 operations/common-gpl3+/bump-map.c:56
#: operations/common-gpl3+/emboss.c:40
msgid "Elevation"
msgstr "仰角"

#: operations/common/bevel.c:95
msgid "Elevation angle of the Bevel."
msgstr "ベベル (浮き彫り) の仰角です。"

#. An issue with this filter is that emboss depth= above 15 does nothing on chamfer bevel , but works great on bump bevel.
#. so I made an extra node just for it that only updates emboss depth=, as a result depth and sharpness' are co-existing properties.
#.
#: operations/common/bevel.c:105 operations/common-gpl3+/bump-map.c:59
#: operations/common-gpl3+/emboss.c:45
#: operations/common-gpl3+/fractal-trace.c:66
#: operations/common-gpl3+/texturize-canvas.c:44
msgid "Depth"
msgstr "奥行き"

#: operations/common/bevel.c:106
msgid "Emboss depth - Brings out depth and detail of the bump bevel."
msgstr "エンボスの深さ ― バンプベベルの奥行きとディテールを強調します。"

#: operations/common/bevel.c:110
msgid "Light Angle"
msgstr "光源の角度"

#: operations/common/bevel.c:111
msgid "Direction of a light source illuminating and shading the bevel."
msgstr "ベベルを照らし、陰影を与える光源の方向です。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/bevel.c:294
msgid "Bevel"
msgstr "ベベル"

#  ツールチップのメッセージ
#: operations/common/bevel.c:296
msgid ""
"Two bevel effects in one place, Chamfer - which simulates lighting of "
"chamfered 3D-edges, and Bump - the second make a 3D inflation effect by an "
"emboss covering a blur. Both bevels benefit from color filled alpha defined "
"shapes."
msgstr ""
"1 つの場所で 2 種類のベベル効果を生成します。Chamfer は面取りされた 3D エッジ"
"の照明を再現し、Bump はぼかしをかけたエンボスによって立体的な膨らみを表現しま"
"す。どちらの効果も色が塗られたアルファ定義の形状を利用できます。"

#: operations/common/bevel.c:298
msgid "Bevel..."
msgstr "ベベル..."

#: operations/common/bilateral-filter.c:26
#: operations/common/domain-transform.c:29 operations/common/dropshadow.c:46
#: operations/common/inner-glow.c:58 operations/common-cxx/focus-blur.c:45
#: operations/common-cxx/lens-blur.cc:29
#: operations/common-gpl3+/gaussian-blur-selective.c:29
#: operations/workshop/bilateral-filter-fast.c:43
msgid "Blur radius"
msgstr "ぼかし半径"

#: operations/common/bilateral-filter.c:27
#: operations/common-gpl3+/gaussian-blur-selective.c:30
#: operations/workshop/bilateral-filter-fast.c:44
msgid "Radius of square pixel region, (width and height will be radius*2+1)."
msgstr "正方形のピクセル領域の半径 (幅と高さは 半径 × 2 + 1 になります) です。"

#: operations/common/bilateral-filter.c:32
#: operations/common/domain-transform.c:34
msgid "Edge preservation"
msgstr "エッジの保持"

#: operations/common/bilateral-filter.c:33
msgid "Amount of edge preservation"
msgstr "エッジ保持の強さ (量)"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/bilateral-filter.c:294
msgid "Bilateral Filter"
msgstr "バイラテラルフィルター"

#: operations/common/bilateral-filter.c:298
msgid ""
"Like a gaussian blur; but where the contribution for each neighborhood pixel "
"is also weighted by the color difference with the original center pixel."
msgstr ""
"ガウスぼかしに似ていますが、周囲の各ピクセルの影響度が、元の中心ピクセルとの"
"色の違いによって重み付けされる点が異なります。"

#: operations/common/bloom.c:26 operations/common/threshold.c:25
#: operations/common/threshold.c:164 operations/common/unsharp-mask.c:37
#: operations/common-gpl3+/red-eye-removal.c:31
#: operations/common-gpl3+/wind.c:60 operations/external/matting-levin.c:33
msgid "Threshold"
msgstr "輝度しきい値"

#: operations/common/bloom.c:27
msgid "Glow-area brightness threshold"
msgstr "グロー (発光) 領域の輝度しきい値です"

#: operations/common/bloom.c:30 operations/common/vignette.c:46
msgid "Softness"
msgstr "やわらかさ"

#: operations/common/bloom.c:31
msgid "Glow-area edge softness"
msgstr "グロー領域のエッジ (境界) のやわらかさです"

#: operations/common/bloom.c:36 operations/common-gpl3+/softglow.c:26
msgid "Glow radius"
msgstr "グローの半径"

#: operations/common/bloom.c:42 operations/common/noise-reduction.c:26
#: operations/common-cxx/denoise-dct.cc:38 operations/common-cxx/warp.cc:34
#: operations/common-gpl3+/wind.c:64
msgid "Strength"
msgstr "強さ"

#: operations/common/bloom.c:43
msgid "Glow strength"
msgstr "グローの強さ"

#: operations/common/bloom.c:47
msgid "Limit exposure"
msgstr "露出を制限"

#: operations/common/bloom.c:48
msgid "Don't over-expose highlights"
msgstr "ハイライトを露出オーバーにしないようにします"

#: operations/common/bloom.c:203
msgid "Bloom"
msgstr "ブルーム効果"

#  ツールチップのメッセージ
#: operations/common/bloom.c:206
msgid "Add glow around bright areas"
msgstr "明るい部分の周囲に光のにじみ (グロー) を追加します"

#: operations/common/box-blur.c:26 operations/common/snn-mean.c:27
#: operations/workshop/boxblur.c:25
msgid "Radius of square pixel region, (width and height will be radius*2+1)"
msgstr "正方形のピクセル領域の半径 (幅と高さは 半径 × 2 + 1 になります)"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/box-blur.c:404
msgid "Box Blur"
msgstr "ボックスぼかし"

#: operations/common/box-blur.c:407 operations/workshop/boxblur.c:76
msgid "Blur resulting from averaging the colors of a square neighborhood."
msgstr "正方形の隣接領域の色を平均化することで生じるぼかしです。"

#. Here in the top of the file the properties of the operation is declared,
#. *  this causes the declaration of a structure for containing the data.
#. *
#. *  The first member of each property_ macro becomes a struct member
#. *  in the GeglProperties struct used when processing.
#.
#: operations/common/brightness-contrast.c:31 operations/common/high-pass.c:30
#: operations/common/mantiuk06.c:29
msgid "Contrast"
msgstr "コントラスト"

#: operations/common/brightness-contrast.c:32
msgid "Magnitude of contrast scaling >1.0 brighten < 1.0 darken"
msgstr ""
"コントラストのスケーリング倍率で 1.0 より大きいと明るくなり、1.0 より小さいと"
"暗くなります"

#: operations/common/brightness-contrast.c:36 operations/common/reinhard05.c:25
#: operations/common-gpl3+/diffraction-patterns.c:65
#: operations/common-gpl3+/softglow.c:30
msgid "Brightness"
msgstr "明るさ"

#: operations/common/brightness-contrast.c:37
msgid "Amount to increase brightness"
msgstr "明るさを増加させる量"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/brightness-contrast.c:165
msgid "Brightness Contrast"
msgstr "明るさとコントラスト"

#: operations/common/brightness-contrast.c:170
#, no-c-format
msgid ""
"Changes the light level and contrast. This operation operates in linear "
"light, 'contrast' is a scale factor around 50% gray, and 'brightness' a "
"constant offset to apply after contrast scaling."
msgstr ""
"明るさとコントラストを変更します。この処理はリニアライト空間で行われ、'コント"
"ラスト' は 50% グレーを中心にしたスケール係数、'明るさ' はコントラスト調整後"
"に加算される定数オフセットです。"

#: operations/common/buffer-sink.c:25 operations/common/write-buffer.c:25
msgid "Buffer location"
msgstr "バッファーの場所"

#: operations/common/buffer-sink.c:26
msgid "The location where to store the output GeglBuffer"
msgstr "出力用の GeglBuffer を保存する場所です"

#: operations/common/buffer-sink.c:27
msgid "babl format"
msgstr "Babl 形式"

#: operations/common/buffer-sink.c:28
msgid ""
"The babl format of the output GeglBuffer, NULL to use input buffer format"
msgstr ""
"出力する GeglBuffer の Babl 形式です。NULL を指定すると入力バッファーのフォー"
"マットが使用されます"

#: operations/common/buffer-sink.c:86
msgid "Buffer Sink"
msgstr "バッファーの出力先"

#: operations/common/buffer-sink.c:88
msgid "Create a new GEGL buffer to write the resulting rendering."
msgstr "結果のレンダリングを書き込むための新しい GEGL バッファーを作成します。"

#: operations/common/buffer-source.c:25
msgid "Input buffer"
msgstr "入力バッファー"

#: operations/common/buffer-source.c:26
msgid "The GeglBuffer to load into the pipeline"
msgstr "処理パイプラインに読み込む GeglBuffer です"

#: operations/common/buffer-source.c:219
msgid "Buffer Source"
msgstr "バッファーの入力元"

#: operations/common/buffer-source.c:221
msgid "Use an existing in-memory GeglBuffer as image source."
msgstr "すでにメモリ上に存在する GeglBuffer を画像ソースとして使用します。"

#: operations/common/c2g.c:29
msgid ""
"Neighborhood taken into account, this is the radius in pixels taken into "
"account when deciding which colors map to which gray values"
msgstr ""
"考慮する近傍の範囲で、色をどのグレースケール値に対応させるかを決める際に使用"
"されるピクセル単位の半径です"

#: operations/common/c2g.c:37 operations/common/stress.c:34
msgid "Samples"
msgstr "サンプル数"

#: operations/common/c2g.c:38 operations/common/stress.c:35
msgid "Number of samples to do per iteration looking for the range of colors"
msgstr "色の範囲を探索するために、1 回の繰り返しで行うサンプル数です"

#: operations/common/c2g.c:42 operations/common/matting-global.c:24
#: operations/common/mean-curvature-blur.c:24 operations/common/noise-cell.c:48
#: operations/common/noise-perlin.c:33 operations/common/noise-simplex.c:35
#: operations/common/recursive-transform.c:36 operations/common/slic.c:38
#: operations/common/stress.c:39 operations/common-gpl3+/fractal-explorer.c:55
#: operations/workshop/shuffle-search.c:31
msgid "Iterations"
msgstr "繰り返し回数"

#: operations/common/c2g.c:43
msgid ""
"Number of iterations, a higher number of iterations provides less noisy "
"results at a computational cost"
msgstr ""
"探索の繰り返し回数です。回数を増やすことでノイズの少ない結果が得られますが、"
"その分処理負荷が高くなります"

#: operations/common/c2g.c:48 operations/common/stress.c:44
msgid "Enhance Shadows"
msgstr "シャドウを強調"

#: operations/common/c2g.c:49
msgid "When enabled details in shadows are boosted at the expense of noise"
msgstr ""
"有効にするとシャドウ部分のディテールが強調されますが、その分ノイズが増える可"
"能性があります"

#  ツールチップのメッセージ
#: operations/common/c2g.c:461
msgid ""
"Color to grayscale conversion, uses envelopes formed with the STRESS "
"approach to perform local color-difference preserving grayscale generation."
msgstr ""
"カラー画像をグレースケールに変換します。STRESS 手法によって構成されたエンベ"
"ロープ (包絡線) を使用し、局所的な色の違いを保持したままグレースケール画像を"
"生成します。"

#: operations/common/checkerboard.c:26 operations/common/grid.c:24
#: operations/common/little-planet.c:43
#: operations/common/panorama-projection.c:43 operations/common/rectangle.c:36
#: operations/common-gpl3+/diffraction-patterns.c:77
#: operations/common-gpl3+/maze.c:42 operations/common-gpl3+/noise-solid.c:63
#: operations/common-gpl3+/plasma.c:54 operations/common-gpl3+/sinus.c:75
#: operations/common-gpl3+/spiral.c:86 operations/core/crop.c:35
#: operations/external/svg-load.c:30 operations/external/text.c:61
#: operations/external/v4l.c:28 operations/external/vector-stroke.c:30
#: operations/workshop/external/line-profile.c:39
#: operations/workshop/external/v4l2.c:26
msgid "Width"
msgstr "幅"

#: operations/common/checkerboard.c:27 operations/common/grid.c:25
#: operations/common-gpl3+/maze.c:43
msgid "Horizontal width of cells pixels"
msgstr "セルの水平方向のピクセル幅です"

#: operations/common/checkerboard.c:34 operations/common/grid.c:31
#: operations/common/little-planet.c:49
#: operations/common/panorama-projection.c:49 operations/common/rectangle.c:42
#: operations/common-gpl3+/diffraction-patterns.c:85
#: operations/common-gpl3+/engrave.c:31 operations/common-gpl3+/maze.c:50
#: operations/common-gpl3+/noise-solid.c:71 operations/common-gpl3+/plasma.c:62
#: operations/common-gpl3+/sinus.c:83 operations/common-gpl3+/spiral.c:94
#: operations/core/crop.c:40 operations/external/svg-load.c:32
#: operations/external/text.c:63 operations/external/v4l.c:31
#: operations/workshop/external/line-profile.c:41
#: operations/workshop/external/v4l2.c:28
msgid "Height"
msgstr "高さ"

#: operations/common/checkerboard.c:35 operations/common/grid.c:32
#: operations/common-gpl3+/maze.c:51
msgid "Vertical width of cells pixels"
msgstr "セルの垂直方向のピクセル幅です"

#: operations/common/checkerboard.c:42 operations/common/grid.c:38
#: operations/common/mirrors.c:46 operations/common/pixelize.c:51
#: operations/common-gpl3+/bump-map.c:62
#: operations/seamless-clone/seamless-clone.c:26
#: operations/seamless-clone/seamless-clone-compose.c:25
msgid "Offset X"
msgstr "オフセット X"

#: operations/common/checkerboard.c:43 operations/common/grid.c:39
msgid "Horizontal offset (from origin) for start of grid"
msgstr "グリッドの開始位置における水平方向のオフセット (原点からの距離) です"

#: operations/common/checkerboard.c:48 operations/common/grid.c:44
#: operations/common/mirrors.c:52 operations/common/pixelize.c:58
#: operations/common-gpl3+/bump-map.c:68
#: operations/seamless-clone/seamless-clone.c:32
#: operations/seamless-clone/seamless-clone-compose.c:31
msgid "Offset Y"
msgstr "オフセット Y"

#: operations/common/checkerboard.c:49 operations/common/grid.c:45
msgid "Vertical offset (from origin) for start of grid"
msgstr "グリッドの開始位置における垂直方向のオフセット (原点からの距離) です"

#: operations/common/checkerboard.c:54 operations/common-gpl3+/sinus.c:57
#: operations/common-gpl3+/spiral.c:80 operations/workshop/gradient-map.c:25
msgid "Color 1"
msgstr "色 1"

#: operations/common/checkerboard.c:55
msgid "The first cell color"
msgstr "最初のセルの色"

#: operations/common/checkerboard.c:58 operations/common-gpl3+/sinus.c:59
#: operations/common-gpl3+/spiral.c:83 operations/workshop/gradient-map.c:27
msgid "Color 2"
msgstr "色 2"

#: operations/common/checkerboard.c:59
msgid "The second cell color"
msgstr "2 番目のセルの色"

#: operations/common/checkerboard.c:62 operations/common/color.c:29
msgid "Babl Format"
msgstr "Babl 形式"

#: operations/common/checkerboard.c:63 operations/common/color.c:30
#: operations/core/cast-format.c:28 operations/core/convert-format.c:28
msgid "The babl format of the output"
msgstr "出力に使用する Babl 形式です"

#: operations/common/checkerboard.c:348
msgid "Checkerboard"
msgstr "市松模様"

#: operations/common/checkerboard.c:351
msgid "Render a checkerboard pattern"
msgstr "市松模様 (チェック模様) を描画"

#: operations/common/color.c:24 operations/common/color.c:87
#: operations/common/color-overlay.c:26 operations/common/dropshadow.c:67
#: operations/common/grid.c:64 operations/common/inner-glow.c:80
#: operations/common/long-shadow.c:83 operations/common/rectangle.c:48
#: operations/common/vignette.c:36 operations/common-gpl3+/color-to-alpha.c:29
#: operations/common-gpl3+/supernova.c:60
#: operations/common-gpl3+/tile-paper.c:31
#: operations/common-gpl3+/value-propagate.c:54 operations/external/text.c:37
#: operations/external/vector-fill.c:26 operations/external/vector-stroke.c:27
msgid "Color"
msgstr "カラー"

#. TRANSLATORS: the string 'black' should not be translated
#: operations/common/color.c:26
msgid "The color to render (defaults to 'black')"
msgstr "描画する色 (デフォルトは '黒') です"

#: operations/common/color.c:91
msgid ""
"Generates a buffer entirely filled with the specified color, use gegl:crop "
"to get smaller dimensions."
msgstr ""
"指定した色で完全に塗りつぶされたバッファーを生成します。必要に応じて "
"gegl:crop を使ってサイズを調整してください。"

#: operations/common/color-assimilation-grid.c:25
msgid "Grid size"
msgstr "グリッドの大きさ"

#.
#. property_double (imagehue, _("Hue rotation"),  0.0)
#. description  (_("Hue adjustment"))
#. value_range  (-180.0, 180.0)
#. description (_("Hue rotation of the uploaded image file or whatever is on canvas"))
#. ui_meta ("visible", "guichange {imageoutlinebevel}")
#: operations/common/color-assimilation-grid.c:31
#: operations/common/color-rotate.c:84 operations/common/fattal02.c:39
#: operations/common/mantiuk06.c:33 operations/common/noise-hsv.c:34
#: operations/common/saturation.c:404 operations/common/styles.c:387
#: operations/common/vibrance.c:30 operations/external/lcms-from-profile.c:35
#: operations/workshop/selective-hue-saturation.c:38
msgid "Saturation"
msgstr "彩度"

#. FIXME: With a large angle, we lose AreaFilter's flavours
#: operations/common/color-assimilation-grid.c:35
#: operations/common/long-shadow.c:49 operations/common/motion-blur-linear.c:32
#: operations/common/newsprint.c:158
#: operations/common-gpl3+/linear-sinusoid.c:65
#: operations/common-gpl3+/motion-blur-circular.c:51
#: operations/common-gpl3+/ripple.c:45
msgid "Angle"
msgstr "角度"

#: operations/common/color-assimilation-grid.c:40
msgid "Line thickness"
msgstr "線の太さ"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/color-assimilation-grid.c:145
msgid "Color Assimilation Grid"
msgstr "色の同化格子"

#: operations/common/color-assimilation-grid.c:148
msgid ""
"Turn image grayscale and overlay an oversaturated grid - through color "
"assimilation happening in the human visual system, for some grid scales this "
"produces the illusion that the grayscale grid cells themselves also have "
"color."
msgstr ""
"画像をグレースケールに変換してその上に彩度が高めの格子を重ねます。人間の視覚"
"による色同化現象により、格子の縮尺次第でグレースケールのマス目自体に色が付い"
"ているように見える錯覚が生じます。"

#: operations/common/color-enhance.c:276
msgid "Color Enhance"
msgstr "色を強調"

#: operations/common/color-enhance.c:280
msgid ""
"Stretch color chroma to cover maximum possible range, keeping hue and "
"lightness untouched."
msgstr ""
"色相と明度を変えずに、色の彩度 (クロマ) を可能な限り広げて最大範囲まで伸長し"
"ます。"

#: operations/common/color-overlay.c:27 operations/common/inner-glow.c:81
msgid "The color to paint over the input"
msgstr "入力画像の上に塗る色"

#: operations/common/color-overlay.c:30 operations/common/over.c:25
#: operations/common/sepia.c:28 operations/generated/clear.c:38
#: operations/generated/color-burn.c:38 operations/generated/color-dodge.c:38
#: operations/generated/darken.c:38 operations/generated/difference.c:38
#: operations/generated/dst-atop.c:38 operations/generated/dst.c:38
#: operations/generated/dst-in.c:38 operations/generated/dst-out.c:38
#: operations/generated/dst-over.c:38 operations/generated/exclusion.c:38
#: operations/generated/hard-light.c:38 operations/generated/lighten.c:38
#: operations/generated/overlay.c:38 operations/generated/plus.c:38
#: operations/generated/screen.c:38 operations/generated/soft-light.c:38
#: operations/generated/src-atop.c:38 operations/generated/src.c:38
#: operations/generated/src-in.c:38 operations/generated/src-out.c:38
#: operations/generated/xor.c:38 operations/workshop/gradient-map.c:35
msgid "sRGB"
msgstr "sRGB"

#: operations/common/color-overlay.c:31 operations/common/over.c:26
#: operations/common/sepia.c:29 operations/generated/clear.c:39
#: operations/generated/color-burn.c:39 operations/generated/color-dodge.c:39
#: operations/generated/darken.c:39 operations/generated/difference.c:39
#: operations/generated/dst-atop.c:39 operations/generated/dst.c:39
#: operations/generated/dst-in.c:39 operations/generated/dst-out.c:39
#: operations/generated/dst-over.c:39 operations/generated/exclusion.c:39
#: operations/generated/hard-light.c:39 operations/generated/lighten.c:39
#: operations/generated/overlay.c:39 operations/generated/plus.c:39
#: operations/generated/screen.c:39 operations/generated/soft-light.c:39
#: operations/generated/src-atop.c:39 operations/generated/src.c:39
#: operations/generated/src-in.c:39 operations/generated/src-out.c:39
#: operations/generated/xor.c:39
msgid "Use sRGB gamma instead of linear"
msgstr "リニアではなく sRGB ガンマを使用します"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/color-overlay.c:175
msgid "Color Overlay"
msgstr "カラーオーバーレイ"

#: operations/common/color-overlay.c:178
msgid "Paint a color overlay over the input, preserving its transparency."
msgstr "入力画像の上に色のオーバーレイを塗りますが、透明度は保持されます。"

#: operations/common/color-rotate.c:35
msgid "Treat as this"
msgstr "このように扱います"

#: operations/common/color-rotate.c:37
msgid "Change to this"
msgstr "この値に変更します"

#: operations/common/color-rotate.c:40 operations/common/color-rotate.c:53
#: operations/common-gpl3+/spiral.c:71
msgid "Clockwise"
msgstr "時計回り"

#: operations/common/color-rotate.c:41 operations/common/color-rotate.c:54
msgid "Switch to clockwise"
msgstr "時計回りに切り替えます"

#: operations/common/color-rotate.c:43 operations/common/color-rotate.c:56
msgid "From"
msgstr "この角度から"

#: operations/common/color-rotate.c:44
msgid "Start angle of the source color range"
msgstr "変換元の色範囲の開始角度です"

#: operations/common/color-rotate.c:48 operations/common/color-rotate.c:61
msgid "To"
msgstr "この角度まで"

#: operations/common/color-rotate.c:49
msgid "End angle of the source color range"
msgstr "変換元の色範囲の終了角度です"

#: operations/common/color-rotate.c:57
msgid "Start angle of the destination color range"
msgstr "変換先の色範囲の開始角度です"

#: operations/common/color-rotate.c:62
msgid "End angle of the destination color range"
msgstr "変換先の色範囲の終了角度です"

#: operations/common/color-rotate.c:66
msgid "Gray threshold"
msgstr "グレーのしきい値"

#: operations/common/color-rotate.c:67
msgid "Colors with a saturation less than this will treated as gray"
msgstr "この値未満の彩度を持つ色はグレーとして扱います"

#: operations/common/color-rotate.c:71
msgid "Gray mode"
msgstr "グレーモード"

#: operations/common/color-rotate.c:74
msgid ""
"Treat as this: Gray colors from above source range will be treated as if "
"they had this hue and saturation\n"
"Change to this: Change gray colors to this hue and saturation"
msgstr ""
"このように扱う: 指定されたソース範囲のグレー色を、あたかもこの色相と彩度を"
"持っているかのように扱います\n"
"このように変更: グレー色をこの色相と彩度に変更します"

#: operations/common/color-rotate.c:79 operations/common/component-extract.c:28
#: operations/common/hue-chroma.c:25 operations/common/noise-cie-lch.c:35
#: operations/common/noise-hsv.c:31
#: operations/workshop/selective-hue-saturation.c:34
msgid "Hue"
msgstr "色相"

#: operations/common/color-rotate.c:80
msgid "Hue value for above gray settings"
msgstr "上記のグレー設定に対する色相値"

#: operations/common/color-rotate.c:85
msgid "Saturation value for above gray settings"
msgstr "上記のグレー設定に対する彩度値"

#: operations/common/color-rotate.c:435
msgid "Color Rotate"
msgstr "色相回転"

#: operations/common/color-rotate.c:438
msgid "Replace a range of colors with another"
msgstr "特定の色の範囲を別の色に置き換えます"

#: operations/common/color-temperature.c:27
msgid "Original temperature"
msgstr "元の色温度"

#: operations/common/color-temperature.c:28
msgid ""
"Estimated temperature of the light source in Kelvin the image was taken with."
msgstr "撮影時の光源の推定色温度 (ケルビン単位) です。"

#: operations/common/color-temperature.c:33
msgid "Intended temperature"
msgstr "意図する色温度"

#: operations/common/color-temperature.c:34
msgid "Corrected estimation of the temperature of the light source in Kelvin."
msgstr "補正時の光源の推定色温度 (ケルビン単位) です。"

#: operations/common/color-temperature.c:271
msgid "Color Temperature"
msgstr "色温度"

#  ツールチップのメッセージ
#: operations/common/color-temperature.c:274
msgid ""
"Change the color temperature of the image, from an assumed original color "
"temperature to an intended one."
msgstr "画像の色温度を、仮定された元の色温度から意図した色温度に変更します。"

#: operations/common/color-warp.c:36
msgid "From 0"
msgstr "0 から"

#: operations/common/color-warp.c:37
msgid "To 0"
msgstr "0 へ"

#: operations/common/color-warp.c:38
msgid "weight 0"
msgstr "重み付け 0"

#: operations/common/color-warp.c:40
msgid "From 1"
msgstr "1 から"

#: operations/common/color-warp.c:41
msgid "To 1"
msgstr "1 へ"

#: operations/common/color-warp.c:42
msgid "weight 1"
msgstr "重み付け 1"

#: operations/common/color-warp.c:44
msgid "From 2"
msgstr "2 から"

#: operations/common/color-warp.c:45
msgid "To 2"
msgstr "2 へ"

#: operations/common/color-warp.c:46
msgid "weight 2"
msgstr "重み付け 2"

#: operations/common/color-warp.c:48
msgid "From 3"
msgstr "3 から"

#: operations/common/color-warp.c:49
msgid "To 3"
msgstr "3 へ"

#: operations/common/color-warp.c:50
msgid "weight 3"
msgstr "重み付け 3"

#: operations/common/color-warp.c:52
msgid "From 4"
msgstr "4 から"

#: operations/common/color-warp.c:53
msgid "To 4"
msgstr "4 へ"

#: operations/common/color-warp.c:54
msgid "weight 4"
msgstr "重み付け 4"

#: operations/common/color-warp.c:56
msgid "From 5"
msgstr "5 から"

#: operations/common/color-warp.c:57
msgid "To 5"
msgstr "5 へ"

#: operations/common/color-warp.c:58
msgid "weight 5"
msgstr "重み付け 5"

#: operations/common/color-warp.c:60
msgid "From 6"
msgstr "6 から"

#: operations/common/color-warp.c:61
msgid "To 6"
msgstr "6 へ"

#: operations/common/color-warp.c:62
msgid "weight 6"
msgstr "重み付け 6"

#: operations/common/color-warp.c:64
msgid "From 7"
msgstr "7 から"

#: operations/common/color-warp.c:65
msgid "To 7"
msgstr "7 へ"

#: operations/common/color-warp.c:66
msgid "weight 7"
msgstr "重み付け 7"

#: operations/common/color-warp.c:68
msgid "global weight scale"
msgstr "全体的な重み係数のスケール"

#: operations/common/color-warp.c:70
msgid "amount"
msgstr "量"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/color-warp.c:337
msgid "Color warp"
msgstr "カラーラップ"

#: operations/common/color-warp.c:341
msgid ""
"Warps the colors of an image between colors with weighted distortion "
"factors, color pairs which are black to black get ignored when constructing "
"the mapping."
msgstr ""
"画像の色を指定された色の間で重み付きのひずみ係数を用いて変形させます。マッピ"
"ングの作成時に黒から黒への色ペアは無視されます。"

#: operations/common/component-extract.c:25
msgid "RGB Red"
msgstr "RGB 赤"

#: operations/common/component-extract.c:26
msgid "RGB Green"
msgstr "RGB 緑"

#: operations/common/component-extract.c:27
msgid "RGB Blue"
msgstr "RGB 青"

#: operations/common/component-extract.c:29
msgid "HSV Saturation"
msgstr "HSV 彩度"

#: operations/common/component-extract.c:30
msgid "HSV Value"
msgstr "HSV 明度"

#: operations/common/component-extract.c:31
msgid "HSL Saturation"
msgstr "HSL 彩度"

#: operations/common/component-extract.c:32
msgid "HSL Lightness"
msgstr "HSL 輝度"

#: operations/common/component-extract.c:33
msgid "CMYK Cyan"
msgstr "CMYK シアン"

#: operations/common/component-extract.c:34
msgid "CMYK Magenta"
msgstr "CMYK マゼンタ"

#: operations/common/component-extract.c:35
msgid "CMYK Yellow"
msgstr "CMYK イエロー"

#: operations/common/component-extract.c:36
msgid "CMYK Key"
msgstr "CMYK キー"

#: operations/common/component-extract.c:37
msgid "Y'CbCr Y'"
msgstr "Y'CbCr Y'"

#: operations/common/component-extract.c:38
msgid "Y'CbCr Cb"
msgstr "Y'CbCr Cb"

#: operations/common/component-extract.c:39
msgid "Y'CbCr Cr"
msgstr "Y'CbCr Cr"

#: operations/common/component-extract.c:40
msgid "LAB L"
msgstr "LAB L"

#: operations/common/component-extract.c:41
msgid "LAB A"
msgstr "LAB A"

#: operations/common/component-extract.c:42
msgid "LAB B"
msgstr "LAB B"

#: operations/common/component-extract.c:43
msgid "LCH C(ab)"
msgstr "LCH C(ab)"

#: operations/common/component-extract.c:44
msgid "LCH H(ab)"
msgstr "LCH H(ab)"

#: operations/common/component-extract.c:45 operations/common/fattal02.c:31
#: operations/common/noise-perlin.c:25 operations/common/noise-rgb.c:52
msgid "Alpha"
msgstr "アルファ"

#: operations/common/component-extract.c:48
msgid "Component"
msgstr "成分"

#: operations/common/component-extract.c:51
msgid "Component to extract"
msgstr "分解する成分"

#: operations/common/component-extract.c:53
msgid "Invert component"
msgstr "成分を反転"

#: operations/common/component-extract.c:54
msgid "Invert the extracted component"
msgstr "分解された成分を反転"

#: operations/common/component-extract.c:56
#: operations/workshop/connected-components.c:45
msgid "Linear output"
msgstr "リニア出力"

#: operations/common/component-extract.c:57
msgid "Use linear output instead of gamma corrected"
msgstr "ガンマ補正済みではなく、リニア出力を使用します"

#: operations/common/component-extract.c:260
msgid "Extract Component"
msgstr "特定の成分を抽出"

#: operations/common/component-extract.c:263
msgid "Extract a color model component"
msgstr "(RGB の緑成分だけ取り出すなど) 色モデルの特定の成分を抽出します"

#: operations/common/contrast-curve.c:25
msgid "Sample points"
msgstr "サンプルポイント"

#: operations/common/contrast-curve.c:26
msgid "Number of curve sampling points.  0 for exact calculation."
msgstr ""
"カーブのサンプリングポイント数です。0 を指定すると厳密な計算が行われます。"

#: operations/common/contrast-curve.c:29
msgid "Curve"
msgstr "カーブ"

#: operations/common/contrast-curve.c:30
msgid "The contrast curve."
msgstr "コントラスト曲線です。"

#: operations/common/contrast-curve.c:258
msgid "Contrast Curve"
msgstr "コントラストカーブ"

#: operations/common/contrast-curve.c:262
msgid ""
"Adjusts the contrast of a grayscale image with a curve specifying contrast "
"for intensity."
msgstr ""
"輝度に対するコントラストを指定するカーブを用いて、グレースケール画像のコント"
"ラストを調整します。"

#: operations/common/convolution-matrix.c:25
msgid "(1,1)"
msgstr "(1,1)"

#: operations/common/convolution-matrix.c:26
msgid "(1,2)"
msgstr "(1,2)"

#: operations/common/convolution-matrix.c:27
msgid "(1,3)"
msgstr "(1,3)"

#: operations/common/convolution-matrix.c:28
msgid "(1,4)"
msgstr "(1,4)"

#: operations/common/convolution-matrix.c:29
msgid "(1,5)"
msgstr "(1,5)"

#: operations/common/convolution-matrix.c:30
msgid "(2,1)"
msgstr "(2,1)"

#: operations/common/convolution-matrix.c:31
msgid "(2,2)"
msgstr "(2,2)"

#: operations/common/convolution-matrix.c:32
msgid "(2,3)"
msgstr "(2,3)"

#: operations/common/convolution-matrix.c:33
msgid "(2,4)"
msgstr "(2,4)"

#: operations/common/convolution-matrix.c:34
msgid "(2,5)"
msgstr "(2,5)"

#: operations/common/convolution-matrix.c:35
msgid "(3,1)"
msgstr "(3,1)"

#: operations/common/convolution-matrix.c:36
msgid "(3,2)"
msgstr "(3,2)"

#: operations/common/convolution-matrix.c:37
msgid "(3,3)"
msgstr "(3,3)"

#: operations/common/convolution-matrix.c:38
msgid "(3,4)"
msgstr "(3,4)"

#: operations/common/convolution-matrix.c:39
msgid "(3,5)"
msgstr "(3,5)"

#: operations/common/convolution-matrix.c:40
msgid "(4,1)"
msgstr "(4,1)"

#: operations/common/convolution-matrix.c:41
msgid "(4,2)"
msgstr "(4,2)"

#: operations/common/convolution-matrix.c:42
msgid "(4,3)"
msgstr "(4,3)"

#: operations/common/convolution-matrix.c:43
msgid "(4,4)"
msgstr "(4,4)"

#: operations/common/convolution-matrix.c:44
msgid "(4,5)"
msgstr "(4,5)"

#: operations/common/convolution-matrix.c:45
msgid "(5,1)"
msgstr "(5,1)"

#: operations/common/convolution-matrix.c:46
msgid "(5,2)"
msgstr "(5,2)"

#: operations/common/convolution-matrix.c:47
msgid "(5,3)"
msgstr "(5,3)"

#: operations/common/convolution-matrix.c:48
msgid "(5,4)"
msgstr "(5,4)"

#: operations/common/convolution-matrix.c:49
msgid "(5,5)"
msgstr "(5,5)"

#: operations/common/convolution-matrix.c:51
msgid "Divisor"
msgstr "約数"

#: operations/common/convolution-matrix.c:55
#: operations/common-gpl3+/bayer-matrix.c:63
#: operations/common-gpl3+/linear-sinusoid.c:71
msgid "Offset"
msgstr "オフセット"

#: operations/common/convolution-matrix.c:59
msgid "Red channel"
msgstr "赤のチャンネル"

#: operations/common/convolution-matrix.c:60
msgid "Green channel"
msgstr "緑のチャンネル"

#: operations/common/convolution-matrix.c:61
msgid "Blue channel"
msgstr "青のチャンネル"

#: operations/common/convolution-matrix.c:62
msgid "Alpha channel"
msgstr "アルファチャンネル"

#: operations/common/convolution-matrix.c:64
#: operations/common-cxx/distance-transform.cc:55
#: operations/workshop/connected-components.c:41
msgid "Normalize"
msgstr "標準化"

#: operations/common/convolution-matrix.c:65
msgid "Alpha-weighting"
msgstr "アルファの重み付け"

#: operations/common/convolution-matrix.c:67
msgid "Border"
msgstr "境界線"

#: operations/common/convolution-matrix.c:633
msgid "Convolution Matrix"
msgstr "コンボリューション行列"

#: operations/common/convolution-matrix.c:634
msgid "Apply a generic 5x5 convolution matrix"
msgstr "一般的な 5 × 5 の畳み込み行列を適用します"

#: operations/common/copy-buffer.c:25
msgid "Buffer"
msgstr "バッファー"

#: operations/common/copy-buffer.c:26
msgid ""
"An already existing GeglBuffer to write incoming buffer data to, or NULL."
msgstr ""
"入力されるバッファーータを書き込むための既存の GeglBuffer または NULL です。"

#: operations/common/copy-buffer.c:153
msgid "Copy Buffer"
msgstr "バッファーのコピー"

#: operations/common/copy-buffer.c:156
msgid "Writes image data to an already existing buffer"
msgstr "既存のバッファーに画像データを書き込みます"

#: operations/common/difference-of-gaussians.c:24
msgid "Radius 1"
msgstr "半径 1"

#: operations/common/difference-of-gaussians.c:29
msgid "Radius 2"
msgstr "半径 2"

#: operations/common/difference-of-gaussians.c:85
msgid "Difference of Gaussians"
msgstr "ガウス差分"

#  ツールチップのメッセージ
#: operations/common/difference-of-gaussians.c:88
msgid ""
"Edge detection with control of edge thickness, based on the difference of "
"two gaussian blurs"
msgstr ""
"2 つのガウスぼかしの差に基づき、エッジの太さを調整できるエッジ検出を行います"

#: operations/common/display.c:23 operations/external/sdl2-display.c:28
#: operations/external/sdl-display.c:25
msgid "Window title"
msgstr "ウィンドウの題名"

#: operations/common/display.c:24 operations/external/sdl2-display.c:29
#: operations/external/sdl-display.c:26
msgid "Title to be given to output window"
msgstr "出力ウィンドウに付ける名前です"

#: operations/common/display.c:142
msgid "Display"
msgstr "ディスプレイ"

#: operations/common/display.c:144
msgid "Display the input buffer in a window."
msgstr "入力バッファーをウィンドウに表示します。"

#: operations/common/dither.c:31
msgid "Red levels"
msgstr "赤レベル"

#: operations/common/dither.c:32
msgid "Number of levels for red channel"
msgstr "赤チャンネルの階調数"

#: operations/common/dither.c:36
msgid "Green levels"
msgstr "緑レベル"

#: operations/common/dither.c:37
msgid "Number of levels for green channel"
msgstr "緑チャンネルの階調数"

#: operations/common/dither.c:41
msgid "Blue levels"
msgstr "青のレベル"

#: operations/common/dither.c:42
msgid "Number of levels for blue channel"
msgstr "青チャンネルの階調数"

#: operations/common/dither.c:46
msgid "Alpha levels"
msgstr "アルファレベル"

#: operations/common/dither.c:47
msgid "Number of levels for alpha channel"
msgstr "アルファチャンネルの階調数"

#: operations/common/dither.c:51
msgid "Dithering method"
msgstr "ディザリングの方法"

#: operations/common/dither.c:53
msgid "The dithering method to use"
msgstr "使用するディザリング方法"

#: operations/common/dither.c:55 operations/common/matting-global.c:28
#: operations/common/noise-cell.c:55 operations/common/noise-cie-lch.c:38
#: operations/common/noise-hsv.c:40 operations/common/noise-hurl.c:37
#: operations/common/noise-pick.c:38 operations/common/noise-rgb.c:55
#: operations/common/noise-simplex.c:39 operations/common/noise-spread.c:41
#: operations/common-gpl3+/cubism.c:42 operations/common-gpl3+/maze.c:65
#: operations/common-gpl3+/mosaic.c:92 operations/common-gpl3+/noise-slur.c:40
#: operations/common-gpl3+/noise-solid.c:61 operations/common-gpl3+/plasma.c:70
#: operations/common-gpl3+/shift.c:35 operations/common-gpl3+/sinus.c:49
#: operations/common-gpl3+/supernova.c:63
#: operations/common-gpl3+/tile-paper.c:81 operations/common-gpl3+/wind.c:68
#: operations/workshop/segment-kmeans.c:37
#: operations/workshop/shuffle-search.c:59
msgid "Random seed"
msgstr "乱数種"

#: operations/common/dither.c:640
msgid "Dither"
msgstr "ディザー"

#: operations/common/dither.c:643
msgid ""
"Reduce the number of colors in the image, by reducing the levels per channel "
"(colors and alpha). Different dithering methods can be specified to "
"counteract quantization induced banding."
msgstr ""
"各チャンネル (色とアルファ) の階調数を減らすことで画像の色数を削減します。量"
"子化によるバンディング (縞模様) を抑えるために、さまざまなディザリング手法を"
"指定できます。"

#: operations/common/domain-transform.c:24 operations/external/jpg-save.c:28
#: operations/external/webp-save.c:28
msgid "Quality"
msgstr "品質"

#: operations/common/domain-transform.c:25
msgid ""
"Number of filtering iterations. A value between 2 and 4 is usually enough."
msgstr "フィルター処理の繰り返し回数です。通常は 2 から 4 程度で十分です。"

#: operations/common/domain-transform.c:30
msgid "Spatial standard deviation of the blur kernel, measured in pixels."
msgstr "ぼかしカーネルの空間的な標準偏差 (ピクセル単位) です。"

#: operations/common/domain-transform.c:35
msgid ""
"Amount of edge preservation. This quantity is inversely proportional to the "
"range standard deviation of the blur kernel."
msgstr ""
"エッジ保持の強さ。この値は、ぼかしカーネルの範囲の標準偏差に反比例します。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/domain-transform.c:528
msgid "Smooth by Domain Transform"
msgstr "ドメイン変換による平滑化"

#: operations/common/domain-transform.c:531
msgid ""
"An edge-preserving smoothing filter implemented with the Domain Transform "
"recursive technique. Similar to a bilateral filter, but faster to compute."
msgstr ""
"ドメイントランスフォームの再帰的手法で実装されたエッジ保持型スムージングフィ"
"ルター。バイラテラルフィルターに似ていますが、より高速に計算できます。"

#: operations/common/dropshadow.c:27 operations/common/inner-glow.c:30
#: operations/common/median-blur.c:27 operations/common/pixelize.c:28
#: operations/common/styles.c:96 operations/common/vignette.c:26
#: operations/common-cxx/focus-blur.c:35
msgid "Square"
msgstr "四角形"

#: operations/common/dropshadow.c:28 operations/common/inner-glow.c:31
#: operations/common/median-blur.c:28 operations/common/newsprint.c:26
#: operations/common/styles.c:97 operations/common/vignette.c:25
#: operations/common-cxx/focus-blur.c:34
msgid "Circle"
msgstr "円形"

#: operations/common/dropshadow.c:29 operations/common/inner-glow.c:32
#: operations/common/median-blur.c:29 operations/common/newsprint.c:27
#: operations/common/pixelize.c:26 operations/common/styles.c:98
#: operations/common/vignette.c:27 operations/common-cxx/focus-blur.c:36
msgid "Diamond"
msgstr "菱形"

#: operations/common/dropshadow.c:32 operations/common/inner-glow.c:42
#: operations/common/layer.c:36 operations/common/rectangle.c:26
#: operations/common-gpl3+/plasma.c:40
#: operations/common-gpl3+/polar-coordinates.c:52
#: operations/common-gpl3+/spiral.c:35 operations/core/crop.c:25
#: operations/transform/border-align.c:24 operations/transform/reflect.c:26
#: operations/transform/scale-ratio.c:25 operations/transform/scale-size.c:25
#: operations/transform/scale-size-keepaspect.c:25
#: operations/transform/shear.c:25 operations/transform/translate.c:25
#: operations/workshop/external/spyrograph.c:51
msgid "X"
msgstr "X"

#: operations/common/dropshadow.c:33 operations/common/inner-glow.c:43
#: operations/common/styles.c:145
msgid "Horizontal shadow offset"
msgstr "シャドウの水平方向のオフセット"

#: operations/common/dropshadow.c:39 operations/common/inner-glow.c:49
#: operations/common/layer.c:41 operations/common/rectangle.c:31
#: operations/common-gpl3+/plasma.c:47
#: operations/common-gpl3+/polar-coordinates.c:59
#: operations/common-gpl3+/spiral.c:41 operations/core/crop.c:30
#: operations/transform/border-align.c:30 operations/transform/reflect.c:30
#: operations/transform/scale-ratio.c:30 operations/transform/scale-size.c:30
#: operations/transform/scale-size-keepaspect.c:30
#: operations/transform/shear.c:29 operations/transform/translate.c:31
#: operations/workshop/external/spyrograph.c:57
msgid "Y"
msgstr "Y"

#: operations/common/dropshadow.c:40 operations/common/inner-glow.c:50
#: operations/common/styles.c:154
msgid "Vertical shadow offset"
msgstr "シャドウの垂直方向のオフセット"

#: operations/common/dropshadow.c:53 operations/common/inner-glow.c:36
msgid "Grow shape"
msgstr "シャドウを拡張・縮小する形状"

#: operations/common/dropshadow.c:56 operations/common/inner-glow.c:39
msgid "The shape to expand or contract the shadow in"
msgstr "シャドウを広げたり縮めたりする際に使う形状"

#: operations/common/dropshadow.c:58 operations/common/inner-glow.c:66
msgid "Grow radius"
msgstr "拡張の半径"

#: operations/common/dropshadow.c:65 operations/common/inner-glow.c:73
msgid ""
"The distance to expand the shadow before blurring; a negative value will "
"contract the shadow instead"
msgstr ""
"ぼかしをかける前にシャドウを広げる距離で、負の値を指定すると逆にシャドウが縮"
"小されます"

#. TRANSLATORS: the string 'black' should not be translated
#: operations/common/dropshadow.c:69
msgid "The shadow's color (defaults to 'black')"
msgstr "シャドウの色 (デフォルトは '黒')"

#. We used to permit opacity values > 1.0, similar results can in many cases be
#. * achieved with grow_radius.
#.
#: operations/common/dropshadow.c:74 operations/common/inner-glow.c:75
#: operations/common/layer.c:33 operations/common/opacity.c:25
#: operations/common/opacity.c:289 operations/external/vector-fill.c:29
#: operations/external/vector-stroke.c:34
msgid "Opacity"
msgstr "不透明度"

#: operations/common/dropshadow.c:185
msgid "Dropshadow"
msgstr "ドロップシャドウ"

#  ツールチップのメッセージ
#: operations/common/dropshadow.c:189
msgid "Creates a dropshadow effect on the input buffer"
msgstr "入力バッファーにドロップシャドウ効果を加えます"

#: operations/common/edge-neon.c:48
msgid "Radius of effect (in pixels)"
msgstr "効果の半径 (ピクセル)"

#: operations/common/edge-neon.c:55
msgid "Intensity"
msgstr "強度"

#: operations/common/edge-neon.c:56
msgid "Strength of Effect"
msgstr "効果の強さを調整します"

#: operations/common/edge-neon.c:537
msgid "Neon Edge Detection"
msgstr "ネオン風エッジ検出"

#  ツールチップのメッセージ
#: operations/common/edge-neon.c:541
msgid "Performs edge detection using a Gaussian derivative method"
msgstr "ガウス関数の微分を使ってエッジ検出を行います"

#: operations/common/edge-sobel.c:31
msgid "Keep Sign"
msgstr "符号を保持"

#: operations/common/edge-sobel.c:32
msgid ""
"Keep negative values in result; when off, the absolute value of the result "
"is used instead."
msgstr ""
"結果に負の値を保持するかどうかです。オフにすると、結果の絶対値が使用されま"
"す。"

#: operations/common/edge-sobel.c:397
msgid "Sobel Edge Detection"
msgstr "ソーベル法によるエッジ検出"

#: operations/common/edge-sobel.c:400
msgid "Specialized direction-dependent edge detection"
msgstr "特定の方向に依存したエッジ検出を行います"

#: operations/common/exp-combine.c:25
msgid "Exposure values"
msgstr "露出値"

#: operations/common/exp-combine.c:26
msgid "Relative brightness of each exposure in EV"
msgstr "各露出の相対的な明度 (EV 単位)"

#: operations/common/exp-combine.c:28
msgid "Discretization bits"
msgstr "離散化のビット数"

#: operations/common/exp-combine.c:29
msgid "Log2 of source's discretization steps"
msgstr "ソースの離散化ステップの Log₂ (2 を底とする対数)"

#: operations/common/exp-combine.c:32
msgid "Weight sigma"
msgstr "重みのシグマ (標準偏差)"

#: operations/common/exp-combine.c:33
msgid "Weight distribution sigma controlling response contributions"
msgstr "レスポンス (反応) の寄与を制御する重み分布のシグマ"

#: operations/common/exp-combine.c:1270
msgid "Combine Exposures"
msgstr "複数の露出を合成"

#: operations/common/exp-combine.c:1273
msgid "Combine multiple scene exposures into one high dynamic range image."
msgstr ""
"複数の露出で撮影されたシーンを合成して 1 枚のハイダイナミックレンジ (HDR) 画"
"像を作成します。"

#: operations/common/exposure.c:26
msgid "Black level"
msgstr "黒レベル"

#: operations/common/exposure.c:27
msgid "Adjust the black level"
msgstr "黒レベルを調整します"

#: operations/common/exposure.c:30 operations/common/exposure.c:476
#: operations/common/negative-darkroom.c:29
msgid "Exposure"
msgstr "露光量"

#: operations/common/exposure.c:31
msgid "Relative brightness change in stops"
msgstr "相対的な明度の変化 (段階/stops 単位)"

#: operations/common/exposure.c:480
msgid "Change exposure of an image in shutter speed stops"
msgstr "シャッター速度の段数で画像の露出を変更します"

#: operations/common/fattal02.c:32
msgid "Gradient threshold for detail enhancement"
msgstr "ディテール強調に使う勾配のしきい値"

#: operations/common/fattal02.c:35
msgid "Beta"
msgstr "ベータ版"

#: operations/common/fattal02.c:36
msgid "Strength of local detail enhancement"
msgstr "局所的なディテール強調の強さを調整します"

#: operations/common/fattal02.c:40 operations/common/mantiuk06.c:34
msgid "Global color saturation factor"
msgstr "全体的な色の彩度係数"

#: operations/common/fattal02.c:43
msgid "Noise"
msgstr "ノイズ"

#: operations/common/fattal02.c:44
msgid "Gradient threshold for lowering detail enhancement"
msgstr "ディテール強調を抑えるための勾配のしきい値"

#: operations/common/fattal02.c:1361
msgid "Fattal et al. 2002 Tone Mapping"
msgstr "Fattal らによるトーンマッピング手法 (2002年)"

#  ツールチップのメッセージ
#: operations/common/fattal02.c:1365
msgid ""
"Adapt an image, which may have a high dynamic range, for presentation using "
"a low dynamic range. This operator attenuates the magnitudes of local image "
"gradients, producing luminance within the range 0.0-1.0. This tonemapping "
"approach was originally presented by Raanan Fattal, in the 2002 SIGGRAPH "
"paper: Gradient Domain High Dynamic Range Compression."
msgstr ""
"高ダイナミックレンジを持つ可能性のある画像を、低ダイナミックレンジでの表示に"
"適応させます。この処理は、画像内の局所的な勾配の強さを抑えることで、輝度を "
"0.0 から 1.0 の範囲に収めます。このトーンマッピング手法は Raanan Fattal が "
"2002年の SIGGRAPH 論文 \"Gradient Domain High Dynamic Range Compression\" で"
"初めて発表しました。"

#: operations/common/gaussian-blur.c:25 operations/common/gblur-1d.c:40
msgid "FIR"
msgstr "有限インパルス応答 (FIR)"

#: operations/common/gaussian-blur.c:26 operations/common/gblur-1d.c:41
msgid "IIR"
msgstr "無限インパルス応答 (IIR)"

#: operations/common/gaussian-blur.c:36
msgid "Size X"
msgstr "X 方向の大きさ (半径)"

#: operations/common/gaussian-blur.c:37
msgid "Standard deviation for the horizontal axis"
msgstr "水平軸の標準偏差です"

#: operations/common/gaussian-blur.c:44
msgid "Size Y"
msgstr "Y 方向の大きさ"

#: operations/common/gaussian-blur.c:45 operations/common/gblur-1d.c:45
#: operations/common/high-pass.c:25
msgid "Standard deviation (spatial scale factor)"
msgstr "標準偏差 (空間スケール係数) です"

#: operations/common/gaussian-blur.c:52 operations/common/gblur-1d.c:55
msgid "Filter"
msgstr "フィルター"

#: operations/common/gaussian-blur.c:55 operations/common/gblur-1d.c:58
msgid "How the gaussian kernel is discretized"
msgstr "ガウスカーネルをどのように離散化するかです"

#: operations/common/gaussian-blur.c:57 operations/common/gblur-1d.c:60
#: operations/common/map-absolute.c:26 operations/common/map-relative.c:30
#: operations/common/median-blur.c:56 operations/common-gpl3+/displace.c:43
#: operations/common-gpl3+/fractal-trace.c:74
#: operations/common-gpl3+/ripple.c:56 operations/transform/scale.c:102
#: operations/workshop/external/voronoi-diagram.cc:38
msgid "Abyss policy"
msgstr "存在しないデータの処理方法"

#: operations/common/gaussian-blur.c:59 operations/common/gblur-1d.c:62
#: operations/common/median-blur.c:58 operations/common-gpl3+/displace.c:46
#: operations/common-gpl3+/ripple.c:59 operations/transform/scale.c:103
#: operations/workshop/external/voronoi-diagram.cc:41
msgid "How image edges are handled"
msgstr "画像の端をどのように処理するかです"

#: operations/common/gaussian-blur.c:61 operations/common/gblur-1d.c:64
msgid "Clip to the input extent"
msgstr "入力範囲に切り抜く"

#: operations/common/gaussian-blur.c:62 operations/common/gblur-1d.c:65
msgid "Should the output extent be clipped to the input extent"
msgstr "出力範囲を入力範囲の大きさに合わせてに切り詰めるかどうかを設定します"

#: operations/common/gaussian-blur.c:115 operations/common-cxx/focus-blur.c:29
msgid "Gaussian Blur"
msgstr "ガウスぼかし"

#: operations/common/gaussian-blur.c:118 operations/common/gblur-1d.c:1388
msgid ""
"Performs an averaging of neighboring pixels with the normal distribution as "
"weighting"
msgstr "正規分布を重み付けとして、隣接するピクセルの平均化を実行します"

#: operations/common/gblur-1d.c:44 operations/common-cxx/warp.cc:37
#: operations/external/text.c:32
msgid "Size"
msgstr "大きさ"

#: operations/common/gblur-1d.c:50 operations/common/pack.c:28
#: operations/common/wavelet-blur-1d.c:36
#: operations/common-gpl3+/deinterlace.c:40 operations/workshop/boxblur-1d.c:33
msgid "Orientation"
msgstr "方向"

#: operations/common/gblur-1d.c:53 operations/common/wavelet-blur-1d.c:39
#: operations/workshop/boxblur-1d.c:36
msgid "The orientation of the blur - hor/ver"
msgstr "ぼかしの方向 - 水平 / 垂直"

#: operations/common/gblur-1d.c:1385
msgid "1D Gaussian-blur"
msgstr "1D ガウスぼかし"

#: operations/common/gegl-buffer-load-op.c:24
#: operations/common/gegl-buffer-save-op.c:24 operations/common/icc-load.c:24
#: operations/common/icc-save.c:25 operations/common/magick-load.c:26
#: operations/common/open-buffer.c:25 operations/common/save.c:26
#: operations/core/load.c:29 operations/external/exr-save.cc:24
#: operations/external/ff-load.c:30 operations/external/ff-save.c:30
#: operations/external/gif-load.c:34 operations/external/jp2-load.c:25
#: operations/external/jpg-load.c:24 operations/external/jpg-save.c:25
#: operations/external/npy-save.c:31 operations/external/png-load.c:32
#: operations/external/png-save.c:26 operations/external/ppm-load.c:25
#: operations/external/ppm-save.c:25 operations/external/rgbe-load.c:26
#: operations/external/rgbe-save.c:26 operations/external/svg-load.c:25
#: operations/external/tiff-load.c:29 operations/external/tiff-save.c:25
#: operations/external/webp-load.c:25 operations/external/webp-save.c:25
#: operations/workshop/external/gluas.c:37
#: operations/workshop/rawbayer-load.c:25
msgid "File"
msgstr "ファイル"

#: operations/common/gegl-buffer-load-op.c:25
msgid "Path of GeglBuffer file to load."
msgstr "読み込む GeglBuffer ファイルのパスです。"

#: operations/common/gegl-buffer-load-op.c:90
msgid "GeglBuffer file loader."
msgstr "GeglBuffer ファイルのローダー (読み込み処理) です。"

#: operations/common/gegl-buffer-save-op.c:25
msgid "Target file path to write GeglBuffer to."
msgstr "GeglBuffer を書き込む対象ファイルのパスです。"

#: operations/common/gegl-buffer-save-op.c:64
msgid "GeglBuffer file writer."
msgstr "GeglBuffer ファイルのライター (書き込み処理) です。"

#: operations/common/gegl.c:73
msgid "pipeline"
msgstr "パイプライン"

#: operations/common/gegl.c:74
msgid "[op [property=value] [property=value]] [[op] [property=value]"
msgstr "[オプション [property=値] [property=値]] [[オプション] [property=値]"

#: operations/common/gegl.c:77
msgid "Eeeeeek"
msgstr "キャーッ"

#: operations/common/gegl.c:78
msgid ""
"There is a problem in the syntax or in the application of parsed property "
"values. Things might mostly work nevertheless."
msgstr ""
"構文または解析されたプロパティ値の適用に問題があります。ただし、ほとんどの場"
"合は正常に動作する可能性があります。"

#: operations/common/gegl.c:180
msgid "GEGL graph"
msgstr "GEGL グラフ"

#: operations/common/gegl.c:183
msgid ""
"Do a chain of operations, with key=value pairs after each operation name to "
"set properties. And aux=[ source filter ] for specifying a chain with a "
"source as something connected to an aux pad."
msgstr ""
"操作名のあとに key=value の形式でプロパティを指定しながら、一連の処理チェーン"
"を実行します。また、aux=[ source filter ] を使って、補助パッドに接続された"
"ソースを含むチェーンを定義できます。"

#: operations/common/grey.c:138
msgid "Make Gray"
msgstr "グレースケール化する"

#: operations/common/grey.c:141
msgid "Turns the image grayscale"
msgstr "画像をグレースケールに変換します"

#: operations/common/grid.c:50
msgid "Line width"
msgstr "線の幅"

#: operations/common/grid.c:51
msgid "Width of grid lines in pixels"
msgstr "グリッド線の幅 (ピクセル単位)"

#: operations/common/grid.c:57
msgid "Line height"
msgstr "線の高さ"

#: operations/common/grid.c:58
msgid "Height of grid lines in pixels"
msgstr "グリッド線の幅 (ピクセル単位)"

#: operations/common/grid.c:65
msgid "Color of the grid lines"
msgstr "グリッド線の色"

#: operations/common/grid.c:157
msgid "Grid"
msgstr "グリッド"

#  ツールチップのメッセージ
#: operations/common/grid.c:161
msgid "Grid renderer"
msgstr "グリッドを描画します"

#: operations/common/high-pass.c:24
msgid "Std. Dev."
msgstr "標準偏差"

#: operations/common/high-pass.c:31
msgid "Contrast of high-pass"
msgstr "ハイパスフィルターのコントラスト"

#: operations/common/high-pass.c:82
msgid "High Pass Filter"
msgstr "ハイパスフィルター"

#: operations/common/high-pass.c:86
msgid "Enhances fine details."
msgstr "細部 (微細なディテール) を強調します。"

#: operations/common/hue-chroma.c:26
#: operations/workshop/selective-hue-saturation.c:35
msgid "Hue adjustment"
msgstr "色相を調整します"

#: operations/common/hue-chroma.c:29 operations/common/noise-cie-lch.c:32
msgid "Chroma"
msgstr "彩度"

#: operations/common/hue-chroma.c:30
msgid "Chroma adjustment"
msgstr "彩度を調整します"

#: operations/common/hue-chroma.c:33 operations/common/noise-cie-lch.c:29
#: operations/common/styles.c:392
#: operations/workshop/selective-hue-saturation.c:42
msgid "Lightness"
msgstr "輝度"

#: operations/common/hue-chroma.c:34
#: operations/workshop/selective-hue-saturation.c:43
msgid "Lightness adjustment"
msgstr "輝度を調整します"

#: operations/common/hue-chroma.c:120
msgid "Hue-Chroma"
msgstr "色相-彩度"

#  ツールチップのメッセージ
#: operations/common/hue-chroma.c:124
msgid "Adjust LCH Hue, Chroma, and Lightness"
msgstr "LCH の色相・彩度・明度を調整します"

#: operations/common/icc-load.c:25 operations/external/gif-load.c:35
#: operations/external/jp2-load.c:26 operations/external/jpg-load.c:25
#: operations/external/svg-load.c:26 operations/external/tiff-load.c:30
#: operations/external/webp-load.c:26
msgid "Path of file to load"
msgstr "読み込むファイルのパス"

#: operations/common/icc-load.c:103
msgid "ICC File Loader"
msgstr "ICC ファイルを読み込み"

#: operations/common/icc-load.c:105
msgid "ICC profile loader."
msgstr "ICC プロファイルの読み込み処理です。"

#: operations/common/icc-save.c:26
msgid "Target path and filename"
msgstr "保存先のパスとファイル"

#: operations/common/icc-save.c:72
msgid "ICC profile saver"
msgstr "ICC プロファイルを保存"

#: operations/common/icc-save.c:74
msgid "Stores the ICC profile that would be embedded if stored as an image."
msgstr "画像として保存する場合に埋め込まれる ICC プロファイルを保存します。"

#: operations/common/image-compare.c:26
msgid "Wrong pixels"
msgstr "異なるピクセル数"

#: operations/common/image-compare.c:27
msgid "Number of differing pixels."
msgstr "差異のあるピクセルの数です。"

#: operations/common/image-compare.c:29
msgid "Maximum difference"
msgstr "最大差分"

#: operations/common/image-compare.c:30
msgid "Maximum difference between two pixels."
msgstr "2 つのピクセル間の最大の違いです。"

#: operations/common/image-compare.c:32
msgid "Average difference (wrong)"
msgstr "平均差 (誤差部分)"

#: operations/common/image-compare.c:33
msgid "Average difference between wrong pixels."
msgstr "誤ったピクセル間の平均差です。"

#: operations/common/image-compare.c:35
msgid "Average difference (total)"
msgstr "平均差 (全体)"

#: operations/common/image-compare.c:36
msgid "Average difference between all pixels."
msgstr "すべてのピクセル間の平均差です。"

#: operations/common/image-compare.c:206
msgid ""
"Compares if input and aux buffers are different. Global statistics are saved "
"in the properties and a visual difference image is produced as a visual "
"result. "
msgstr ""
"入力バッファー補助バッファー (aux) が異なるかどうかを比較します。全体的な統計"
"情報はプロパティに保存され、視覚的な差分画像が生成されます。 "

#: operations/common/image-gradient.c:27
msgid "Magnitude"
msgstr "強度"

#: operations/common/image-gradient.c:28 operations/common-gpl3+/spiral.c:75
#: operations/common-gpl3+/texturize-canvas.c:38
#: operations/common-gpl3+/wind.c:50
msgid "Direction"
msgstr "方向"

#: operations/common/image-gradient.c:29 operations/common-gpl3+/wind.c:40
msgid "Both"
msgstr "両方"

#: operations/common/image-gradient.c:32
msgid "Output mode"
msgstr "出力モード"

#: operations/common/image-gradient.c:35
msgid "Output Mode"
msgstr "出力モード"

#: operations/common/image-gradient.c:224
msgid "Image Gradient"
msgstr "画像の勾配"

#: operations/common/image-gradient.c:227
msgid "Compute gradient magnitude and/or direction by central differences"
msgstr "中心差分法を用いて勾配の大きさや方向を計算します"

#: operations/common/inner-glow.c:85
msgid "Median fix for non-affected pixels on edges"
msgstr "エッジ上の影響を受けないピクセルに対する中央値補正"

#: operations/common/inner-glow.c:87
msgid ""
"Median Blur covers unaffected pixels. Making this slider too high will make "
"it outline-like. So only slide it as high as you need to cover thin shape "
"corners."
msgstr ""
"メディアンぼかしは、影響を受けないピクセルも覆います。スライダーを上げすぎる"
"と輪郭のような見た目になります。細かい形の角をカバーするのに必要な範囲にとど"
"めてください。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/inner-glow.c:171
msgid "Inner Glow"
msgstr "光彩 (内側)"

#  ツールチップのメッセージ
#: operations/common/inner-glow.c:173
msgid ""
"GEGL does an inner shadow glow effect; for more interesting use different "
"blend mode than the default, Replace."
msgstr ""
"GEGL は内側に影付きのグロー効果を加えます。デフォルトの [置き換え] 以外のブレ"
"ンドモードを使うことで、より面白い効果を得ることができます。"

#: operations/common/inner-glow.c:175
msgid "Inner Glow..."
msgstr "光彩 (内側)..."

#: operations/common/introspect.c:35
msgid "Node"
msgstr "ノード"

#: operations/common/introspect.c:224
msgid "GEGL graph visualizer."
msgstr "GEGLグラフ可視化ツールです。"

#: operations/common/invert-gamma.c:52
msgid "Invert in Perceptual space"
msgstr "知覚空間で反転"

#  ツールチップのメッセージ
#: operations/common/invert-gamma.c:56
msgid ""
"Invert the components (except alpha) perceptually, the result is the "
"corresponding \"negative\" image."
msgstr ""
"アルファを除く各成分を知覚的に反転し、対応する \"ネガ\" 画像を生成します。"

#: operations/common/invert-linear.c:54 operations/common-gpl3+/bump-map.c:45
#: operations/workshop/connected-components.c:28
#: operations/workshop/external/voronoi-diagram.cc:32
msgid "Invert"
msgstr "反転"

#  ツールチップのメッセージ
#: operations/common/invert-linear.c:59
msgid ""
"Invert the components (except alpha) in linear light, the result is the "
"corresponding \"negative\" image."
msgstr ""
"アルファを除く各成分をリニアライトで反転し、対応する \"ネガ\" 画像を生成しま"
"す。"

#: operations/common/layer.c:30
msgid "Operation"
msgstr "操作"

#: operations/common/layer.c:31
msgid "Composite operation to use"
msgstr "使用する合成処理"

#: operations/common/layer.c:37
msgid "Horizontal position in pixels"
msgstr "水平方向の位置 (ピクセル)"

#: operations/common/layer.c:42
msgid "Vertical position in pixels"
msgstr "垂直方向の位置 (ピクセル)"

#: operations/common/layer.c:46 operations/common/noise-cell.c:36
#: operations/common/noise-perlin.c:27 operations/common/noise-simplex.c:31
#: operations/common/normal-map.c:30 operations/common/saturation.c:31
#: operations/workshop/external/lens-correct.c:50
msgid "Scale"
msgstr "スケール"

#: operations/common/layer.c:47
msgid "Scale 1:1 size"
msgstr "等倍 (1:1) に拡大・縮小"

#: operations/common/layer.c:49
msgid "Source"
msgstr "入力元"

#: operations/common/layer.c:50
msgid "Source image file path (png, jpg, raw, svg, bmp, tif, ...)"
msgstr "入力元画像へのファイルパス (png, jpg, raw, svg, bmp, tif, ...)"

#: operations/common/layer.c:264
msgid "Layer"
msgstr "レイヤー"

#: operations/common/layer.c:267
msgid "A layer in the traditional sense"
msgstr "従来の意味でのレイヤーです"

#: operations/common/levels.c:27
msgid "Low input"
msgstr "低入力"

#: operations/common/levels.c:28
msgid "Input luminance level to become lowest output"
msgstr "最小出力として扱う入力輝度レベルです"

#: operations/common/levels.c:31
msgid "High input"
msgstr "高入力"

#: operations/common/levels.c:32
msgid "Input luminance level to become white"
msgstr "白として扱う入力輝度レベルです"

#: operations/common/levels.c:35
msgid "Low output"
msgstr "低出力"

#: operations/common/levels.c:36
msgid "Lowest luminance level in output"
msgstr "出力の最小輝度レベルです"

#: operations/common/levels.c:39
msgid "High output"
msgstr "高出力"

#: operations/common/levels.c:40
msgid "Highest luminance level in output"
msgstr "出力の最大輝度レベルです"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/levels.c:206 operations/common/posterize.c:24
#: operations/common-cxx/piecewise-blend.cc:29
#: operations/external/matting-levin.c:41
#: operations/workshop/shuffle-search.c:48
msgid "Levels"
msgstr "レベル"

#: operations/common/levels.c:208
msgid "Remaps the intensity range of the image"
msgstr "画像の輝度範囲を再マッピングします"

#: operations/common/linear-gradient.c:25
#: operations/common/radial-gradient.c:25
#: operations/common-gpl3+/fractal-trace.c:34
#: operations/workshop/external/line-profile.c:28
msgid "X1"
msgstr "X1"

#: operations/common/linear-gradient.c:29
#: operations/common/radial-gradient.c:26
#: operations/common-gpl3+/fractal-trace.c:44
#: operations/workshop/external/line-profile.c:35
msgid "Y1"
msgstr "Y1"

#: operations/common/linear-gradient.c:33
#: operations/common/radial-gradient.c:27
#: operations/common-gpl3+/fractal-trace.c:39
msgid "X2"
msgstr "X2"

#: operations/common/linear-gradient.c:37
#: operations/common/radial-gradient.c:28
#: operations/common-gpl3+/fractal-trace.c:49
msgid "Y2"
msgstr "Y2"

#: operations/common/linear-gradient.c:41
#: operations/common/radial-gradient.c:29
msgid "Start Color"
msgstr "始まりの色"

#: operations/common/linear-gradient.c:42
#: operations/common/radial-gradient.c:30
msgid "The color at (x1, y1)"
msgstr "(x1, y1) での色"

#: operations/common/linear-gradient.c:45
#: operations/common/radial-gradient.c:31
msgid "End Color"
msgstr "終わりの色"

#: operations/common/linear-gradient.c:46
#: operations/common/radial-gradient.c:32
msgid "The color at (x2, y2)"
msgstr "(x2, y2) での色"

#: operations/common/linear-gradient.c:137
msgid "Linear Gradient"
msgstr "線形なグラデーション"

#: operations/common/linear-gradient.c:141
msgid "Linear gradient renderer"
msgstr "線形グラデーション描画"

#: operations/common/little-planet.c:21
#: operations/common/panorama-projection.c:21
msgid "Pan"
msgstr "パン"

#: operations/common/little-planet.c:22
#: operations/common/panorama-projection.c:22
msgid "Horizontal camera panning"
msgstr "カメラの向きを水平方向に振ります"

#: operations/common/little-planet.c:27
#: operations/common/panorama-projection.c:27
msgid "Tilt"
msgstr "傾き"

#: operations/common/little-planet.c:28
#: operations/common/panorama-projection.c:28
msgid "Vertical camera panning"
msgstr "カメラの向きを垂直方向に振ります"

#: operations/common/little-planet.c:34
#: operations/common/panorama-projection.c:34
msgid "Spin"
msgstr "回転"

#: operations/common/little-planet.c:35
#: operations/common/panorama-projection.c:35
msgid "Spin angle around camera axis"
msgstr "カメラを軸周りに回転させます"

#: operations/common/little-planet.c:39 operations/common/mirrors.c:76
#: operations/common/panorama-projection.c:39
#: operations/common-gpl3+/fractal-explorer.c:58
#: operations/common-gpl3+/lens-distortion.c:41
msgid "Zoom"
msgstr "拡大"

#: operations/common/little-planet.c:40
#: operations/common/panorama-projection.c:40
msgid "Zoom level"
msgstr "拡大率"

#: operations/common/little-planet.c:44
#: operations/common/panorama-projection.c:44
msgid "output/rendering width in pixels, -1 for input width"
msgstr "出力または描画の幅 (ピクセル単位)、-1 で入力と同じ幅"

#: operations/common/little-planet.c:50
#: operations/common/panorama-projection.c:50
msgid "output/rendering height in pixels, -1 for input height"
msgstr "出力または描画の高さ (ピクセル単位)、-1 で入力と同じ高さ"

#: operations/common/little-planet.c:55
#: operations/common/panorama-projection.c:55
msgid "Inverse transform"
msgstr "逆変換"

#: operations/common/little-planet.c:56
#: operations/common/panorama-projection.c:56
msgid ""
"Do the inverse mapping, useful for touching up zenith, nadir or other parts "
"of panorama."
msgstr ""
"マッピングの逆変換を行います。天頂や天底、その他のパノラマの一部を補正するの"
"に便利です。"

#. XXX: needs better ui type
#: operations/common/little-planet.c:58 operations/common/map-absolute.c:22
#: operations/common/map-relative.c:27
#: operations/common/panorama-projection.c:58
#: operations/common/recursive-transform.c:52 operations/common/spherize.c:56
#: operations/common-gpl3+/ripple.c:50 operations/common-gpl3+/waves.c:49
msgid "Resampling method"
msgstr "画像のリサンプリング方法"

#: operations/common/little-planet.c:60
#: operations/common/panorama-projection.c:60
msgid ""
"Image resampling method to use, for good results with double resampling when "
"retouching panoramas, use nearest to generate the view and cubic or better "
"for the inverse transform back to panorama."
msgstr ""
"画像のリサンプリング手法を指定します。パノラマ画像を補正する際に二重リサンプ"
"リングを行う場合は、ビューの生成には最近傍法 (nearest) を使用し、パノラマへの"
"逆変換にはバイキュービック法 (cubic) またはそれ以上の手法を使うと良好な結果が"
"得られます。"

#: operations/common/little-planet.c:527
msgid "Little Planet"
msgstr "リトルプラネット変換"

#  ツールチップのメッセージ
#: operations/common/little-planet.c:532
msgid "Do a stereographic/little planet transform of an equirectangular image."
msgstr ""
"正距円筒画像に対してステレオグラフィック (リトルプラネット) 変換を行います。"

#: operations/common/local-threshold.c:25
msgid ""
"Standard deviation of gaussian neighborhood average for computing local "
"contrast. If 0 is used a global threshold is used instead of one based on "
"local contrast."
msgstr ""
"局所コントラストを計算するための、ガウス近傍平均の標準偏差です。0 を指定する"
"と、局所コントラストに基づくしきい値ではなく、グローバルな (全体的な) しきい"
"値を使用します。"

#: operations/common/local-threshold.c:32 operations/common-gpl3+/mosaic.c:89
msgid "Antialiasing"
msgstr "アンチエイリアス"

#: operations/common/local-threshold.c:33
msgid ""
"Rough target of levels of accuracy for antialiasing, 1 to disable "
"antialiasing."
msgstr ""
"アンチエイリアスの精度レベルのおおまかな目安です。1 を指定するとアンチエイリ"
"アスが無効になります。"

#: operations/common/local-threshold.c:37
msgid "Low"
msgstr "低"

#: operations/common/local-threshold.c:38
msgid ""
"Thresholding level, 0.5 towards 0 to minimize shadows and towards 1.0 to "
"minimize highlights."
msgstr ""
"しきい値のレベルです。0.5 を基準にして 0 に近づけるとシャドウを抑え、1.0 に近"
"づけるとハイライトを抑えます。"

#: operations/common/local-threshold.c:43
msgid "Threshold level"
msgstr "しきい値のレベル"

#: operations/common/local-threshold.c:46 operations/common/threshold.c:30
msgid "High"
msgstr "高"

#: operations/common/local-threshold.c:47
msgid "Maximum values to include, above this gets set to 0."
msgstr "含める最大値です。これを超える値は 0 に設定されます。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/local-threshold.c:179
msgid "Local Threshold"
msgstr "局所的なしきい値"

#  ツールチップのメッセージ
#: operations/common/local-threshold.c:181
msgid "Applies a threshold using the local neighborhood."
msgstr "隣接する領域の情報を使ってしきい値処理を行います。"

#: operations/common/long-shadow.c:27
msgid "Finite"
msgstr "有限"

#: operations/common/long-shadow.c:28
msgid "Infinite"
msgstr "無限"

#: operations/common/long-shadow.c:29
msgid "Fading"
msgstr "フェード"

#: operations/common/long-shadow.c:30
msgid "Fading (fixed length)"
msgstr "フェード (固定長)"

#: operations/common/long-shadow.c:32
msgid "Fading (fixed rate)"
msgstr "フェード (固定速)"

#: operations/common/long-shadow.c:39
msgid "Shadow plus image"
msgstr "シャドウ + 画像"

#: operations/common/long-shadow.c:40
msgid "Shadow only"
msgstr "シャドウのみ"

#: operations/common/long-shadow.c:41
msgid "Shadow minus image"
msgstr "シャドウ - 画像"

#: operations/common/long-shadow.c:44 operations/common-gpl3+/wind.c:45
msgid "Style"
msgstr "種類"

#: operations/common/long-shadow.c:47
msgid "Shadow style"
msgstr "シャドウの種類"

#: operations/common/long-shadow.c:50
msgid "Shadow angle"
msgstr "シャドウの角度"

#: operations/common/long-shadow.c:55 operations/common/motion-blur-linear.c:25
msgid "Length"
msgstr "長さ"

#: operations/common/long-shadow.c:56
msgid "Shadow length"
msgstr "シャドウの長さ"

#: operations/common/long-shadow.c:66 operations/common/long-shadow.c:81
#: operations/common-cxx/focus-blur.c:95
msgid "Midpoint"
msgstr "中間点"

#: operations/common/long-shadow.c:67
msgid "Shadow fade midpoint"
msgstr "シャドウのフェード中間点"

#: operations/common/long-shadow.c:72
msgid "Midpoint (relative)"
msgstr "中間点 (相対的)"

#: operations/common/long-shadow.c:73
msgid "Shadow fade midpoint, as a factor of the shadow length"
msgstr "シャドウのフェード中間点をシャドウの長さに対する比率で指定します"

#: operations/common/long-shadow.c:84
msgid "Shadow color"
msgstr "シャドウの色"

#: operations/common/long-shadow.c:87
msgid "Composition"
msgstr "合成"

#: operations/common/long-shadow.c:90
msgid "Output composition"
msgstr "出力の合成方法"

#: operations/common/long-shadow.c:1646
msgid "Long Shadow"
msgstr "ロングシャドウ"

#: operations/common/long-shadow.c:1650
msgid "Creates a long-shadow effect"
msgstr "長い影の効果を作成します"

#: operations/common/magick-load.c:27 operations/core/load.c:30
#: operations/external/png-load.c:33 operations/external/ppm-load.c:26
#: operations/external/raw-load.c:37 operations/external/rgbe-load.c:27
#: operations/workshop/rawbayer-load.c:26
msgid "Path of file to load."
msgstr "読み込むファイルへのパスです。"

#: operations/common/magick-load.c:171
msgid "Image Magick wrapper using the png op."
msgstr "png の操作に Image Magick ラッパーを使用します。"

#: operations/common/mantiuk06.c:30
msgid "The amount of contrast compression"
msgstr "コントラスト圧縮の量"

#: operations/common/mantiuk06.c:37 operations/common-gpl3+/noise-solid.c:50
msgid "Detail"
msgstr "詳細"

#: operations/common/mantiuk06.c:38
msgid "Level of emphasis on image gradient details"
msgstr "画像の勾配 (グラデーション) ディテールの強調度"

#: operations/common/mantiuk06.c:1642
msgid "Mantiuk 2006 Tone Mapping"
msgstr "Mantiuk のトーンマッピング (2006年)"

#  ツールチップのメッセージ
#: operations/common/mantiuk06.c:1646
msgid ""
"Adapt an image, which may have a high dynamic range, for presentation using "
"a low dynamic range. This operator constrains contrasts across multiple "
"spatial frequencies, producing luminance within the range 0.0-1.0"
msgstr ""
"高ダイナミックレンジを持つ可能性のある画像を、低ダイナミックレンジでの表示に"
"適応させます。この処理は、複数の空間周波数にわたるコントラストを制御すること"
"で、輝度を 0.0 から 1.0 の範囲に収めます"

#: operations/common/map-absolute.c:61
msgid "Map Absolute"
msgstr "絶対値でマッピング"

#: operations/common/map-absolute.c:65
msgid ""
"sample input with an auxiliary buffer that contain absolute source "
"coordinates"
msgstr "絶対的なソース座標を含む補助バッファーを用いて入力をサンプリングします"

#: operations/common/map-relative.c:22
msgid "Scaling"
msgstr "変位のスケーリング係数"

#: operations/common/map-relative.c:23
msgid ""
"scaling factor of displacement, indicates how large spatial displacement a "
"relative mapping value of 1.0 corresponds to."
msgstr ""
"変位のスケーリング係数で、相対マッピング値 1.0 がどれほどの空間的なずれに相当"
"するかを示します。"

#: operations/common/map-relative.c:80
msgid "Map Relative"
msgstr "相対値でマッピング"

#: operations/common/map-relative.c:83
msgid ""
"sample input with an auxiliary buffer that contain relative source "
"coordinates"
msgstr "相対的なソース座標を含む補助バッファーを用いて入力をサンプリングします"

#: operations/common/matting-global.c:601
msgid "Matting Global"
msgstr "全体的にマット処理"

#: operations/common/matting-global.c:603
msgid ""
"Given a sparse user supplied tri-map and an input image, create a foreground "
"alpha matte. Set white as foreground, black as background for the tri-map. "
"Everything else will be treated as unknown and filled in."
msgstr ""
"ユーザーが指定したまばらなトライマップと入力画像をもとに、前景のアルファマッ"
"トを作成します。トライマップでは、白は前景、黒は背景として扱い、それ以外の領"
"域は \"不明\" として補完されます。"

#: operations/common/mblur.c:25
msgid "Dampness"
msgstr "減衰量"

#: operations/common/mblur.c:26
msgid "The value represents the contribution of the past to the new frame."
msgstr ""
"この値は、過去のフレームが新しいフレームにどれだけ影響するかを示します。"

#: operations/common/mblur.c:148
msgid "Temporal blur"
msgstr "時間的ぼかし"

#: operations/common/mblur.c:150
msgid ""
"Accumulating motion blur using a kalman filter, for use with video sequences "
"of frames."
msgstr ""
"動画のフレーム列に対して、カルマンフィルターを用いて動きぼかしを蓄積します。"

#: operations/common/mean-curvature-blur.c:25
msgid "Controls the number of iterations"
msgstr "繰り返し回数を制御します"

#: operations/common/mean-curvature-blur.c:245
msgid "Mean Curvature Blur"
msgstr "平均曲率ぼかし"

#  ツールチップのメッセージ
#: operations/common/mean-curvature-blur.c:248
msgid ""
"Regularize geometry at a speed proportional to the local mean curvature value"
msgstr "局所的な平均曲率の値に比例した速度で形状を正規化します"

#: operations/common/median-blur.c:37
msgid "Neighborhood"
msgstr "近傍"

#: operations/common/median-blur.c:40
msgid "Neighborhood type"
msgstr "近傍のタイプ"

#: operations/common/median-blur.c:46
msgid ""
"Neighborhood radius, a negative value will calculate with inverted "
"percentiles"
msgstr ""
"近傍の半径です。負の値を指定すると、パーセンタイルを反転させて計算します"

#: operations/common/median-blur.c:48
msgid "Percentile"
msgstr "パーセンタイル"

#: operations/common/median-blur.c:50
msgid "Neighborhood color percentile"
msgstr "近傍の色のパーセンタイル"

#: operations/common/median-blur.c:52
msgid "Alpha percentile"
msgstr "アルファ値のパーセンタイル"

#: operations/common/median-blur.c:54
msgid "Neighborhood alpha percentile"
msgstr "近傍のアルファ値パーセンタイル"

#: operations/common/median-blur.c:60
msgid "High precision"
msgstr "高精度"

#: operations/common/median-blur.c:61
msgid "Avoid clipping and quantization (slower)"
msgstr "切り捨てや量子化を回避します (処理は遅くなります)"

#: operations/common/median-blur.c:1000
msgid "Median Blur"
msgstr "メディアンぼかし"

#  ツールチップのメッセージ
#: operations/common/median-blur.c:1003
msgid ""
"Blur resulting from computing the median color in the neighborhood of each "
"pixel."
msgstr ""
"隣接する領域内の中央値 (median) の色を使って各ピクセルの色をぼかします。"

#: operations/common/mirrors.c:30
msgid "Mirror rotation"
msgstr "鏡像反転"

#: operations/common/mirrors.c:31
msgid "Rotation applied to the mirrors"
msgstr "ミラー効果に適用される回転"

#: operations/common/mirrors.c:36
msgid "Result rotation"
msgstr "結果の回転"

#: operations/common/mirrors.c:37
msgid "Rotation applied to the result"
msgstr "結果に適用される回転"

#: operations/common/mirrors.c:42
msgid "Mirrors"
msgstr "鏡"

#: operations/common/mirrors.c:43
msgid "Number of mirrors to use"
msgstr "使用する鏡の数"

#: operations/common/mirrors.c:47 operations/common/mirrors.c:53
msgid "position of symmetry center in output"
msgstr "出力における対称中心の位置"

#: operations/common/mirrors.c:58 operations/common/vignette.c:65
#: operations/common-cxx/focus-blur.c:75 operations/common-gpl3+/displace.c:81
#: operations/common-gpl3+/motion-blur-circular.c:40
#: operations/common-gpl3+/motion-blur-zoom.c:39
#: operations/common-gpl3+/supernova.c:32 operations/common-gpl3+/waves.c:25
msgid "Center X"
msgstr "中心点 X"

#: operations/common/mirrors.c:59
msgid "X axis ratio for the center of mirroring"
msgstr "ミラー中心の X 軸比率"

#: operations/common/mirrors.c:63 operations/common/vignette.c:70
#: operations/common-cxx/focus-blur.c:80 operations/common-gpl3+/displace.c:88
#: operations/common-gpl3+/motion-blur-circular.c:45
#: operations/common-gpl3+/motion-blur-zoom.c:45
#: operations/common-gpl3+/supernova.c:38 operations/common-gpl3+/waves.c:30
msgid "Center Y"
msgstr "中心点 Y"

#: operations/common/mirrors.c:64
msgid "Y axis ratio for the center of mirroring"
msgstr "ミラー中心の Y 軸比率"

#: operations/common/mirrors.c:68
msgid "Trim X"
msgstr "X 方向のトリミング"

#: operations/common/mirrors.c:69
msgid "X axis ratio for trimming mirror expanse"
msgstr "ミラーの広がりをトリミングするための X 軸比率"

#: operations/common/mirrors.c:72
msgid "Trim Y"
msgstr "Y 方向のトリミング"

#: operations/common/mirrors.c:73
msgid "Y axis ratio for trimming mirror expanse"
msgstr "ミラーの広がりをトリミングするための Y 軸比率"

#: operations/common/mirrors.c:77 operations/common/mirrors.c:81
msgid "Scale factor to make rendering size bigger"
msgstr "描画サイズを大きくするためのスケール係数"

#: operations/common/mirrors.c:80
msgid "Expand"
msgstr "拡張"

#: operations/common/mirrors.c:84
msgid "Clip result to input size"
msgstr "出力結果を入力サイズに切り詰める"

#: operations/common/mirrors.c:86
msgid "Wrap input"
msgstr "入力をラップ (巻き戻し) する"

#: operations/common/mirrors.c:87
msgid "Fill full output area"
msgstr "出力領域全体を塗りつぶす"

#: operations/common/mirrors.c:480
msgid "Kaleidoscopic Mirroring"
msgstr "万華鏡のような反射"

#  ツールチップのメッセージ
#: operations/common/mirrors.c:484
msgid "Create a kaleidoscope like effect."
msgstr "万華鏡のような効果を作成します。"

#: operations/common/mix.c:25
msgid "Ratio"
msgstr "比率"

#: operations/common/mix.c:26
msgid "Mixing ratio, read as amount of aux, 0=input 0.5=half 1.0=aux"
msgstr ""
"合成比率です。補助入力 (aux) の割合として解釈されます (0 = 入力のみ、0.5 = 半"
"分ずつ、1.0 = 補助入力のみ)"

#: operations/common/mix.c:112
msgid "Mix"
msgstr "合成"

#: operations/common/mix.c:116
msgid "Do a lerp, linear interpolation (lerp) between input and aux"
msgstr "入力と補助入力 (aux) の間で線形補間 (lerp) を行います"

#: operations/common/mono-mixer.c:24 operations/common-gpl3+/channel-mixer.c:30
msgid "Preserve luminosity"
msgstr "輝度を保持する"

#: operations/common/mono-mixer.c:26
msgid "Red Channel Multiplier"
msgstr "赤チャンネルの倍率"

#: operations/common/mono-mixer.c:30
msgid "Green Channel Multiplier"
msgstr "緑チャンネルの倍率"

#: operations/common/mono-mixer.c:34
msgid "Blue Channel Multiplier"
msgstr "青チャンネルの倍率"

#: operations/common/mono-mixer.c:113
msgid "Mono Mixer"
msgstr "モノクロ変換ミキサー"

#: operations/common/mono-mixer.c:116
msgid "Monochrome channel mixer"
msgstr ""
"各色のチャンネル (R, G, B など) を組み合わせて、モノクロ (白黒) 画像を作成す"
"るためのミキサーです"

#: operations/common/motion-blur-linear.c:26
msgid "Length of blur in pixels"
msgstr "ぼかしの長さ (ピクセル)"

#: operations/common/motion-blur-linear.c:33
msgid "Angle of blur in degrees"
msgstr "ぼかしの角度 (度)"

#: operations/common/motion-blur-linear.c:332
msgid "Linear Motion Blur"
msgstr "直線的な動きのぼかし (リニアモーションブラー)"

#: operations/common/motion-blur-linear.c:336
msgid ""
"Blur pixels in a direction, simulates blurring caused by moving camera in a "
"straight line during exposure."
msgstr ""
"特定の方向にピクセルをぼかし、露光中にカメラが直線的に動いたときに生じるぶれ"
"を再現します。"

#: operations/common/negative-darkroom.c:25
msgid "Characteristic curve"
msgstr "特性曲線"

#: operations/common/negative-darkroom.c:27
msgid "Hardcoded characteristic curve and color data"
msgstr "ハードコードされた特性曲線と色データ"

#: operations/common/negative-darkroom.c:30
msgid "Base enlargement exposure"
msgstr "基本拡大露光 (フィルムスキャンや印画処理でのベース露出量)"

#: operations/common/negative-darkroom.c:34
msgid "Cyan filter"
msgstr "シアンのフィルター"

#: operations/common/negative-darkroom.c:35
msgid "Cyan filter compensation for the negative image"
msgstr "ネガ画像に対するシアンフィルターの補正"

#: operations/common/negative-darkroom.c:39
msgid "Magenta filter"
msgstr "マゼンタのフィルター"

#: operations/common/negative-darkroom.c:40
msgid "Magenta filter compensation for the negative image"
msgstr "ネガ画像に対するマゼンタフィルターの補正"

#: operations/common/negative-darkroom.c:44
msgid "Yellow filter"
msgstr "イエローのフィルター"

#: operations/common/negative-darkroom.c:45
msgid "Yellow filter compensation for the negative image"
msgstr "ネガ画像に対するイエローフィルターの補正"

#: operations/common/negative-darkroom.c:49
msgid "Clip base + fog"
msgstr "ベースと霧 (fog) をクリップ"

#: operations/common/negative-darkroom.c:50
msgid "Clip base + fog to have a pure white output value"
msgstr "ベースと霧 (fog) を調整して純白の出力値になるようにクリップします"

#: operations/common/negative-darkroom.c:51
msgid "Add base and fog"
msgstr "ベースと霧を追加"

#: operations/common/negative-darkroom.c:52
msgid "Artificially reintroduce base and fog."
msgstr "ベースと霧を人工的に再導入します。"

#: operations/common/negative-darkroom.c:57
msgid "Cyan density boost"
msgstr "シアン成分の濃度を強調"

#: operations/common/negative-darkroom.c:58
#: operations/common/negative-darkroom.c:63
#: operations/common/negative-darkroom.c:68
msgid ""
"Boost paper density to take advantage of increased dynamic range of a "
"monitor compared to a photographic paper"
msgstr ""
"写真用紙と比べてモニターが持つ広いダイナミックレンジをいかすために、紙の密度"
"を強調します"

#: operations/common/negative-darkroom.c:62
msgid "Density boost"
msgstr "濃度を強調"

#: operations/common/negative-darkroom.c:67
msgid "Yellow density boost"
msgstr "イエロー成分の濃度を強調"

#: operations/common/negative-darkroom.c:72
msgid "Contrast boost R"
msgstr "赤のコントラストを強調"

#: operations/common/negative-darkroom.c:73
msgid ""
"Increase red contrast for papers with fixed contrast (usually color papers)"
msgstr ""
"コントラストが固定された用紙 (通常はカラーペーパー) 向けに、赤のコントラスト"
"を強めます"

#: operations/common/negative-darkroom.c:77
msgid "Contrast boost"
msgstr "コントラストを強調"

#: operations/common/negative-darkroom.c:78
msgid "Increase contrast for papers with fixed contrast (usually color papers)"
msgstr ""
"コントラストが固定された用紙 (通常はカラーペーパー) 向けに、コントラストを強"
"めます"

#: operations/common/negative-darkroom.c:82
msgid "Contrast boost B"
msgstr "青のコントラストを強調"

#: operations/common/negative-darkroom.c:83
msgid ""
"Increase blue contrast for papers with fixed contrast (usually color papers)"
msgstr ""
"コントラストが固定された用紙 (通常はカラーペーパー) 向けに、青のコントラスト"
"を強めます"

#: operations/common/negative-darkroom.c:88
msgid "Dodge/burn multiplier"
msgstr "覆い焼き / 焼き込みの倍率"

#: operations/common/negative-darkroom.c:89
msgid "The f-stop of dodge/burn for pure white/black auxiliary input"
msgstr ""
"補助入力が純白または純黒の場合における覆い焼き、または焼き込みの絞り値 (f 値)"

#: operations/common/negative-darkroom.c:93
msgid "Enable preflashing"
msgstr "プリフラッシュを有効"

#: operations/common/negative-darkroom.c:94
msgid "Show preflash controls"
msgstr "プリフラッシュのコントローラーを表示"

#: operations/common/negative-darkroom.c:96
msgid "Red preflash"
msgstr "赤のプリフラッシュ"

#: operations/common/negative-darkroom.c:97
msgid "Preflash the negative with red light to reduce contrast of the print"
msgstr "プリントのコントラストを下げるため、ネガに赤の光で事前露光を行います"

#: operations/common/negative-darkroom.c:101
msgid "Green preflash"
msgstr "緑のプリフラッシュ"

#: operations/common/negative-darkroom.c:102
msgid "Preflash the negative with green light to reduce contrast of the print"
msgstr "プリントのコントラストを下げるため、ネガに緑の光で事前露光を行います"

#: operations/common/negative-darkroom.c:106
msgid "Blue preflash"
msgstr "青のプリフラッシュ"

#: operations/common/negative-darkroom.c:107
msgid "Preflash the negative with blue light to reduce contrast of the print"
msgstr "プリントのコントラストを下げるため、ネガに青の光で事前露光を行います"

#: operations/common/negative-darkroom.c:111
msgid "Illuminant adjustment"
msgstr "照明光 (光源) の調整"

#: operations/common/negative-darkroom.c:112
msgid "Show illuminant controls"
msgstr "照明光の調整項目を表示"

#: operations/common/negative-darkroom.c:113
msgid "X multiplier"
msgstr "X 方向の倍率 (乗数)"

#: operations/common/negative-darkroom.c:114
msgid "Adjust the X tristimulus value for output"
msgstr "出力における三刺激値 X を調整"

#: operations/common/negative-darkroom.c:117
msgid "Z multiplier"
msgstr "Z 方向の倍率 (乗数)"

#: operations/common/negative-darkroom.c:118
msgid "Adjust the Z tristimulus value for output"
msgstr "出力における三刺激値 Z を調整"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/negative-darkroom.c:437
msgid "Negative Darkroom"
msgstr "ネガ現像室"

#: operations/common/negative-darkroom.c:440
msgid "Simulate a film enlargement in an analog darkroom."
msgstr "アナログ暗室でのフィルム拡大プリントを再現します。"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:2
msgid "Kodak Professional Ultra Endura"
msgstr "Kodak Professional Ultra Endura 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:3
msgid "Kodak Professional Portra Endura"
msgstr "Kodak Professional Portra Endura 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:4
msgid "Kodak Professional Supra Endura"
msgstr "Kodak Professional Supra Endura 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:5
msgid "Kodak Ektachrome Radiance III"
msgstr "Kodak Ektachrome Radiance III 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:6
msgid "Fujicolor Crystal Archive Digital Pearl Paper"
msgstr "Fujicolor Crystal Archive Digital Pearl Paper"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:7
msgid "Ilford Ilfobrom Galerie FB 1"
msgstr "Ilford Ilfobrom ギャラリー FB 1"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:8
msgid "Ilford Ilfobrom Galerie FB 2"
msgstr "Ilford Ilfobrom ギャラリー FB 2"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:9
msgid "Ilford Ilfobrom Galerie FB 3"
msgstr "Ilford Ilfobrom ギャラリー FB 3"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:10
msgid "Ilford Ilfobrom Galerie FB 4"
msgstr "Ilford Ilfobrom ギャラリー FB 4"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:11
msgid "Ilford Multigrade IV RC Deluxe"
msgstr "Ilford Multigrade IV RC Deluxe"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:12
msgid "Foma Fomabrom C"
msgstr "Foma Fomabrom C 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:13
msgid "Foma Fomabrom N"
msgstr "Foma Fomabrom N 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:14
msgid "Foma Fomabrom Sp"
msgstr "Foma Fomabrom Sp 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:15
msgid "Foma Fomabrom S"
msgstr "Foma Fomabrom S 印画紙"

#: operations/common/negative-darkroom/negative-darkroom-curve-enum.c:16
msgid "Foma Fomabrom Variant III"
msgstr "Foma Fomabrom Variant III 印画紙"

#: operations/common/newsprint.c:25
msgid "Line"
msgstr "線"

#: operations/common/newsprint.c:28
msgid "PSSquare (or Euclidian) dot"
msgstr "PSSquare (またはユークリッド) ドット"

#: operations/common/newsprint.c:29
msgid "Crossing Lines"
msgstr "十字"

#: operations/common/newsprint.c:33
msgid "White on Black"
msgstr "黒地に白"

#: operations/common/newsprint.c:34
msgid "Black on White"
msgstr "白地に黒"

#: operations/common/newsprint.c:36
msgid "CMYK"
msgstr "CMYK"

#: operations/common/newsprint.c:39
msgid "Color Model"
msgstr "色モデル"

#: operations/common/newsprint.c:41
msgid "How many inks to use just black, rg, rgb (additive), or cmyk"
msgstr "使用するインクの数です: 黒のみ、RG、RGB (加法混色)、または CMYK"

#: operations/common/newsprint.c:44
msgid "Red and cyan pattern"
msgstr "赤とシアンのパターン"

#: operations/common/newsprint.c:46 operations/common/newsprint.c:74
#: operations/common/newsprint.c:102 operations/common/newsprint.c:130
msgid "Halftoning/dot pattern to use"
msgstr "使用するハーフトーンまたはドットパターン"

#: operations/common/newsprint.c:50
msgid "Red pattern"
msgstr "赤のパターン"

#: operations/common/newsprint.c:51
msgid "Cyan pattern"
msgstr "シアンのパターン"

#: operations/common/newsprint.c:53
msgid "Red and cyan period"
msgstr "赤とシアンの周期"

#: operations/common/newsprint.c:55 operations/common/newsprint.c:83
#: operations/common/newsprint.c:111 operations/common/newsprint.c:141
msgid ""
"The number of pixels across one repetition of a base pattern at base "
"resolution."
msgstr ""
"基準解像度における、ベースパターン 1 回の繰り返しにまたがるピクセル数です。"

#: operations/common/newsprint.c:59
msgid "Red period"
msgstr "赤の周期"

#: operations/common/newsprint.c:60
msgid "Cyan period"
msgstr "シアンの周期"

#: operations/common/newsprint.c:62
msgid "Red and cyan angle"
msgstr "赤とシアンの角度"

#: operations/common/newsprint.c:69
msgid "Red angle"
msgstr "赤の角度"

#: operations/common/newsprint.c:70
msgid "Cyan angle"
msgstr "シアンの角度"

#: operations/common/newsprint.c:72
msgid "Green and magenta pattern"
msgstr "緑とマゼンタのパターン"

#: operations/common/newsprint.c:78
msgid "Green pattern"
msgstr "緑のパターン"

#: operations/common/newsprint.c:79
msgid "Magenta pattern"
msgstr "マゼンタのパターン"

#: operations/common/newsprint.c:81
msgid "Green and magenta period"
msgstr "緑とマゼンタのパターン"

#: operations/common/newsprint.c:87
msgid "Green period"
msgstr "緑の周期"

#: operations/common/newsprint.c:88
msgid "Magenta period"
msgstr "マゼンタの周期"

#: operations/common/newsprint.c:90
msgid "Green and magenta angle"
msgstr "緑とマゼンタの角度"

#: operations/common/newsprint.c:97
msgid "Green angle"
msgstr "緑の角度"

#: operations/common/newsprint.c:98
msgid "Magenta angle"
msgstr "マゼンタの角度"

#: operations/common/newsprint.c:100
msgid "Blue and Yellow pattern"
msgstr "青と黄色のパターン"

#: operations/common/newsprint.c:106
msgid "Blue pattern"
msgstr "青のパターン"

#: operations/common/newsprint.c:107
msgid "Yellow pattern"
msgstr "黄色のパターン"

#: operations/common/newsprint.c:109
msgid "Blue and Yellow period"
msgstr "青と黄色の周期"

#: operations/common/newsprint.c:115
msgid "Blue period"
msgstr "青の周期"

#: operations/common/newsprint.c:116
msgid "Yellow period"
msgstr "黄色の周期"

#: operations/common/newsprint.c:118
msgid "Blue and Yellow angle"
msgstr "青と黄色の角度"

#: operations/common/newsprint.c:125
msgid "Blue angle"
msgstr "青の角度"

#: operations/common/newsprint.c:126
msgid "Yellow angle"
msgstr "黄色の角度"

#: operations/common/newsprint.c:128 operations/common/newsprint.c:136
msgid "Black pattern"
msgstr "黒のパターン"

#: operations/common/newsprint.c:135
#: operations/common-gpl3+/video-degradation.c:53
msgid "Pattern"
msgstr "パターン"

#: operations/common/newsprint.c:139 operations/common/newsprint.c:147
msgid "Black period"
msgstr "黒の周期"

#: operations/common/newsprint.c:146 operations/common-gpl3+/ripple.c:38
#: operations/common-gpl3+/waves.c:39
msgid "Period"
msgstr "周期"

#: operations/common/newsprint.c:149 operations/common/newsprint.c:159
msgid "Black angle"
msgstr "黒の角度"

#: operations/common/newsprint.c:153
msgid "Angle offset for patterns"
msgstr "パターンの角度オフセット"

#: operations/common/newsprint.c:161
msgid "Black pullout"
msgstr "黒成分の分離"

#: operations/common/newsprint.c:163
msgid "How much of common gray to pull out of CMY"
msgstr "CMY からどれだけ共通のグレー成分を抜き出すか"

#: operations/common/newsprint.c:166
msgid "Anti-alias oversampling factor"
msgstr "アンチエイリアスのオーバーサンプリング係数"

#: operations/common/newsprint.c:168
msgid "Number of samples that are averaged for antialiasing the result."
msgstr "アンチエイリアス処理のために平均化されるサンプル数です。"

#: operations/common/newsprint.c:170 operations/common-gpl3+/plasma.c:36
msgid "Turbulence"
msgstr "乱流"

#. rename to wave-pinch or period-pinch?
#: operations/common/newsprint.c:172
msgid "Color saturation dependent compression of period"
msgstr "彩度に応じた周期の圧縮"

#: operations/common/newsprint.c:174
msgid "Blocksize"
msgstr "ブロックサイズ"

#: operations/common/newsprint.c:176
msgid ""
"Number of periods per tile, this tiling avoids high frequency anomaly that "
"angle boost causes"
msgstr ""
"1 タイルあたりの周期数です。このタイル処理により、角度強調によって発生する高"
"周波の異常を回避します"

#: operations/common/newsprint.c:178
msgid "Angle Boost"
msgstr "角度を強調"

#: operations/common/newsprint.c:180
msgid ""
"Multiplication factor for desired rotation of the local space for texture, "
"the way this is computed makes it weak for desaturated colors and possibly "
"stronger where there is color."
msgstr ""
"テクスチャーのローカル空間を希望する回転角にするための倍率です。この計算方法"
"では、彩度の低い色に対しては効果が弱、色のある部分では強くなる可能性がありま"
"す。"

#: operations/common/newsprint.c:662
msgid "Newsprint"
msgstr "新聞印刷"

#  ツールチップのメッセージ
#: operations/common/newsprint.c:667
msgid "Digital halftoning with optional modulations. "
msgstr "オプションの調整機能を備えたデジタルハーフトーン処理を行います。"

#: operations/common/noise-cell.c:37 operations/common/noise-simplex.c:32
msgid "The scale of the noise function"
msgstr "ノイズ関数の倍率"

#: operations/common/noise-cell.c:40 operations/common/pixelize.c:31
#: operations/common-cxx/focus-blur.c:70
msgid "Shape"
msgstr "形状"

#: operations/common/noise-cell.c:41
msgid "Interpolate between Manhattan and Euclidean distance."
msgstr "マンハッタン距離とユークリッド距離の間を補間します。"

#: operations/common/noise-cell.c:44
msgid "Rank"
msgstr "順位"

#: operations/common/noise-cell.c:45
msgid "Select the n-th closest point"
msgstr "n 番目に近い点を選択"

#: operations/common/noise-cell.c:49 operations/common/noise-simplex.c:36
msgid "The number of noise octaves."
msgstr "ノイズのオクターブ数です。"

#: operations/common/noise-cell.c:52
msgid "Palettize"
msgstr "パレット化"

#: operations/common/noise-cell.c:53
msgid "Fill each cell with a random color"
msgstr "各セルを不規則な色で塗りつぶす"

#: operations/common/noise-cell.c:56 operations/common/noise-simplex.c:40
msgid "The random seed for the noise function"
msgstr "ノイズ関数の乱数種"

#: operations/common/noise-cell.c:431
msgid "Cell Noise"
msgstr "セルノイズ"

#  ツールチップのメッセージ
#: operations/common/noise-cell.c:435
msgid "Generates a cellular texture."
msgstr "細胞状のテクスチャーを生成します。"

#: operations/common/noise-cie-lch.c:25 operations/common/noise-hsv.c:27
msgid "Dulling"
msgstr "くすみ効果"

#: operations/common/noise-cie-lch.c:27 operations/common/noise-hsv.c:29
msgid "A high value lowers the randomness of the noise"
msgstr "値が高いほどノイズの不規則さが減少します"

#  ツールチップのメッセージ
#: operations/common/noise-cie-lch.c:194
msgid "Add CIE Lch Noise"
msgstr "CIE Lch ノイズを追加"

#  ツールチップのメッセージ
#: operations/common/noise-cie-lch.c:198
msgid "Randomize lightness, chroma and hue independently"
msgstr "明度・彩度・色相をそれぞれ独立して不規則にします"

#: operations/common/noise-hsv.c:37 operations/common/noise-rgb.c:42
#: operations/generated/add.c:29 operations/generated/divide.c:29
#: operations/generated/gamma.c:29 operations/generated/multiply.c:29
#: operations/generated/subtract.c:29
msgid "Value"
msgstr "明度"

#  ツールチップのメッセージ
#: operations/common/noise-hsv.c:276
msgid "Add HSV Noise"
msgstr "HSV ノイズを追加"

#  ツールチップのメッセージ
#: operations/common/noise-hsv.c:280
msgid "Randomize hue, saturation and value independently"
msgstr "色相・彩度・明度 (HSV) をそれぞれして不規則にします"

#: operations/common/noise-hurl.c:31 operations/common/noise-pick.c:32
#: operations/common-gpl3+/noise-slur.c:34
msgid "Randomization (%)"
msgstr "不規則化 (%)"

#: operations/common/noise-hurl.c:34 operations/common/noise-pick.c:35
#: operations/common-gpl3+/noise-slur.c:37
msgid "Repeat"
msgstr "繰り返し"

#: operations/common/noise-hurl.c:245
msgid "Randomly Shuffle Pixels"
msgstr "ピクセルを不規則に並べ替える"

#  ツールチップのメッセージ
#: operations/common/noise-hurl.c:249
msgid "Completely randomize a fraction of pixels"
msgstr "一部のピクセルを完全に不規則な色に変えます"

#: operations/common/noise-perlin.c:30
msgid "Z offset"
msgstr "Z 方向のオフセット (ずらし量)"

#: operations/common/noise-perlin.c:111
msgid "Perlin Noise"
msgstr "パーリンノイズ"

#  ツールチップのメッセージ
#: operations/common/noise-perlin.c:115
msgid "Perlin noise generator"
msgstr "パーリン (Perlin) ノイズを生成します"

#: operations/common/noise-pick.c:144
msgid "Noise Pick"
msgstr "ノイズの取得方式"

#  ツールチップのメッセージ
#: operations/common/noise-pick.c:147
msgid "Randomly interchange some pixels with neighbors"
msgstr "いくつかのピクセルを隣接するピクセルと不規則に入れ替えます"

#: operations/common/noise-reduction.c:27
msgid ""
"Controls the number of iterations; lower values give less plastic results"
msgstr "繰り返し回数を調整します。値を小さくすると、より自然な結果になります"

#: operations/common/noise-reduction.c:461
msgid "Noise Reduction"
msgstr "ノイズ低減"

#  ツールチップのメッセージ
#: operations/common/noise-reduction.c:465
msgid "Anisotropic smoothing operation"
msgstr "方向によって平滑化の強さを変える処理です"

#: operations/common/noise-rgb.c:28
msgid "Correlated noise"
msgstr "相関ノイズ"

#: operations/common/noise-rgb.c:30
msgid "Independent RGB"
msgstr "RGB 独立処理"

#: operations/common/noise-rgb.c:31
msgid "Control amount of noise for each RGB channel separately"
msgstr "各 RGB チャンネルごとにノイズ量を個別に調整"

#: operations/common/noise-rgb.c:33
msgid "Linear RGB"
msgstr "リニア RGB"

#: operations/common/noise-rgb.c:34
msgid "Operate on linearized RGB color data"
msgstr "リニア化された RGB カラーデータで処理を行います"

#: operations/common/noise-rgb.c:36
msgid "Gaussian distribution"
msgstr "ガウス分布"

#: operations/common/noise-rgb.c:37
msgid ""
"Use a gaussian noise distribution, when unticked a linear noise distribution "
"is used instead"
msgstr ""
"ガウス分布のノイズを使用します。チェックを外すと線形分布のノイズが使用されま"
"す"

#: operations/common/noise-rgb.c:39 operations/common/normal-map.c:25
msgid "Red"
msgstr "赤"

#: operations/common/noise-rgb.c:44 operations/common/normal-map.c:26
msgid "Green"
msgstr "緑"

#: operations/common/noise-rgb.c:48 operations/common/normal-map.c:27
msgid "Blue"
msgstr "青"

#: operations/common/noise-rgb.c:212
msgid "Add RGB Noise"
msgstr "RGB ノイズを追加"

#  ツールチップのメッセージ
#: operations/common/noise-rgb.c:216
msgid "Distort colors by random amounts"
msgstr "色を不規則な量でひずませます"

#: operations/common/noise-simplex.c:331
msgid "Simplex Noise"
msgstr "シンプレックスノイズ"

#  ツールチップのメッセージ
#: operations/common/noise-simplex.c:335
msgid "Generates a solid noise texture."
msgstr "ソリッドノイズのテクスチャーを生成します。"

#: operations/common/noise-spread.c:30
msgid "Horizontal spread amount"
msgstr "水平方向の広がり量"

#: operations/common/noise-spread.c:36
msgid "Vertical spread amount"
msgstr "垂直方向の広がり量"

#: operations/common/noise-spread.c:183
msgid "Noise Spread"
msgstr "ノイズの広がり"

#  ツールチップのメッセージ
#: operations/common/noise-spread.c:186
msgid "Move pixels around randomly"
msgstr "ピクセルを不規則に移動させます"

#: operations/common/normal-map.c:31
msgid "The amount by which to scale the height values"
msgstr "高さの値をどれだけスケーリングするかの量"

#: operations/common/normal-map.c:35
msgid "X Component"
msgstr "X 成分 (X 方向の要素)"

#: operations/common/normal-map.c:38
msgid "The component used for the X coordinates"
msgstr "X 座標に使用する成分"

#: operations/common/normal-map.c:40
msgid "Y Component"
msgstr "Y 成分 (Y 方向の要素)"

#: operations/common/normal-map.c:43
msgid "The component used for the Y coordinates"
msgstr "Y 座標に使用する成分"

#: operations/common/normal-map.c:45
msgid "Flip X"
msgstr "X 軸反転"

#: operations/common/normal-map.c:46
msgid "Flip the X coordinates"
msgstr "X 座標を反転する"

#: operations/common/normal-map.c:48
msgid "Flip Y"
msgstr "Y 軸反転"

#: operations/common/normal-map.c:49
msgid "Flip the Y coordinates"
msgstr "Y 座標を反転する"

#: operations/common/normal-map.c:51
msgid "Full Z Range"
msgstr "Z 範囲をフルに使用"

#: operations/common/normal-map.c:52
msgid "Use the full [0,1] range to encode the Z coordinates"
msgstr "Z 座標のエンコードに [0,1] の全範囲を使用する"

#: operations/common/normal-map.c:54 operations/common-gpl3+/maze.c:63
#: operations/common-gpl3+/noise-solid.c:55 operations/common-gpl3+/ripple.c:61
msgid "Tileable"
msgstr "タイル可能"

#: operations/common/normal-map.c:55
msgid "Generate a tileable map"
msgstr "継ぎ目のない (タイル可能な) マップを生成"

#: operations/common/normal-map.c:248
msgid "Normal Map"
msgstr "法線マップ"

#  ツールチップのメッセージ
#: operations/common/normal-map.c:251
msgid "Generate a normal map from a height map"
msgstr "高さマップから法線マップを生成します"

#: operations/common/opacity.c:26
msgid ""
"Global opacity value that is always used on top of the optional auxiliary "
"input buffer."
msgstr "補助入力バッファーがある場合でも常に適用されるグローバル不透明度です。"

#: operations/common/opacity.c:292
msgid ""
"Weights the opacity of the input both the value of the aux input and the "
"global value property."
msgstr ""
"補助入力とグローバル設定値の両方を使って、入力の不透明度に重み付けを行いま"
"す。"

#: operations/common/open-buffer.c:26
msgid "a GeglBuffer on disk to open"
msgstr "開くためのディスク上の GeglBuffer (画像データ)"

#: operations/common/open-buffer.c:131
msgid "Open GEGL Buffer"
msgstr "GEGL バッファーを開く"

#: operations/common/open-buffer.c:133
msgid "Use an on-disk GeglBuffer as data source."
msgstr "ディスク上の GEGL バッファーをデータソースとして使用します。"

#: operations/common/over.c:209
msgid "Normal compositing"
msgstr "通常の合成"

#: operations/common/over.c:214
msgid ""
"Porter Duff operation over (also known as normal mode, and src-over) (d = cA "
"+ cB * (1 - aA))"
msgstr "Porter-Duff 合成: 通常 (d = cA + cB * (1 - aA))"

#: operations/common/pack.c:24
msgid "Gap"
msgstr "空白"

#: operations/common/pack.c:25
msgid "How many pixels of space between items"
msgstr "項目間のスペース (ピクセル数)"

#: operations/common/pack.c:26
msgid "Align"
msgstr "配置"

#: operations/common/pack.c:27
msgid "How to align items, 0.0 is start 0.5 middle and 1.0 end."
msgstr "項目の配置方法 (0.0 = 先頭、0.5 = 中央、1.0 = 末尾)"

#: operations/common/pack.c:181
msgid "Pack"
msgstr "パック"

#: operations/common/pack.c:183
msgid ""
"Packs an image horizontally or vertically next to each other with optional "
"gap, aux right of input."
msgstr ""
"画像を水平方向または垂直方向に並べて配置します。補助入力は入力画像の右側に配"
"置されます (間隔の設定も可能)。"

#: operations/common/panorama-projection.c:537
msgid "Panorama Projection"
msgstr "パノラマ投影"

#  ツールチップのメッセージ
#: operations/common/panorama-projection.c:542
msgid ""
"Do panorama viewer rendering mapping or its inverse for an equirectangular "
"input image. (2:1 ratio containing 360x180 degree panorama)."
msgstr ""
"正距円筒画像 (2:1 比率で 360 × 180° のパノラマを含む) に対して、パノラマ"
"ビューアーでのレンダリング変換またはその逆変換を行います。"

#: operations/common/pixelize.c:27
msgid "Round"
msgstr "円形"

#: operations/common/pixelize.c:33
msgid "The shape of pixels"
msgstr "ピクセルの形状"

#: operations/common/pixelize.c:35
msgid "Block width"
msgstr "ブロックの幅"

#: operations/common/pixelize.c:36
msgid "Width of blocks in pixels"
msgstr "モザイクブロックの幅 (ピクセル単位) です"

#: operations/common/pixelize.c:43
msgid "Block height"
msgstr "ブロックの高さ"

#: operations/common/pixelize.c:44
msgid "Height of blocks in pixels"
msgstr "モザイクブロックの高さ (ピクセル単位) です"

#: operations/common/pixelize.c:52
msgid "Horizontal offset of blocks in pixels"
msgstr "ブロックの水平オフセット (ピクセル単位) です"

#: operations/common/pixelize.c:59
msgid "Vertical offset of blocks in pixels"
msgstr "ブロックの垂直方向のオフセット (ピクセル単位) です"

#: operations/common/pixelize.c:65
msgid "Size ratio X"
msgstr "X 方向のサイズ比率"

#: operations/common/pixelize.c:66
msgid "Horizontal size ratio of a pixel inside each block"
msgstr "各ブロック内のピクセルの水平方向のサイズ比です"

#: operations/common/pixelize.c:70
msgid "Size ratio Y"
msgstr "Y 方向のサイズ比率"

#: operations/common/pixelize.c:71
msgid "Vertical size ratio of a pixel inside each block"
msgstr "各ブロック内のピクセルの垂直方向のサイズ比です"

#: operations/common/pixelize.c:75 operations/common-gpl3+/apply-lens.c:44
#: operations/common-gpl3+/cubism.c:39
#: operations/common-gpl3+/lens-distortion.c:57
#: operations/common-gpl3+/tile-paper.c:76
msgid "Background color"
msgstr "背景色"

#: operations/common/pixelize.c:76
msgid "Color used to fill the background"
msgstr "背景を塗りつぶすために使用する色です"

#: operations/common/pixelize.c:692
msgid "Pixelize"
msgstr "ピクセル化"

#  ツールチップのメッセージ
#: operations/common/pixelize.c:694
msgid "Simplify image into an array of solid-colored rectangles"
msgstr "画像を単色の長方形の配列に単純化します"

#: operations/common/posterize.c:25
msgid "number of levels per component"
msgstr "各色成分の階調数"

#: operations/common/posterize.c:142
msgid "Posterize"
msgstr "ポスタリゼーション"

#: operations/common/posterize.c:146
msgid "Reduces the number of levels in each color component of the image."
msgstr "画像内の各色成分の階調数を減らします。"

#: operations/common/radial-gradient.c:124
msgid "Radial Gradient"
msgstr "放射状グラデーション"

#: operations/common/radial-gradient.c:127
msgid "Radial gradient renderer"
msgstr "放射状グラデーション描画"

#: operations/common/rectangle.c:27
msgid "Horizontal position"
msgstr "水平方向の位置"

#: operations/common/rectangle.c:32
msgid "Vertical position"
msgstr "垂直方向の位置"

#: operations/common/rectangle.c:37
msgid "Horizontal extent"
msgstr "水平方向の広がり"

#: operations/common/rectangle.c:43
msgid "Vertical extent"
msgstr "垂直方向の広がり"

#: operations/common/rectangle.c:49
msgid "Color to render"
msgstr "描画する色"

#  または「四角形
#: operations/common/rectangle.c:86
msgid "Rectangle"
msgstr "矩形"

#: operations/common/rectangle.c:91
msgid "A rectangular source of a fixed size with a solid color"
msgstr "固定サイズの矩形ソースで、単一の塗りつぶし色を持ちます"

#: operations/common/recursive-transform.c:28 operations/external/path.c:47
#: operations/external/vector-fill.c:37 operations/external/vector-stroke.c:38
#: operations/transform/transform.c:24 operations/transform/transform.c:62
msgid "Transform"
msgstr "変形"

#: operations/common/recursive-transform.c:29
msgid ""
"Transformation matrix, using SVG syntax (or multiple matrices, separated by "
"semicolons)"
msgstr "SVG 構文を使用した変形行列 (複数行列はセミコロンで区切る)"

#: operations/common/recursive-transform.c:32
#: operations/common/recursive-transform.c:33
msgid "First iteration"
msgstr "最初の反復"

#: operations/common/recursive-transform.c:37 operations/common/slic.c:39
msgid "Number of iterations"
msgstr "繰り返し回数"

#: operations/common/recursive-transform.c:40
msgid "Fade color"
msgstr "フェードの色"

#: operations/common/recursive-transform.c:41
msgid ""
"Color to fade transformed images towards, with a rate depending on its alpha"
msgstr ""
"変形画像を徐々にこの色へフェードさせます (フェード速度はアルファ値に応じて変"
"化)"

#: operations/common/recursive-transform.c:44
msgid "Fade opacity"
msgstr "フェードの不透明度"

#: operations/common/recursive-transform.c:45
msgid "Amount by which to scale the opacity of each transformed image"
msgstr "各変換画像の不透明度をスケーリングする量"

#: operations/common/recursive-transform.c:49
msgid "Paste below"
msgstr "下に貼り付け"

#: operations/common/recursive-transform.c:50
msgid "Paste transformed images below each other"
msgstr "変形された画像を順に下へ貼り付ける"

#: operations/common/recursive-transform.c:54 operations/common/spherize.c:58
#: operations/common-gpl3+/waves.c:51
msgid "Mathematical method for reconstructing pixel values"
msgstr "ピクセル値を再構成するための数学的手法"

#: operations/common/recursive-transform.c:379
msgid "Recursive Transform"
msgstr "再帰的変形"

#  ツールチップのメッセージ
#: operations/common/recursive-transform.c:382
msgid "Apply a transformation recursively."
msgstr "変換を再帰的に適用します。"

#: operations/common/reinhard05.c:26
msgid "Overall brightness of the image"
msgstr "画像全体の明るさ"

#: operations/common/reinhard05.c:29
msgid "Chromatic adaptation"
msgstr "色順応 (クロマ適応)"

#: operations/common/reinhard05.c:30
msgid "Adaptation to color variation across the image"
msgstr "画像全体にわたる色の変化に適応します"

#: operations/common/reinhard05.c:33
msgid "Light adaptation"
msgstr "明るさへの順応"

#: operations/common/reinhard05.c:34
msgid "Adaptation to light variation across the image"
msgstr "画像全体にわたる明るさの変化に適応します"

#: operations/common/reinhard05.c:317
msgid "Reinhard 2005 Tone Mapping"
msgstr "Reinhard 2005 トーンマッピング"

#  ツールチップのメッセージ
#: operations/common/reinhard05.c:322
msgid ""
"Adapt an image, which may have a high dynamic range, for presentation using "
"a low dynamic range. This is an efficient global operator derived from "
"simple physiological observations, producing luminance within the range "
"0.0-1.0"
msgstr ""
"高ダイナミックレンジを持つ可能性のある画像を、低ダイナミックレンジでの表示に"
"適応させます。これは単純な生理学的観察に基づいて導かれた効率的なグローバルオ"
"ペレーターであり、輝度を 0.0 から 1.0 の範囲に収めます"

#: operations/common/remap.c:100
msgid "Minimum Envelope"
msgstr "最小エンベロープ"

#: operations/common/remap.c:101
msgid "Maximum Envelope"
msgstr "最大エンベロープ"

#: operations/common/remap.c:105
msgid "Remap"
msgstr "再マップ"

#: operations/common/remap.c:107
msgid "stretch components of pixels individually based on luminance envelopes"
msgstr ""
"輝度エンベロープに基づいて、各ピクセル成分を個別にストレッチ (拡張) する"

#: operations/common/rgb-clip.c:212
msgid "Clip RGB"
msgstr "RGB をクリップ"

#  ツールチップのメッセージ
#: operations/common/rgb-clip.c:216
msgid "Keep RGB pixels values inside a specific range"
msgstr "RGB ピクセルの値を特定の範囲内に収めます"

#: operations/common/saturation.c:26
msgid "Native"
msgstr "ネイティブ"

#: operations/common/saturation.c:27
msgid "CIE Lab/Lch"
msgstr "CIE Lab/Lch"

#: operations/common/saturation.c:28
msgid "CIE Yuv"
msgstr "CIE Yuv"

#: operations/common/saturation.c:32
msgid "Scale, strength of effect"
msgstr "スケール (効果の強さ)"

#: operations/common/saturation.c:36
msgid "Interpolation Color Space"
msgstr "補間カラー空間"

#: operations/common/saturation.c:37
msgid ""
"Set at Native if uncertain, the CIE based spaces might introduce hue shifts."
msgstr ""
"不明な場合は \"ネイティブ\" に設定してください。CIE ベースの色空間では色相の"
"ずれが発生することがあります。"

#  ツールチップのメッセージ
#: operations/common/saturation.c:409
msgid "Changes the saturation"
msgstr "彩度を変更します"

#: operations/common/save.c:27
msgid "Path of file to save."
msgstr "保存するファイルのパスです。"

#: operations/common/save.c:28 operations/core/load.c:33
#: operations/external/jpg-save.c:44 operations/external/png-load.c:36
#: operations/external/png-save.c:34 operations/external/tiff-load.c:39
#: operations/external/tiff-save.c:34
msgid "Metadata"
msgstr "メタデータ"

#: operations/common/save.c:29 operations/core/load.c:34
#: operations/external/jpg-save.c:45 operations/external/png-load.c:37
#: operations/external/png-save.c:35
msgid "Object providing image metadata"
msgstr "画像メタデータを提供するオブジェクト"

#: operations/common/save.c:208
msgid "Save"
msgstr "保存"

#: operations/common/save.c:211
msgid ""
"Multipurpose file saver, that uses other native save handlers depending on "
"extension, use the format specific save ops to specify additional parameters."
msgstr ""
"拡張子に応じて他のネイティブな処理を使用する多目的ファイル保存機能です。詳細"
"なパラメーターを指定したい場合は、フォーマットごとの保存操作を使ってくださ"
"い。"

#: operations/common/sepia.c:24
msgid "Effect strength"
msgstr "効果の強さ"

#: operations/common/sepia.c:25
msgid "Strength of the sepia effect"
msgstr "セピア効果の強さを調整します"

#: operations/common/sepia.c:112
msgid "Sepia"
msgstr "古い写真"

#  ツールチップのメッセージ
#: operations/common/sepia.c:115
msgid "Apply a sepia tone to the input image"
msgstr "入力画像にセピア調の色合いを適用します"

#: operations/common/slic.c:28
msgid "Regions size"
msgstr "領域サイズ"

#: operations/common/slic.c:29
msgid "Size of a region side"
msgstr "領域の一辺のサイズ"

#: operations/common/slic.c:33
msgid "Compactness"
msgstr "コンパクトさ"

#: operations/common/slic.c:34
msgid "Cluster size"
msgstr "クラスターの大きさ"

#: operations/common/slic.c:481
msgid "Simple Linear Iterative Clustering"
msgstr "単純線形反復クラスタリング (SLIC)"

#  ツールチップのメッセージ
#: operations/common/slic.c:484
msgid "Superpixels based on k-means clustering"
msgstr "k 平均法によるクラスタリングに基づいたスーパーピクセル分割を行います"

#: operations/common/snn-mean.c:33
msgid "Pairs"
msgstr "ペア数"

#: operations/common/snn-mean.c:34
msgid "Number of pairs; higher number preserves more acute features"
msgstr "ペアの数です。数値を大きくすると、より鋭い特徴を保持できます"

#: operations/common/snn-mean.c:383
msgid "Symmetric Nearest Neighbor"
msgstr "シンメトリックニアレストネイバー"

#  ツールチップのメッセージ
#: operations/common/snn-mean.c:386
msgid ""
"Noise reducing edge preserving blur filter based on Symmetric Nearest "
"Neighbors"
msgstr ""
"シンメトリックニアレストネイバー (対称的な近傍ピクセル) に基づいた、ノイズを"
"減らしつつエッジを保持するぼかしフィルターです"

#: operations/common/spherize.c:25
msgid "Radial"
msgstr "放射状"

#: operations/common/spherize.c:30 operations/common-gpl3+/value-propagate.c:37
#: operations/workshop/external/paint-select.cc:34
msgid "Mode"
msgstr "モード"

#: operations/common/spherize.c:33 operations/common-gpl3+/displace.c:33
msgid "Displacement mode"
msgstr "変位モード"

#: operations/common/spherize.c:35
msgid "Angle of view"
msgstr "視野角"

#: operations/common/spherize.c:36
msgid "Camera angle of view"
msgstr "カメラの視野角"

#: operations/common/spherize.c:40
msgid "Curvature"
msgstr "曲率"

#: operations/common/spherize.c:41
msgid "Spherical cap apex angle, as a fraction of the co-angle of view"
msgstr "球面キャップ (頂部) の角度 (視野角の余角に対する割合)"

#. note that the code can handle negative curvatures
#. * (in the [-1, 0) range), in which case the image is
#. * wrapped around the back face, rather than the front
#. * face, of the spherical cap.  we disable negative
#. * curvatures atm, in particular, since they produce
#. * the same result when the angle of view is 0, and
#. * since their upper-bound, wrt the angle of view, is
#. * arbitrary.
#.
#: operations/common/spherize.c:52 operations/common/unsharp-mask.c:31
#: operations/common-gpl3+/edge.c:42
msgid "Amount"
msgstr "量"

#: operations/common/spherize.c:53
msgid ""
"Displacement scaling factor (negative values refer to the inverse "
"displacement)"
msgstr "変位のスケーリング係数 (負の値は逆方向の変位を意味します)"

#: operations/common/spherize.c:320
msgid "Spherize"
msgstr "球面化"

#  ツールチップのメッセージ
#: operations/common/spherize.c:324
msgid "Wrap image around a spherical cap"
msgstr "画像を球面の一部 (球冠) に巻きつけるように変形させます"

#: operations/common/stress.c:28
msgid ""
"Neighborhood taken into account, for enhancement ideal values are close to "
"the longest side of the image, increasing this increases the runtime"
msgstr ""
"考慮する近傍範囲です。強調処理には画像の最長辺に近い値が理想的で、大きくする"
"ほど処理時間が増加します"

#: operations/common/stress.c:40
msgid ""
"Number of iterations, a higher number of iterations provides a less noisy "
"rendering at a computational cost"
msgstr ""
"繰り返し回数です。回数を増やすとノイズの少ない描画になりますが、計算コストが"
"増加します"

#: operations/common/stress.c:45
msgid ""
"When enabled also enhances shadow regions - when disabled a more natural "
"result is yielded"
msgstr ""
"有効にするとシャドウ領域も強調されます。無効にすると、より自然な結果になりま"
"す"

#  ツールチップのメッセージ
#: operations/common/stress.c:267 operations/common/stress.c:275
msgid "Spatio Temporal Retinex-like Envelope with Stochastic Sampling"
msgstr ""
"確率的サンプリングによる時空間的レチネックス (Retinex) 風エンベロープです"

#: operations/common/stretch-contrast.c:25
msgid "Keep colors"
msgstr "色を保持する"

#: operations/common/stretch-contrast.c:26
msgid "Impact each channel with the same amount"
msgstr "すべてのチャンネルに同じ強さで影響を与える"

#: operations/common/stretch-contrast.c:28
msgid "Non-linear components"
msgstr "非線形成分"

#: operations/common/stretch-contrast.c:29
msgid ""
"When set operate on gamma corrected values instead of linear RGB - acting "
"like the old normalize filter in GIMP"
msgstr ""
"有効にするとリニア RGB ではなくガンマ補正済みの値に対して処理を行います (旧 "
"GIMP のノーマライズフィルターと同様の動作)"

#: operations/common/stretch-contrast.c:582
msgid "Stretch Contrast"
msgstr "コントラストを伸長"

#  ツールチップのメッセージ
#: operations/common/stretch-contrast.c:586
msgid ""
"Scales the components of the buffer to be in the 0.0-1.0 range. This "
"improves images that make poor use of the available contrast (little "
"contrast, very dark, or very bright images)."
msgstr ""
"バッファー内の各成分を 0.0 から 1.0 の範囲にスケーリングします。これはコント"
"ラストをうまく使えていない画像 (コントラストが弱い、暗すぎる、または明るすぎ"
"る画像) を改善します。"

#: operations/common/stretch-contrast-hsv.c:253
msgid "Stretch Contrast HSV"
msgstr "コントラスト HSV を伸長"

#  ツールチップのメッセージ
#: operations/common/stretch-contrast-hsv.c:257
msgid ""
"Scales the components of the buffer to be in the 0.0-1.0 range. This "
"improves images that make poor use of the available contrast (little "
"contrast, very dark, or very bright images). This version differs from "
"Contrast Autostretch in that it works in HSV space, and preserves hue."
msgstr ""
"バッファー内の各成分を 0.0 から 1.0 の範囲にスケーリングします。これはコント"
"ラストをうまく使えていない画像 (コントラストが弱い、暗すぎる、または明るすぎ"
"る画像) を改善します。このバージョンは \"コントラスト自動ストレッチ\" とは異"
"なり、HSV 色空間で処理され、色相を保持する点が特徴です。"

#: operations/common/styles.c:29
msgid "Color, Outline and Shadow"
msgstr "アウトラインと影の色"

#: operations/common/styles.c:30
msgid "Bevel and Inner Glow"
msgstr "ベベルと光彩 (内側)"

#: operations/common/styles.c:31
msgid "Image upload and Outline Bevel"
msgstr "画像のアップロードと輪郭のベベル効果"

#. List of all GUI options
#. GUI Change list in GUI
#: operations/common/styles.c:38
msgid "Part of filter to be displayed"
msgstr "表示するフィルターの一部"

#: operations/common/styles.c:41
msgid "Display a different part of the GUI"
msgstr "GUI の別の部分を表示する"

#. Color Overlays GUI options begin here
#: operations/common/styles.c:45
msgid "Color overlay"
msgstr "カラーオーバーレイ"

#: operations/common/styles.c:47
msgid "Color overlay setting"
msgstr "カラーオーバーレイの設定"

#: operations/common/styles.c:49
msgid "Color policy"
msgstr "カラーポリシー (色の管理方針)"

#: operations/common/styles.c:50
msgid "Change the blend mode of the color overlay"
msgstr "カラーオーバーレイの合成モードを変更する"

#: operations/common/styles.c:57
msgid "No Color"
msgstr "色なし"

#: operations/common/styles.c:61
msgid "Solid Color"
msgstr "単色"

#. Outline's normal GUI options begin here
#: operations/common/styles.c:67
msgid "Enable Outline"
msgstr "アウトラインを有効"

#: operations/common/styles.c:68
msgid "Disable or enable the outline"
msgstr "アウトライン (輪郭線) を無効化または有効化する"

#: operations/common/styles.c:71
msgid "Outline opacity"
msgstr "アウトラインの不透明度"

#: operations/common/styles.c:74
msgid "Opacity of the outline"
msgstr "アウトラインの不透明度"

#: operations/common/styles.c:78
msgid "Outline X"
msgstr "アウトラインの x 座標"

#: operations/common/styles.c:79
msgid "Horizontal outline offset"
msgstr "アウトラインの水平方向オフセット"

#: operations/common/styles.c:86
msgid "Outline Y"
msgstr "アウトラインの y 座標"

#: operations/common/styles.c:87
msgid "Vertical outline offset"
msgstr "アウトラインの垂直方向オフセット"

#: operations/common/styles.c:101
msgid "Outline grow shape"
msgstr "アウトライン画像のグローシェイプ"

#: operations/common/styles.c:104
msgid "The shape to expand or contract the outline in"
msgstr "アウトラインを広げたり縮めたりする際に使う形状"

#: operations/common/styles.c:108
msgid "Outline blur radius"
msgstr "アウトラインぼかしの半径"

#: operations/common/styles.c:114
msgid "A mild blur for the outline"
msgstr "輪郭に対する穏やかなぼかしです"

#: operations/common/styles.c:118
msgid "Outline grow radius"
msgstr "アウトライングローの半径"

#: operations/common/styles.c:125
msgid "The distance to expand the outline"
msgstr "アウトラインを広げる距離"

#. Shadow's GUI options begin here
#: operations/common/styles.c:130
msgid "Outline’s color"
msgstr "アウトラインの色"

#: operations/common/styles.c:131
msgid "Color of the outline (defaults to 'black') "
msgstr "アウトラインの色 (デフォルトは '黒') "

#: operations/common/styles.c:136
msgid "Shadow/Glow opacity"
msgstr "シャドウ / グローの不透明度"

#: operations/common/styles.c:140
msgid "Shadow opacity which will also enable or disable the shadow glow effect"
msgstr "シャドウの不透明度 (シャドウグロー効果の有効や無効も切り替わります)"

#: operations/common/styles.c:144
msgid "Shadow/Glow X"
msgstr "シャドウ / グローの X 方向"

#: operations/common/styles.c:150
msgid "Horizontal axis of the shadow glow"
msgstr "シャドウグローの水平方向の軸"

#: operations/common/styles.c:153
msgid "Shadow/Glow Y"
msgstr "シャドウ / グローの y 方向"

#: operations/common/styles.c:159
msgid "Vertical axis of the shadow glow"
msgstr "シャドウグローの垂直方向の軸"

#: operations/common/styles.c:162
msgid "Shadow/Glow’s color"
msgstr "シャドウ / グローの色"

#. TRANSLATORS: the string 'black' should not be translated
#: operations/common/styles.c:164
msgid "The shadow’s color (defaults to 'black')"
msgstr "シャドウの色 (デフォルトは '黒')"

#: operations/common/styles.c:167
msgid "Shadow/Glow grow radius"
msgstr "シャドウ / グローの拡張半径"

#: operations/common/styles.c:174
msgid "The distance to expand the shadow before blurring."
msgstr "シャドウをぼかす前に広げる距離です。"

#: operations/common/styles.c:177
msgid "Shadow/Glow blur radius"
msgstr "シャドウ / グローのぼかし半径"

#: operations/common/styles.c:183
msgid "The shadow’s blur range"
msgstr "シャドウのぼかし範囲"

#. Bevel's GUI options begin here
#. This is the Bevel's ENUM List listed in the GUI
#. This is the ENUM list for bevel's emboss blend modes
#: operations/common/styles.c:191
msgid "Enable Bevel"
msgstr "ベベルを有効"

#: operations/common/styles.c:192
msgid "Whether to add a bevel effect"
msgstr "ベベル効果を追加するかどうか"

#: operations/common/styles.c:209
msgid "Bevel blend mode"
msgstr "ベベルのブレンドモード"

#: operations/common/styles.c:210
msgid "Blend mode of the bevel"
msgstr "ベベルの合成モード"

#: operations/common/styles.c:218
msgid "Chamfer Bevel"
msgstr "面取りベベル"

#: operations/common/styles.c:220
msgid "Bump Bevel"
msgstr "バンプベベル"

#: operations/common/styles.c:223
msgid "Select Bevel"
msgstr "ベベルを選択"

#: operations/common/styles.c:226
msgid "Type of bevel "
msgstr "ベベルの種類 "

#: operations/common/styles.c:232
msgid "Bevel depth"
msgstr "ベベルの深さ"

#: operations/common/styles.c:233
msgid "Emboss depth for the bevel"
msgstr "ベベルのエンボス深さ"

#: operations/common/styles.c:239
msgid "Bevel elevation"
msgstr "ベベルの仰角"

#: operations/common/styles.c:240
msgid "Emboss elevation of the bevel"
msgstr "ベベルのエンボス高さ (立ち上がり)"

#: operations/common/styles.c:247
msgid "Bevel azimuth"
msgstr "ベベルの方位角"

#: operations/common/styles.c:248
msgid "Emboss azimuth of the bevel"
msgstr "ベベルのエンボス方位角"

#: operations/common/styles.c:255
msgid "Bevel radius (bump only)"
msgstr "ベベルの半径 (バンプのみ)"

#: operations/common/styles.c:259
msgid ""
"Internal gaussian blur to inflate the bump bevel. This option does not work "
"on chamfer"
msgstr ""
"バンプベベルを膨らませるための内部ガウスぼかしです。このオプションは面取り "
"(chamfer) には対応していません"

#: operations/common/styles.c:265
msgid "Levels low output lighting for Bevel"
msgstr "ベベル用のレベル補正の低出力ライティング"

#: operations/common/styles.c:266
msgid "Levels low output as a light adjustment for the bevel"
msgstr "ベベルのライティング調整としてのレベル補正の低出力"

#: operations/common/styles.c:274
msgid "Levels high output lighting for Bevel"
msgstr "ベベル用のレベル補正の高出力ライティング"

#: operations/common/styles.c:275
msgid "Levels high output as a light adjustment for the bevel"
msgstr "ベベルのライティング調整としてのレベル補正の高出力"

#: operations/common/styles.c:283
msgid "Dark Bevel/ignore image mode"
msgstr "ダークベベル / 画像を無視するモード"

#: operations/common/styles.c:284
msgid ""
"This instructs the bevel to ignore image details if there is an image file "
"overlay below it. It also allows bevel to work better when the user selects "
"darker colors. The effect is noticeable on bump bevel but barely effects "
"chamfer bevel"
msgstr ""
"これは、ベベルの下に画像ファイルのオーバーレイがある場合、その画像の細部を無"
"視するようにベベルに指示します。またユーザーがより暗い色を選択したときにベベ"
"ルがより良く機能するようにもなります。この効果は \"バンプベベル\" では顕著で"
"すが \"面取りベベル\" にはほとんど影響しません"

#. This operation is extremely important for bevels with image file overlays
#. Inner Glow GUI options begin here
#: operations/common/styles.c:294
msgid "Enable Inner Glow"
msgstr "光彩 (内側) を有効"

#: operations/common/styles.c:295
msgid "Whether to add the inner glow effect"
msgstr "光彩 (内側) 効果を追加するかどうか"

#: operations/common/styles.c:304
msgid "Normal"
msgstr "通常"

#: operations/common/styles.c:306
msgid "Overlay"
msgstr "オーバーレイ"

#: operations/common/styles.c:308
msgid "Screen"
msgstr "スクリーン"

#: operations/common/styles.c:314
msgid "Plus"
msgstr "追加"

#: operations/common/styles.c:317
msgid "Blend mode of Inner Glow"
msgstr "光彩 (内側) の合成モード"

#: operations/common/styles.c:323
msgid "Inner Glow's blur radius"
msgstr "光彩 (内側) のぼかし半径"

#: operations/common/styles.c:329
msgid "Blur control of the inner glow"
msgstr "光彩 (内側) のぼかし制御"

#: operations/common/styles.c:333
msgid "Inner Glow's grow radius"
msgstr "光彩 (内側) の広がり半径"

#: operations/common/styles.c:340
msgid "The distance to expand the inner glow before blurring"
msgstr "光彩 (内側) をぼかす前に広げる距離"

#: operations/common/styles.c:344
msgid "Inner Glow's opacity"
msgstr "光彩 (内側) の不透明度"

#: operations/common/styles.c:347
msgid "Opacity of the inner glow"
msgstr "光彩 (内側) の不透明度"

#: operations/common/styles.c:351
msgid "Inner Glow's color"
msgstr "光彩 (内側) の色"

#: operations/common/styles.c:352
msgid "The color of the inner glow"
msgstr "光彩 (内側) の色"

#: operations/common/styles.c:356
msgid "Inner Glow's unmodified pixel fix"
msgstr "光彩 (内側) の未変更ピクセル補正"

#: operations/common/styles.c:358
msgid "Cover pixels that inner glow might miss"
msgstr "光彩 (内側) が届かない可能性のあるピクセルをカバー"

#. Without this Inner Glow would miss many pixels around alpha defined shapes edges'
#. Image file overlay GUI options begin here
#: operations/common/styles.c:365
msgid "Enable image upload"
msgstr "画像のアップロードを有効"

#: operations/common/styles.c:366 operations/common/styles.c:465
msgid "Whether to enable or disable the image file upload."
msgstr "画像ファイルのアップロードを有効にするかどうか。"

#: operations/common/styles.c:369
msgid "Image file overlay"
msgstr "画像ファイルのオーバーレイ (重ね合わせ)"

#: operations/common/styles.c:370
msgid ""
"Upload an image file from your computer to be in the fill area. Allows (png, "
"jpg, raw, svg, bmp, tif, ...)"
msgstr ""
"塗りつぶし領域に使用する画像ファイルをコンピューターからアップロードします "
"(対応形式: png、jpg、raw、svg、bmp、tif など)"

#: operations/common/styles.c:374
msgid "Opacity of image file overlay"
msgstr "画像ファイルのオーバーレイの不透明度"

#: operations/common/styles.c:377
msgid "Opacity of the image file overlay that was uploaded. "
msgstr "アップロードされた画像ファイルオーバーレイの不透明度です。 "

#: operations/common/styles.c:388
msgid ""
"Saturation adjustment of the uploaded image file or whatever is on canvas"
msgstr "アップロードされた画像ファイル、またはキャンバス上の画像の彩度調整"

#: operations/common/styles.c:393
msgid ""
"Lightness adjustment of the uploaded image file or whatever is on canvas"
msgstr "アップロードされた画像ファイル、またはキャンバス上の画像の明度調整"

#. Outline special options in GUI begin here
#: operations/common/styles.c:398
msgid "Enable advanced options on Outline (requires outline)"
msgstr "アウトラインに高度なオプションを有効化 (アウトラインが必要)"

#: operations/common/styles.c:399
msgid "Turn on advanced outline abilities"
msgstr "アウトラインの高度な機能を有効にする"

#: operations/common/styles.c:404
msgid "Enable Outline Bevel (requires advanced options)"
msgstr "アウトラインベベルを有効にする (高度なオプションが必要)"

#: operations/common/styles.c:405
msgid "Turn on outlines ability to bevel"
msgstr "アウトラインにベベル効果を適用する機能を有効にする"

#: operations/common/styles.c:426
msgid "Outline Bevel blend mode"
msgstr "アウトラインベベルの合成"

#: operations/common/styles.c:427
msgid "Blend mode of the outline bevel"
msgstr "アウトラインベベルの合成モード"

#: operations/common/styles.c:434
msgid "Outline Bevel depth"
msgstr "アウトラインベベルの深さ"

#: operations/common/styles.c:435
msgid "Emboss depth for the outline bevel"
msgstr "アウトラインベベルのエンボス深さ"

#: operations/common/styles.c:440
msgid "Outline Bevel elevation"
msgstr "アウトラインベベルの仰角"

#: operations/common/styles.c:441
msgid "Emboss elevation for the outline bevel"
msgstr "アウトラインベベルのエンボス仰角"

#: operations/common/styles.c:447
msgid "Outline Bevel azimuth"
msgstr "アウトラインベベルの方位角"

#: operations/common/styles.c:448
msgid "Emboss azimuth for the outline bevel"
msgstr "アウトラインベベルのエンボス方位角"

#: operations/common/styles.c:455
msgid "Outline Bevel radius"
msgstr "アウトラインベベルの半径"

#: operations/common/styles.c:456
msgid "Internal gaussian blur to inflate the outline bevel"
msgstr "アウトラインベベルを膨らませるための内部ガウスぼかしです"

#: operations/common/styles.c:464
msgid "Enable image upload on Outline (requires advanced options)"
msgstr "アウトラインに画像のアップロードを有効化 (高度なオプションが必要)"

#: operations/common/styles.c:469
msgid "Outline image file overlay"
msgstr "アウトライン画像のオーバーレイ"

#: operations/common/styles.c:470
msgid ""
"Upload an image file from your computer to be in the outline area. Allows "
"(png, jpg, raw, svg, bmp, tif, ...)"
msgstr ""
"アウトライン領域に使用する画像ファイルをコンピューターからアップロードします "
"(対応形式: png、jpg、raw、svg、bmp、tif など)"

#: operations/common/styles.c:475
msgid "Outline image opacity"
msgstr "アウトライン画像の不透明度"

#: operations/common/styles.c:476
msgid "Outline image opacity adjustment"
msgstr "アウトライン画像の不透明度の調整"

#: operations/common/styles.c:481
msgid "Levels low output lighting for Outline Bevel"
msgstr "アウトラインベベル用のレベル補正の低出力ライティング"

#: operations/common/styles.c:482
msgid "Levels low output as a light adjustment for the outline bevel"
msgstr "アウトラインベベルのライティング調整としてのレベル補正の低出力"

#: operations/common/styles.c:489
msgid "Levels high output lighting for Outline Bevel"
msgstr "アウトラインベベル用のレベル補正の高出力ライティング"

#: operations/common/styles.c:490
msgid "Levels high output as a light adjustment for the outline bevel"
msgstr "アウトラインベベルにおける明るさ調整としてのレベルの高出力"

#: operations/common/styles.c:498
msgid "Outline Dark Bevel/ignore image mode"
msgstr "アウトラインのダークベベル / 画像を無視するモード"

#: operations/common/styles.c:499
msgid ""
"This instructs the outline bevel to ignore image details if there is an "
"image file overlay below it. It also allows outline bevel to work better "
"when the user selects darker colors."
msgstr ""
"これは、アウトラインベベルの下に画像オーバーレイがある場合、その画像の詳細を"
"無視するよう指示します。また、ユーザーが暗い色を選んだときに、アウトラインベ"
"ベルがよりうまく機能するようになります。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/styles.c:1267
msgid "GEGL Styles"
msgstr "GEGL スタイル"

#  ツールチップのメッセージ
#: operations/common/styles.c:1270
msgid ""
"An engine to style text and add popular effects to alpha channel images. "
"Effects include outline, bevel, shadow, and inner glow all in one place."
msgstr ""
"テキストにスタイルを適用し、アルファチャンネル画像に一般的な効果を加えるため"
"のエンジンです。アウトライン、ベベル、シャドウ、内側のグローなどの効果を一括"
"して適用できます。"

#: operations/common/styles.c:1273
msgid "Text Styling..."
msgstr "テキストのスタイル..."

#: operations/common/svg-huerotate.c:27 operations/common/svg-matrix.c:27
#: operations/common/svg-saturate.c:25
msgid "Values"
msgstr "値"

#: operations/common/svg-huerotate.c:28 operations/common/svg-matrix.c:28
#: operations/common/svg-saturate.c:26
msgid "list of <number>s"
msgstr "数値のリスト"

#: operations/common/svg-huerotate.c:118
msgid "SVG Hue Rotate"
msgstr "SVG 色相回転"

#: operations/common/svg-huerotate.c:119
msgid "SVG color matrix operation svg_huerotate"
msgstr "SVG カラーマトリックス操作: 色相回転 (svg_huerotate)"

#: operations/common/svg-luminancetoalpha.c:93
msgid "SVG Luminance to Alpha"
msgstr "SVG 輝度からアルファへ変換"

#: operations/common/svg-luminancetoalpha.c:97
msgid "SVG color matrix operation svg_luminancetoalpha"
msgstr ""
"SVG カラーマトリックス操作: 輝度をアルファに変換 (svg_luminancetoalpha)"

#: operations/common/svg-matrix.c:134
msgid "SVG Matrix"
msgstr "SVG マトリックス"

#: operations/common/svg-matrix.c:135
msgid "SVG color matrix operation svg_matrix"
msgstr "SVG カラーマトリックス操作: (svg_matrix)"

#: operations/common/svg-saturate.c:128
msgid "SVG Saturate"
msgstr "SVG 彩度調整"

#: operations/common/svg-saturate.c:129
msgid "SVG color matrix operation svg_saturate"
msgstr "SVG カラーマトリックス操作: 彩度調整 (svg_saturate)"

#: operations/common/threshold.c:28
msgid "Lowest value to be included."
msgstr "含める対象とする最小の値です。"

#: operations/common/threshold.c:33
msgid "Highest value to be included as white."
msgstr "白として扱われる最大値です。"

#: operations/common/threshold.c:169
msgid ""
"Thresholds the image to white/black based on either the global values set in "
"the value (low) and high properties, or per pixel from the aux input."
msgstr ""
"画像を白黒に二値化します。これは、グローバルに設定された \"低値\" と \"高値"
"\" に基づくか、補助入力 (aux) からのピクセルごとの値によって行われます。"

#: operations/common/tile.c:24
msgid "Horizontal offset"
msgstr "水平方向のオフセット"

#: operations/common/tile.c:29
msgid "Vertical offset"
msgstr "垂直オフセット"

#: operations/common/tile.c:159
msgid "Tile"
msgstr "タイル"

#: operations/common/tile.c:165
msgid "Infinitely repeats the input image."
msgstr "入力画像を無限に繰り返します。"

#: operations/common/tile-seamless.c:212
msgid "Make Seamlessly tileable"
msgstr "継ぎ目のないタイル状にする"

#  ツールチップのメッセージ
#: operations/common/tile-seamless.c:216
msgid ""
"Make the input buffer seamlessly tileable. The algorithm is not content-"
"aware, so the result may need post-processing."
msgstr ""
"入力バッファーを継ぎ目のないタイル状に加工します。ただしアルゴリズムは内容に"
"応じて処理するものではないため、結果には後処理が必要な場合があります。"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common/unpremultiply.c:78
msgid "Unpremultiply alpha"
msgstr "アルファの前乗算を解除"

#  ツールチップのメッセージ
#: operations/common/unpremultiply.c:80
msgid ""
"Unpremultiplies a buffer that contains pre-multiplied colors (but according "
"to the babl format is not.)"
msgstr ""
"プリマルチプライされた色を含むバッファーのプリマルチプライを解除します (ただ"
"し Babl 形式ではそうではありません)"

#: operations/common/unsharp-mask.c:25
msgid "Expressed as standard deviation, in pixels"
msgstr "標準偏差として表現 (ピクセル単位)"

#: operations/common/unsharp-mask.c:32
msgid "Scaling factor for unsharp-mask, the strength of effect"
msgstr "アンシャープマスクのスケール係数 (効果の強さ)"

#: operations/common/unsharp-mask.c:144
msgid "Sharpen (Unsharp Mask)"
msgstr "シャープ化 (アンシャープマスク)"

#  ツールチップのメッセージ
#: operations/common/unsharp-mask.c:147
msgid ""
"Sharpen image, by adding difference to blurred image, a technique for "
"sharpening originally used in darkrooms."
msgstr ""
"画像をシャープにします。これはぼかした画像との差分を加えることで実現する方法"
"で、もとは暗室で使われていたシャープ化技法です (いわゆる「アンシャープマスク"
"法」)。"

#: operations/common/value-invert.c:149
msgid "Value Invert"
msgstr "値の反転"

#  ツールチップのメッセージ
#: operations/common/value-invert.c:153
msgid ""
"Invert the value component, the result has the brightness inverted, keeping "
"the color."
msgstr ""
"値 (明度) 成分のみを反転し、色相と彩度を保ったまま明るさを反転させた画像を生"
"成します。"

#: operations/common/vibrance.c:24 operations/common/vibrance.c:77
msgid "Vibrance"
msgstr "鮮やかさ"

#: operations/common/vibrance.c:25
msgid "Vibrance (chroma) adjustment"
msgstr "鮮やかさ (彩度) の調整"

#: operations/common/vibrance.c:31
msgid "Saturation scale factor"
msgstr "彩度のスケール係数"

#: operations/common/vibrance.c:79
msgid "Adjusts the saturation and vibrance of the image."
msgstr "画像の彩度と鮮やかさを調整します。"

#: operations/common/vignette.c:32
msgid "Vignette shape"
msgstr "ビネットの形状"

#. TRANSLATORS: the string 'black' should not be translated
#: operations/common/vignette.c:38
msgid ""
"Defaults to 'black', you can use transparency here to erase portions of an "
"image"
msgstr ""
"デフォルトでは '黒' ですが、透明度を使って画像の一部を消去することもできます"

#: operations/common/vignette.c:41
msgid "How far out vignetting goes as portion of half image diagonal"
msgstr ""
"ビネット (周辺光量落ち) が画像の対角線の半分に対してどこまで広がるかです"

#: operations/common/vignette.c:49 operations/common-cxx/piecewise-blend.cc:33
msgid "Gamma"
msgstr "ガンマ"

#: operations/common/vignette.c:50
msgid "Falloff linearity"
msgstr "減衰の直線性"

#: operations/common/vignette.c:54
msgid "Proportion"
msgstr "比率"

#: operations/common/vignette.c:55
msgid "How close we are to image proportions"
msgstr "画像の縦横比にどれだけ近づけるかです"

#: operations/common/vignette.c:58
msgid "Squeeze"
msgstr "絞り"

#: operations/common/vignette.c:59
msgid ""
"Aspect ratio to use, -0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = "
"inf:1, this is applied after proportion is taken into account, to directly "
"use squeeze factor as proportions, set proportion to 0.0."
msgstr ""
"使用するアスペクト比です。-0.5 = 1:2、0.0 = 1:1、0.5 = 2:1、-1.0 = 1:無限大、"
"1.0 = 無限大:1。これは縦横比を指定した後に適用されます。縮小率をそのまま縦横"
"比として使いたい場合は縦横比を 0.0 に設定してください。"

#: operations/common/vignette.c:75 operations/common-cxx/focus-blur.c:102
#: operations/common-gpl3+/bayer-matrix.c:50
#: operations/common-gpl3+/linear-sinusoid.c:95
#: operations/common-gpl3+/spiral.c:64
#: operations/workshop/external/spyrograph.c:69
msgid "Rotation"
msgstr "回転"

#: operations/common/vignette.c:393
msgid "Vignette"
msgstr "ビネット"

#  ツールチップのメッセージ
#: operations/common/vignette.c:397
msgid ""
"Applies a vignette to an image. Simulates the luminance fall off at the edge "
"of exposed film, and some other fuzzier border effects that can naturally "
"occur with analog photography"
msgstr ""
"画像にビネット効果を適用します。これは露光フィルムの端で発生する明るさの低下"
"や、アナログ写真で自然に見られるやわらかい境界効果を再現します"

#: operations/common/waterpixels.c:34
msgid "Average"
msgstr "平均値"

#: operations/common/waterpixels.c:38
msgid "Superpixels size"
msgstr "スーパーピクセルの大きさ"

#: operations/common/waterpixels.c:42
msgid "Gradient smoothness"
msgstr "グラデーションのなめらかさ"

#: operations/common/waterpixels.c:47
msgid "Spatial regularization"
msgstr "空間正規化"

#: operations/common/waterpixels.c:49
msgid ""
"trade-off between superpixel regularity and adherence to object boundaries"
msgstr "スーパーピクセルの規則性とオブジェクトの輪郭への追従性とのトレードオフ"

#: operations/common/waterpixels.c:52
msgid "Superpixels color"
msgstr "スーパーピクセルの色"

#: operations/common/waterpixels.c:55
msgid "How to fill superpixels"
msgstr "スーパーピクセルの塗りつぶし方法"

#  セグメンテーション手法の一種
#: operations/common/waterpixels.c:542
msgid "Waterpixels"
msgstr "ウォーターピクセル"

#  ツールチップのメッセージ
#: operations/common/waterpixels.c:545
msgid "Superpixels based on the watershed transformation"
msgstr "ウォーターシェッド変換に基づいたスーパーピクセル分割を行います"

#: operations/common/watershed-transform.c:26
#: operations/common/watershed-transform.c:27
msgid "Index of component flagging unlabelled pixels"
msgstr "未ラベルのピクセルを示す成分のインデックス"

#: operations/common/watershed-transform.c:30
msgid "flag"
msgstr "フラグ"

#: operations/common/watershed-transform.c:31
msgid "Pointer to flag value for unlabelled pixels"
msgstr "ラベルなしピクセル用のフラグ値へのポインター"

#: operations/common/watershed-transform.c:489
msgid "Watershed Transform"
msgstr "ウォーターシェッド変換"

#: operations/common/watershed-transform.c:492
msgid ""
"Labels propagation by watershed transformation. Output buffer will keep the "
"input format. Unlabelled pixels are marked with a given flag value (by "
"default: last component with NULL value). The aux buffer is a \"Y u8\" image "
"representing the priority levels (lower value is higher priority). If aux is "
"absent, all labellized pixels have the same priority and propagated labels "
"have a lower priority."
msgstr ""
"ウォーターシェッド変換によってラベルを伝播します。出力バッファーは入力フォー"
"マットを保持します。ラベルのないピクセルは、指定されたフラグ値でマークされま"
"す (デフォルトでは最後の成分が NULL 値)。補助バッファー (aux) は \"Y u8\" 形"
"式の画像で、優先度レベルを表します (数値が小さいほど優先度が高い)。aux が存在"
"しない場合、すべてのラベル付きピクセルは同じ優先度とされ、伝播されたラベルは"
"それより低い優先度になります。"

#: operations/common/wavelet-blur-1d.c:29 operations/common/wavelet-blur.c:28
msgid "Radius of the wavelet blur"
msgstr "ウェーブレットぼかしの半径"

#: operations/common/wavelet-blur-1d.c:274
msgid "1D Wavelet-blur"
msgstr "1D ウェーブレットぼかし"

#: operations/common/wavelet-blur-1d.c:276 operations/common/wavelet-blur.c:80
msgid ""
"This blur is used for the wavelet decomposition filter, each pixel is "
"computed from another by the HAT transform"
msgstr ""
"このぼかしはウェーブレット分解フィルターで使用され、各ピクセルは HAT 変換によ"
"り他のピクセルから計算されます"

#: operations/common/weighted-blend.c:176
msgid "Weighted Blend"
msgstr "重み付きブレンド"

#: operations/common/weighted-blend.c:180
msgid "blend two images using alpha values as weights"
msgstr "アルファ値を重みとして 2 枚の画像を合成する"

#: operations/common/write-buffer.c:26
msgid "A pre-existing GeglBuffer to write incoming buffer data to."
msgstr "受け取ったバッファーデータを書き込むための、既存の GeglBuffer です。"

#: operations/common/write-buffer.c:176
msgid "Write Buffer"
msgstr "バッファーを書き込み"

#: operations/common/write-buffer.c:178
msgid "Write input data into an existing GEGL buffer destination surface."
msgstr "入力データを既存の GEGL バッファーの出力先サーフェスに書き込みます。"

#: operations/common-cxx/distance-transform.cc:31
msgid "Above threshold"
msgstr "上記のしきい値"

#: operations/common-cxx/distance-transform.cc:32
msgid "Below threshold"
msgstr "以下のしきい値"

#: operations/common-cxx/distance-transform.cc:35
#: operations/workshop/external/voronoi-diagram.cc:24
msgid "Metric"
msgstr "計量法"

#: operations/common-cxx/distance-transform.cc:37
#: operations/workshop/external/voronoi-diagram.cc:27
msgid "Metric to use for the distance calculation"
msgstr "距離計算に使う計量法"

#: operations/common-cxx/distance-transform.cc:39
msgid "Edge handling"
msgstr "エッジの取り扱い"

#: operations/common-cxx/distance-transform.cc:41
msgid "How areas outside the input are considered when calculating distance"
msgstr "距離を計算する際に、入力の外側の領域をどのように扱うかです"

#: operations/common-cxx/distance-transform.cc:43
msgid "Threshold low"
msgstr "しきい値 (低)"

#: operations/common-cxx/distance-transform.cc:46
msgid "Threshold high"
msgstr "しきい値 (高)"

#: operations/common-cxx/distance-transform.cc:49
msgid "Grayscale Averaging"
msgstr "グレースケールの平均化"

#: operations/common-cxx/distance-transform.cc:50
msgid "Number of computations for grayscale averaging"
msgstr "グレースケール平均化のための計算回数"

#: operations/common-cxx/distance-transform.cc:56
msgid "Normalize output to range 0.0 to 1.0."
msgstr "出力を 0.0 から 1.0 の範囲に正規化します。"

#: operations/common-cxx/distance-transform.cc:532
msgid "Distance Transform"
msgstr "距離変換"

#  ツールチップのメッセージ
#: operations/common-cxx/distance-transform.cc:536
msgid "Calculate a distance transform"
msgstr "距離変換を計算します"

#: operations/common-cxx/focus-blur.c:30 operations/common-cxx/lens-blur.cc:508
msgid "Lens Blur"
msgstr "レンズぼかし"

#: operations/common-cxx/focus-blur.c:41
msgid "Blur type"
msgstr "ぼかしの種類"

#  ツールチップのメッセージ
#: operations/common-cxx/focus-blur.c:46
msgid "Out-of-focus blur radius"
msgstr "ボケ半径 (ピントが合っていない部分) の大きさです"

#: operations/common-cxx/focus-blur.c:52 operations/common-cxx/lens-blur.cc:35
msgid "Highlight factor"
msgstr "ハイライト係数"

#: operations/common-cxx/focus-blur.c:53 operations/common-cxx/lens-blur.cc:36
msgid "Relative highlight strength"
msgstr "相対的なハイライトの強さ"

#: operations/common-cxx/focus-blur.c:57 operations/common-cxx/lens-blur.cc:39
msgid "Highlight threshold (low)"
msgstr "ハイライトのしきい値 (低)"

#: operations/common-cxx/focus-blur.c:61 operations/common-cxx/lens-blur.cc:43
msgid "Highlight threshold"
msgstr "ハイライトのしきい値"

#: operations/common-cxx/focus-blur.c:64 operations/common-cxx/lens-blur.cc:45
msgid "Highlight threshold (high)"
msgstr "ハイライトのしきい値 (高)"

#: operations/common-cxx/focus-blur.c:86
msgid "Focus-region outer radius"
msgstr "焦点領域の外側半径です"

#: operations/common-cxx/focus-blur.c:91 operations/common-gpl3+/photocopy.c:29
#: operations/common-gpl3+/softglow.c:33
msgid "Sharpness"
msgstr "シャープネス"

#: operations/common-cxx/focus-blur.c:92
msgid "Focus-region inner limit"
msgstr "焦点領域の内側境界です"

#: operations/common-cxx/focus-blur.c:96
msgid "Focus-transition midpoint"
msgstr "焦点移行の中間点"

#: operations/common-cxx/focus-blur.c:99 operations/common-gpl3+/waves.c:46
msgid "Aspect ratio"
msgstr "縦横比"

#: operations/common-cxx/focus-blur.c:109
#: operations/common-cxx/variable-blur.c:42
msgid "Blur levels"
msgstr "ぼかしのレベル"

#: operations/common-cxx/focus-blur.c:110
#: operations/common-cxx/variable-blur.c:43
msgid "Number of blur levels"
msgstr "ぼかしレベルの数"

#: operations/common-cxx/focus-blur.c:114
#: operations/common-cxx/variable-blur.c:46
msgid "Blur gamma"
msgstr "ぼかしのガンマ値"

#: operations/common-cxx/focus-blur.c:115
#: operations/common-cxx/variable-blur.c:47
msgid "Gamma factor for blur-level spacing"
msgstr "ぼかしレベル間隔のガンマ係数"

#: operations/common-cxx/focus-blur.c:122
#: operations/common-cxx/variable-blur.c:53
msgid "High quality"
msgstr "高品質"

#  ツールチップのメッセージ
#: operations/common-cxx/focus-blur.c:123
#: operations/common-cxx/variable-blur.c:54
msgid "Generate more accurate and consistent output (slower)"
msgstr "より正確で一貫性のある出力を生成 (処理速度は低下) します"

#: operations/common-cxx/focus-blur.c:317
msgid "Focus Blur"
msgstr "焦点ぼかし"

#: operations/common-cxx/focus-blur.c:320
msgid "Blur the image around a focal point"
msgstr "焦点の周囲の画像をぼかします"

#: operations/common-cxx/denoise-dct.cc:33
msgid "Patch size"
msgstr "パッチの大きさ"

#: operations/common-cxx/denoise-dct.cc:36
msgid "Size of patches used to denoise"
msgstr "ノイズ除去に用いるパッチのサイズです"

#: operations/common-cxx/denoise-dct.cc:39
msgid "Noise standard deviation"
msgstr "ノイズの標準偏差です"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common-cxx/denoise-dct.cc:486
msgid "Denoise DCT"
msgstr "DCT ノイズ除去"

#: operations/common-cxx/denoise-dct.cc:488
msgid "Denoising algorithm using a per-patch DCT thresholding"
msgstr ""
"パッチごとの DCT (離散コサイン変換) しきい値処理を用いたノイズ除去アルゴリズ"
"ムです"

#: operations/common-cxx/lens-blur.cc:50
msgid "Clip to input extents"
msgstr "入力範囲にクリップ"

#: operations/common-cxx/lens-blur.cc:51
msgid "Clip output to the input extents"
msgstr "出力を入力範囲にクリップ"

#: operations/common-cxx/lens-blur.cc:53
#: operations/common-cxx/piecewise-blend.cc:38
#: operations/common-cxx/variable-blur.c:37
msgid "Linear mask"
msgstr "線形マスク"

#: operations/common-cxx/lens-blur.cc:54
#: operations/common-cxx/piecewise-blend.cc:39
#: operations/common-cxx/variable-blur.c:38
msgid "Use linear mask values"
msgstr "線形マスク値を使用する"

#  ツールチップのメッセージ
#: operations/common-cxx/lens-blur.cc:511
msgid "Simulate out-of-focus lens blur"
msgstr "ピントが合っていないレンズのぼかし (被写界深度ぼけ) を再現します"

#: operations/common-cxx/piecewise-blend.cc:30
msgid "Number of blend levels"
msgstr "合成レベルの数"

#: operations/common-cxx/piecewise-blend.cc:34
msgid "Gamma factor for blend-level spacing"
msgstr "ブレンドレベル間隔のガンマ係数"

#: operations/common-cxx/piecewise-blend.cc:346
msgid "Piecewise Blend"
msgstr "区間ごとの合成"

#: operations/common-cxx/piecewise-blend.cc:349
msgid "Blend a chain of inputs using a mask"
msgstr "マスクを使って一連の入力を合成する"

#: operations/common-cxx/variable-blur.c:31
msgid "Maximal blur radius"
msgstr "最大ぼかし半径"

#: operations/common-cxx/variable-blur.c:207
msgid "Variable Blur"
msgstr "可変ぼかし"

#  ツールチップのメッセージ
#: operations/common-cxx/variable-blur.c:210
msgid "Blur the image by a varying amount using a mask"
msgstr "マスクを使って、画像を場所ごとに異なる強さでぼかします"

#: operations/common-cxx/warp.cc:25
msgid "Move pixels"
msgstr "ピクセルを移動"

#: operations/common-cxx/warp.cc:26
msgid "Grow area"
msgstr "領域の拡張"

#: operations/common-cxx/warp.cc:27
msgid "Shrink area"
msgstr "領域をすぼめる"

#: operations/common-cxx/warp.cc:28
msgid "Swirl clockwise"
msgstr "時計回りに回転"

#: operations/common-cxx/warp.cc:29
msgid "Swirl counter-clockwise"
msgstr "反時計回りに回転"

#: operations/common-cxx/warp.cc:30
msgid "Erase warping"
msgstr "歪みを消す"

#: operations/common-cxx/warp.cc:31
msgid "Smooth warping"
msgstr "歪みを滑らかに"

#: operations/common-cxx/warp.cc:40 operations/external/path.c:40
#: operations/workshop/external/spyrograph.c:85
msgid "Hardness"
msgstr "硬さ"

#: operations/common-cxx/warp.cc:43
msgid "Spacing"
msgstr "空白"

#: operations/common-cxx/warp.cc:46
msgid "Stroke"
msgstr "ストローク"

#: operations/common-cxx/warp.cc:48
msgid "Behavior"
msgstr "動作"

#: operations/common-cxx/warp.cc:51
msgid "Behavior of the op"
msgstr "処理の動作"

#: operations/common-cxx/warp.cc:986
msgid "Warp"
msgstr "変形"

#: operations/common-cxx/warp.cc:989
msgid "Compute a relative displacement mapping from a stroke"
msgstr "ストロークから相対的な変位マッピングを計算する"

#: operations/common-gpl3+/antialias.c:293
msgid "Scale3X Antialiasing"
msgstr "Scale3X アンチエイリアス"

#  ツールチップのメッセージ
#: operations/common-gpl3+/antialias.c:298
msgid "Antialias using the Scale3X edge-extrapolation algorithm"
msgstr "Scale3X エッジ推定アルゴリズムを用いて境界をなめらかにします"

#: operations/common-gpl3+/apply-lens.c:36
msgid "Lens refraction index"
msgstr "レンズの屈折率"

#: operations/common-gpl3+/apply-lens.c:41
msgid "Keep original surroundings"
msgstr "元の周囲部分を保持する"

#: operations/common-gpl3+/apply-lens.c:42
msgid "Keep image unchanged, where not affected by the lens."
msgstr "レンズの影響を受けない部分は画像を変更せずに保持します。"

#: operations/common-gpl3+/apply-lens.c:301
msgid "Apply Lens"
msgstr "レンズを適用"

#  ツールチップのメッセージ
#: operations/common-gpl3+/apply-lens.c:305
msgid ""
"Simulates the optical distortion caused by having an elliptical lens over "
"the image"
msgstr "楕円形レンズを画像の上に重ねたときに生じる光学的なひずみを再現します"

#: operations/common-gpl3+/bayer-matrix.c:25
msgid "Subdivisions"
msgstr "分割"

#  分割数
#: operations/common-gpl3+/bayer-matrix.c:26
msgid "Number of subdivisions"
msgstr "細分化の回数"

#: operations/common-gpl3+/bayer-matrix.c:29 operations/common-gpl3+/sinus.c:31
msgid "X Scale"
msgstr "X 方向のスケール (拡大率)"

#: operations/common-gpl3+/bayer-matrix.c:30
msgid "Horizontal pattern scale"
msgstr "パターンの水平方向スケール"

#: operations/common-gpl3+/bayer-matrix.c:36 operations/common-gpl3+/sinus.c:38
msgid "Y Scale"
msgstr "Y 方向のスケール (拡大率)"

#: operations/common-gpl3+/bayer-matrix.c:37
msgid "Vertical pattern scale"
msgstr "垂直パターンのスケール"

#: operations/common-gpl3+/bayer-matrix.c:44
msgid "0°"
msgstr "0°"

#: operations/common-gpl3+/bayer-matrix.c:45
msgid "90°"
msgstr "90°"

#: operations/common-gpl3+/bayer-matrix.c:46
msgid "180°"
msgstr "180°"

#: operations/common-gpl3+/bayer-matrix.c:47
msgid "270°"
msgstr "270°"

#: operations/common-gpl3+/bayer-matrix.c:53
#: operations/common-gpl3+/linear-sinusoid.c:96
msgid "Pattern rotation angle"
msgstr "パターンの回転角度"

#: operations/common-gpl3+/bayer-matrix.c:55 operations/transform/reflect.c:105
msgid "Reflect"
msgstr "反射"

#: operations/common-gpl3+/bayer-matrix.c:56
msgid "Reflect the pattern horizontally"
msgstr "パターンを水平方向に鏡像反転する"

#: operations/common-gpl3+/bayer-matrix.c:58
#: operations/common-gpl3+/ripple.c:34 operations/common-gpl3+/waves.c:35
msgid "Amplitude"
msgstr "振幅"

#: operations/common-gpl3+/bayer-matrix.c:59
msgid "Pattern amplitude (logarithmic scale)"
msgstr "パターンの振幅 (対数スケール)"

#: operations/common-gpl3+/bayer-matrix.c:64
#: operations/common-gpl3+/linear-sinusoid.c:72
msgid "Value offset"
msgstr "値のオフセット"

#: operations/common-gpl3+/bayer-matrix.c:68
#: operations/common-gpl3+/linear-sinusoid.c:76
#: operations/common-gpl3+/oilify.c:35 operations/common-gpl3+/sinus.c:71
msgid "Exponent"
msgstr "指数"

#: operations/common-gpl3+/bayer-matrix.c:69
#: operations/common-gpl3+/linear-sinusoid.c:77
msgid "Value exponent (logarithmic scale)"
msgstr "値の指数 (対数スケール)"

#: operations/common-gpl3+/bayer-matrix.c:73
#: operations/common-gpl3+/linear-sinusoid.c:81
msgid "X Offset"
msgstr "X 方向のオフセット (ずらし量)"

#: operations/common-gpl3+/bayer-matrix.c:74
#: operations/common-gpl3+/linear-sinusoid.c:82
msgid "Offset for X axis"
msgstr "X 軸のオフセット"

#: operations/common-gpl3+/bayer-matrix.c:80
#: operations/common-gpl3+/linear-sinusoid.c:88
msgid "Y Offset"
msgstr "Y 方向のオフセット (ずらし量)"

#: operations/common-gpl3+/bayer-matrix.c:81
#: operations/common-gpl3+/linear-sinusoid.c:89
msgid "Offset for Y axis"
msgstr "Y 軸のオフセット"

#: operations/common-gpl3+/bayer-matrix.c:323
msgid "Bayer Matrix"
msgstr "バイヤーマトリクス"

#  ツールチップのメッセージ
#: operations/common-gpl3+/bayer-matrix.c:328
msgid "Generate a Bayer matrix pattern"
msgstr "バイヤーマトリクスパターンを生成します"

#: operations/common-gpl3+/bump-map.c:34
msgid "Spherical"
msgstr "球形の"

#: operations/common-gpl3+/bump-map.c:35 operations/common-gpl3+/sinus.c:64
msgid "Sinusoidal"
msgstr "サインカーブ"

#: operations/common-gpl3+/bump-map.c:38 operations/common-gpl3+/spiral.c:30
msgid "Type"
msgstr "種類"

#: operations/common-gpl3+/bump-map.c:40
msgid "Type of map"
msgstr "マップの種類"

#: operations/common-gpl3+/bump-map.c:42
msgid "Compensate"
msgstr "補正"

#: operations/common-gpl3+/bump-map.c:43
msgid "Compensate for darkening"
msgstr "暗部を補正"

#: operations/common-gpl3+/bump-map.c:46
msgid "Invert bumpmap"
msgstr "バンプマップを反転"

#: operations/common-gpl3+/bump-map.c:48
msgid "Tiled"
msgstr "タイル状に配置"

#: operations/common-gpl3+/bump-map.c:49
msgid "Tiled bumpmap"
msgstr "タイル化されたバンプマップ (凹凸マップ)"

#: operations/common-gpl3+/bump-map.c:51 operations/common-gpl3+/emboss.c:34
msgid "Azimuth"
msgstr "方位角"

#: operations/common-gpl3+/bump-map.c:74
msgid "Waterlevel"
msgstr "水位"

#: operations/common-gpl3+/bump-map.c:75
msgid "Level that full transparency should represent"
msgstr "完全な透明度を表すレベル"

#: operations/common-gpl3+/bump-map.c:78
msgid "Ambient lighting factor"
msgstr "環境光 (アンビエントライティング) 係数"

#: operations/common-gpl3+/bump-map.c:472
msgid "Height Map"
msgstr "高さマップ"

#: operations/common-gpl3+/bump-map.c:476
msgid "Bump Map"
msgstr "バンプマップ"

#  ツールチップのメッセージ
#: operations/common-gpl3+/bump-map.c:481
msgid ""
"This plug-in uses the algorithm described by John Schlag, \"Fast Embossing "
"Effects on Raster Image Data\" in Graphics GEMS IV (ISBN 0-12-336155-9). It "
"takes a buffer to be applied as a bump map to another buffer and produces a "
"nice embossing effect."
msgstr ""
"このプラグインは \"Fast Embossing Effects on Raster Image Data\" というアルゴ"
"リズムを使用します。あるバッファーを別のバッファーのバンプマップとして適用"
"し、見栄えの良いエンボス効果を生成します。『Graphics GEMS IV』(John Schlag "
"著、ISBN 0-12-336155-9) に掲載されています。"

#: operations/common-gpl3+/cartoon.c:28
msgid "Mask radius"
msgstr "マスクの半径"

#: operations/common-gpl3+/cartoon.c:31
msgid "Percent black"
msgstr "黒の割合"

#: operations/common-gpl3+/cartoon.c:322
msgid "Cartoon"
msgstr "漫画"

#  ツールチップのメッセージ
#: operations/common-gpl3+/cartoon.c:325
msgid ""
"Simulates a cartoon, its result is similar to a black felt pen drawing "
"subsequently shaded with color. This is achieved by enhancing edges and "
"darkening areas that are already distinctly darker than their neighborhood"
msgstr ""
"漫画風の効果を再現します。黒のフェルトペンで描かれた線画に色を塗ったような仕"
"上がりになります。これは、エッジを強調し周囲より明確に暗い領域をさらに暗くす"
"ることで実現されます"

#. Red channel
#: operations/common-gpl3+/channel-mixer.c:33
msgid "Red in Red channel"
msgstr "赤チャンネルの赤成分"

#: operations/common-gpl3+/channel-mixer.c:34
msgid "Set the red amount for the red channel"
msgstr "赤チャンネルの赤の量を設定"

#: operations/common-gpl3+/channel-mixer.c:37
msgid "Green in Red channel"
msgstr "赤チャンネルの緑成分"

#: operations/common-gpl3+/channel-mixer.c:38
msgid "Set the green amount for the red channel"
msgstr "赤チャンネルの緑の量を設定"

#: operations/common-gpl3+/channel-mixer.c:41
msgid "Blue in Red channel"
msgstr "赤チャンネル内の青成分"

#: operations/common-gpl3+/channel-mixer.c:42
msgid "Set the blue amount for the red channel"
msgstr "赤チャンネルの青の量を設定"

#. Green channel
#: operations/common-gpl3+/channel-mixer.c:46
msgid "Red in Green channel"
msgstr "緑チャンネルの赤成分"

#: operations/common-gpl3+/channel-mixer.c:47
msgid "Set the red amount for the green channel"
msgstr "緑チャンネルの赤の量を設定"

#: operations/common-gpl3+/channel-mixer.c:50
msgid "Green for Green channel"
msgstr "緑チャンネルの緑成分"

#: operations/common-gpl3+/channel-mixer.c:51
msgid "Set the green amount for the green channel"
msgstr "緑チャンネルの緑の量を設定"

#: operations/common-gpl3+/channel-mixer.c:54
msgid "Blue in Green channel"
msgstr "緑チャンネル内の青成分"

#: operations/common-gpl3+/channel-mixer.c:55
msgid "Set the blue amount for the green channel"
msgstr "緑チャンネルの青の量を設定"

#. Blue channel
#: operations/common-gpl3+/channel-mixer.c:59
msgid "Red in Blue channel"
msgstr "青チャンネルの赤成分"

#: operations/common-gpl3+/channel-mixer.c:60
msgid "Set the red amount for the blue channel"
msgstr "青チャンネルの赤の量を設定"

#: operations/common-gpl3+/channel-mixer.c:63
msgid "Green in Blue channel"
msgstr "青チャンネルの緑成分"

#: operations/common-gpl3+/channel-mixer.c:64
msgid "Set the green amount for the blue channel"
msgstr "青チャンネルの緑の量を設定"

#: operations/common-gpl3+/channel-mixer.c:67
msgid "Blue in Blue channel"
msgstr "青チャンネル内の青成分"

#: operations/common-gpl3+/channel-mixer.c:68
msgid "Set the blue amount for the blue channel"
msgstr "青チャンネルの青の量を設定"

#: operations/common-gpl3+/channel-mixer.c:292
msgid "Channel Mixer"
msgstr "チャンネルを混合"

#  ツールチップのメッセージ
#: operations/common-gpl3+/channel-mixer.c:297
msgid ""
"Remix colors; by defining relative contributions from source components."
msgstr ""
"元の色成分からの相対的な寄与率を定義して、色を再構成 (リミックス) します。"

#: operations/common-gpl3+/color-exchange.c:31
msgid "From Color"
msgstr "色から"

#: operations/common-gpl3+/color-exchange.c:32
msgid "The color to change."
msgstr "置き換えられる色です。"

#: operations/common-gpl3+/color-exchange.c:34
msgid "To Color"
msgstr "色へ"

#: operations/common-gpl3+/color-exchange.c:35
msgid "Replacement color."
msgstr "置き換える色です。"

#: operations/common-gpl3+/color-exchange.c:37
msgid "Red Threshold"
msgstr "赤のしきい値"

#: operations/common-gpl3+/color-exchange.c:38
msgid "Red threshold of the input color"
msgstr "入力色の赤のしきい値"

#: operations/common-gpl3+/color-exchange.c:41
msgid "Green Threshold"
msgstr "緑のしきい値"

#: operations/common-gpl3+/color-exchange.c:42
msgid "Green threshold of the input color"
msgstr "入力色の緑のしきい値"

#: operations/common-gpl3+/color-exchange.c:45
msgid "Blue Threshold"
msgstr "青のしきい値"

#: operations/common-gpl3+/color-exchange.c:46
msgid "Blue threshold of the input color"
msgstr "入力色の青のしきい値"

#: operations/common-gpl3+/color-exchange.c:267
msgid "Exchange color"
msgstr "色を交換"

#: operations/common-gpl3+/color-exchange.c:272
msgid ""
"Exchange one color with another, optionally setting a threshold to convert "
"from one shade to another."
msgstr ""
"ある色を別の色に置き換えます。必要に応じてしきい値を設定し、近い色合いも変換"
"できます。"

#: operations/common-gpl3+/color-to-alpha.c:30
msgid "The color to make transparent."
msgstr "透明にする色です。"

#: operations/common-gpl3+/color-to-alpha.c:32
msgid "Transparency threshold"
msgstr "透明度のしきい値"

#: operations/common-gpl3+/color-to-alpha.c:33
msgid "The limit below which colors become transparent."
msgstr "これより下の値の色は透明になります。"

#: operations/common-gpl3+/color-to-alpha.c:36
msgid "Opacity threshold"
msgstr "不透明度のしきい値"

#: operations/common-gpl3+/color-to-alpha.c:37
msgid "The limit above which colors remain opaque."
msgstr "これより上の値の色は不透明のままになります。"

#: operations/common-gpl3+/color-to-alpha.c:283
msgid "Color to Alpha"
msgstr "色をアルファに変換"

#  ツールチップのメッセージ
#: operations/common-gpl3+/color-to-alpha.c:289
msgid "Convert a specified color to transparency, works best with white."
msgstr "指定した色を白色との相性が最も良い、透明に変換します。"

#: operations/common-gpl3+/cubism.c:30 operations/common-gpl3+/mosaic.c:45
msgid "Tile size"
msgstr "タイルの大きさ"

#: operations/common-gpl3+/cubism.c:31 operations/common-gpl3+/mosaic.c:46
msgid "Average diameter of each tile (in pixels)"
msgstr "各タイルの平均直径 (ピクセル)"

#: operations/common-gpl3+/cubism.c:35
msgid "Tile saturation"
msgstr "タイルの彩度"

#: operations/common-gpl3+/cubism.c:36
msgid "Expand tiles by this amount"
msgstr "タイルをこの量だけ拡張する"

#: operations/common-gpl3+/cubism.c:40 operations/common-gpl3+/tile-paper.c:77
msgid "The tiles' background color"
msgstr "タイルの背景色"

#: operations/common-gpl3+/cubism.c:649
msgid "Cubism"
msgstr "キュービズム"

#  ツールチップのメッセージ
#: operations/common-gpl3+/cubism.c:654
msgid ""
"Convert the image into randomly rotated square blobs, somehow resembling a "
"cubist painting style"
msgstr ""
"画像を不規則に回転した四角形のかたまりに変換し、キュービズム風の絵画のような"
"スタイルにします"

#: operations/common-gpl3+/deinterlace.c:31
msgid "Keep even fields"
msgstr "偶数フィールドを維持"

#: operations/common-gpl3+/deinterlace.c:32
msgid "Keep odd fields"
msgstr "奇数フィールドを維持"

#: operations/common-gpl3+/deinterlace.c:35
msgid "Keep"
msgstr "維持"

#: operations/common-gpl3+/deinterlace.c:38
msgid "Keep even or odd fields"
msgstr "偶数または奇のフィールドを維持"

#: operations/common-gpl3+/deinterlace.c:43
msgid "Deinterlace horizontally or vertically"
msgstr "水平方向または垂直方向にインターレース除去"

#: operations/common-gpl3+/deinterlace.c:45
msgid "Block size"
msgstr "ブロックサイズ"

#: operations/common-gpl3+/deinterlace.c:47
msgid "Block size of deinterlacing rows/columns"
msgstr "インターレース除去処理の行または列のブロックサイズ"

#: operations/common-gpl3+/deinterlace.c:311
msgid "Deinterlace"
msgstr "インターレース除去"

#  ツールチップのメッセージ
#: operations/common-gpl3+/deinterlace.c:316
msgid "Fix images where every other row or column is missing"
msgstr "1 行おき、または 1 列おきに欠けている画像を修復します"

#: operations/common-gpl3+/diffraction-patterns.c:30
msgid "Light frequency (red)"
msgstr "光の周波数 (赤)"

#: operations/common-gpl3+/diffraction-patterns.c:34
msgid "Light frequency (green)"
msgstr "光の周波数 (緑)"

#: operations/common-gpl3+/diffraction-patterns.c:38
msgid "Light frequency (blue)"
msgstr "光の周波数 (青)"

#: operations/common-gpl3+/diffraction-patterns.c:41
msgid "Red contours"
msgstr "赤の輪郭線"

#: operations/common-gpl3+/diffraction-patterns.c:42
msgid "Number of contours (red)"
msgstr "輪郭線の数 (赤)"

#: operations/common-gpl3+/diffraction-patterns.c:45
msgid "Green contours"
msgstr "緑の輪郭線"

#: operations/common-gpl3+/diffraction-patterns.c:46
msgid "Number of contours (green)"
msgstr "輪郭線の数 (緑)"

#: operations/common-gpl3+/diffraction-patterns.c:49
msgid "Blue contours"
msgstr "青の輪郭線"

#: operations/common-gpl3+/diffraction-patterns.c:50
msgid "Number of contours (blue)"
msgstr "輪郭線の数 (青)"

#: operations/common-gpl3+/diffraction-patterns.c:53
msgid "Red sharp edges"
msgstr "赤のシャープエッジ"

#: operations/common-gpl3+/diffraction-patterns.c:54
msgid "Number of sharp edges (red)"
msgstr "シャープエッジの数 (赤)"

#: operations/common-gpl3+/diffraction-patterns.c:57
msgid "Green sharp edges"
msgstr "緑のシャープエッジ"

#: operations/common-gpl3+/diffraction-patterns.c:58
msgid "Number of sharp edges (green)"
msgstr "シャープエッジの数 (緑)"

#: operations/common-gpl3+/diffraction-patterns.c:61
msgid "Blue sharp edges"
msgstr "青のシャープエッジ"

#: operations/common-gpl3+/diffraction-patterns.c:62
msgid "Number of sharp edges (blue)"
msgstr "シャープエッジの数 (青)"

#: operations/common-gpl3+/diffraction-patterns.c:66
msgid "Brightness and shifting/fattening of contours"
msgstr "輪郭の明るさと位置のずらし / 太らせ (拡張)"

#: operations/common-gpl3+/diffraction-patterns.c:69
msgid "Scattering"
msgstr "散乱"

#: operations/common-gpl3+/diffraction-patterns.c:70
msgid "Scattering (speed vs. quality)"
msgstr "散乱 (速度と品質のバランス)"

#: operations/common-gpl3+/diffraction-patterns.c:73
#: operations/common-gpl3+/diffraction-patterns.c:74
msgid "Polarization"
msgstr "偏光"

#: operations/common-gpl3+/diffraction-patterns.c:78
#: operations/common-gpl3+/noise-solid.c:64 operations/common-gpl3+/plasma.c:55
#: operations/common-gpl3+/sinus.c:76 operations/common-gpl3+/spiral.c:87
msgid "Width of the generated buffer"
msgstr "生成されるバッファーの幅"

#: operations/common-gpl3+/diffraction-patterns.c:86
#: operations/common-gpl3+/noise-solid.c:72 operations/common-gpl3+/plasma.c:63
#: operations/common-gpl3+/sinus.c:84 operations/common-gpl3+/spiral.c:95
msgid "Height of the generated buffer"
msgstr "生成されたバッファーの高さ"

#: operations/common-gpl3+/diffraction-patterns.c:383
msgid "Diffraction Patterns"
msgstr "回折パターン"

#  ツールチップのメッセージ
#: operations/common-gpl3+/diffraction-patterns.c:388
msgid "Generate diffraction patterns"
msgstr "回折パターンを生成します"

#: operations/common-gpl3+/displace.c:29
msgid "Cartesian"
msgstr "切片"

#: operations/common-gpl3+/displace.c:30
msgid "Polar"
msgstr "極域"

#: operations/common-gpl3+/displace.c:36
msgid "Mode of displacement"
msgstr "変位モード"

#: operations/common-gpl3+/displace.c:38 operations/external/npd.c:47
#: operations/transform/transform-core.c:234 operations/workshop/ditto.c:27
msgid "Sampler"
msgstr "サンプラー"

#: operations/common-gpl3+/displace.c:41
msgid "Type of GeglSampler used to fetch input pixels"
msgstr "入力ピクセルの取得に使用される GeglSampler の種類"

#: operations/common-gpl3+/displace.c:48
msgid "X displacement"
msgstr "X 方向の変位 (ずれ)"

#: operations/common-gpl3+/displace.c:49
msgid "Displace multiplier for X or radial direction"
msgstr "X 方向または放射方向の変位倍率"

#: operations/common-gpl3+/displace.c:56
msgid "Horizontal displacement"
msgstr "水平方向の変位"

#: operations/common-gpl3+/displace.c:57
#: operations/common-gpl3+/whirl-pinch.c:42
msgid "Pinch"
msgstr "つまむ"

#: operations/common-gpl3+/displace.c:60
msgid "Displacement multiplier for the horizontal direction"
msgstr "水平方向の変位倍率"

#: operations/common-gpl3+/displace.c:61
msgid "Displacement multiplier for the radial direction"
msgstr "放射方向の変位倍率"

#: operations/common-gpl3+/displace.c:63
msgid "Y displacement"
msgstr "Y 方向の変位 (ずれ)"

#: operations/common-gpl3+/displace.c:64
msgid "Displace multiplier for Y or tangent (degrees) direction"
msgstr "Y 方向または接線方向 (度) の変位倍率"

#: operations/common-gpl3+/displace.c:71
msgid "Vertical displacement"
msgstr "垂直方向の変位"

#: operations/common-gpl3+/displace.c:72
#: operations/common-gpl3+/whirl-pinch.c:36
msgid "Whirl"
msgstr "渦"

#: operations/common-gpl3+/displace.c:75
msgid "Displacement multiplier for the vertical direction"
msgstr "垂直方向の変位倍率"

#: operations/common-gpl3+/displace.c:76
msgid "Displacement multiplier for the angular offset"
msgstr "角度方向の変位倍率"

#: operations/common-gpl3+/displace.c:78
msgid "Center displacement"
msgstr "変位の中心位置"

#: operations/common-gpl3+/displace.c:79
msgid "Center the displacement around a specified point"
msgstr "変位の中心を指定した点に合わせる"

#: operations/common-gpl3+/displace.c:82
msgid "X coordinate of the displacement center"
msgstr "変位中心の X 座標"

#: operations/common-gpl3+/displace.c:89
msgid "Y coordinate of the displacement center"
msgstr "変位中心の Y 座標"

#: operations/common-gpl3+/displace.c:190
msgid "Horizontal/Radial"
msgstr "水平方向 / 放射方向"

#: operations/common-gpl3+/displace.c:191
msgid "Horizontal or radial per pixel input"
msgstr "ピクセル単位の水平方向または放射方向の入力"

#: operations/common-gpl3+/displace.c:199
msgid "Vertical/Angular"
msgstr "垂直 / 角度方向"

#: operations/common-gpl3+/displace.c:200
msgid "Vertical or angular per pixel input"
msgstr "ピクセルごとの垂直または角度方向の入力"

#: operations/common-gpl3+/displace.c:479
msgid "Displace"
msgstr "変位"

#  ツールチップのメッセージ
#: operations/common-gpl3+/displace.c:482
msgid "Displace pixels as indicated by displacement maps"
msgstr "ディスプレイスメントマップの指示に従ってピクセルを変位させます"

#: operations/common-gpl3+/edge.c:29
msgid "Sobel"
msgstr "ソーベル"

#: operations/common-gpl3+/edge.c:30
msgid "Prewitt compass"
msgstr "プレウィットコンパス"

#: operations/common-gpl3+/edge.c:31
msgid "Gradient"
msgstr "グラデーション"

#: operations/common-gpl3+/edge.c:32
msgid "Roberts"
msgstr "ロバーツ・クロス・オペレータ"

#: operations/common-gpl3+/edge.c:33
msgid "Differential"
msgstr "差分"

#: operations/common-gpl3+/edge.c:34
msgid "Laplace"
msgstr "ラプラス"

#: operations/common-gpl3+/edge.c:37
msgid "Algorithm"
msgstr "アルゴリズム"

#: operations/common-gpl3+/edge.c:40
msgid "Edge detection algorithm"
msgstr "エッジ検出アルゴリズム"

#: operations/common-gpl3+/edge.c:43
msgid "Edge detection amount"
msgstr "エッジ検出の量"

#: operations/common-gpl3+/edge.c:47
msgid "Border behavior"
msgstr "境界線の挙動"

#: operations/common-gpl3+/edge.c:50
msgid "Edge detection behavior"
msgstr "エッジ検出の挙動"

#: operations/common-gpl3+/edge.c:366
msgid "Edge Detection"
msgstr "エッジの検出"

#  ツールチップのメッセージ
#: operations/common-gpl3+/edge.c:370
msgid "Several simple methods for detecting edges"
msgstr "複数の簡易的なエッジ検出手法を提供します"

#: operations/common-gpl3+/edge-laplace.c:411
msgid "Laplacian Edge Detection"
msgstr "ラプラシアンエッジ検出"

#  ツールチップのメッセージ
#: operations/common-gpl3+/edge-laplace.c:415
msgid "High-resolution edge detection"
msgstr "高解像度でのエッジ検出を行います"

#: operations/common-gpl3+/emboss.c:26 operations/common-gpl3+/emboss.c:279
msgid "Emboss"
msgstr "エンボス"

#: operations/common-gpl3+/emboss.c:27
msgid "Bumpmap (preserve original colors)"
msgstr "バンプマップ (元の色を保持)"

#: operations/common-gpl3+/emboss.c:30
msgid "Emboss Type"
msgstr "エンボスの種類"

#: operations/common-gpl3+/emboss.c:32
msgid "Rendering type"
msgstr "レンダリングの種類"

#: operations/common-gpl3+/emboss.c:35
msgid "Light angle (degrees)"
msgstr "光の角度 (度)"

#: operations/common-gpl3+/emboss.c:41
msgid "Elevation angle (degrees)"
msgstr "仰角 (度)"

#: operations/common-gpl3+/emboss.c:46
msgid "Filter width"
msgstr "フィルターの幅"

#  ツールチップのメッセージ
#: operations/common-gpl3+/emboss.c:283
msgid "Simulates an image created by embossing"
msgstr "エンボス加工された画像を再現します"

#: operations/common-gpl3+/engrave.c:32
msgid "Resolution in pixels"
msgstr "解像度 (ピクセル単位)"

#: operations/common-gpl3+/engrave.c:36 operations/common-gpl3+/engrave.c:37
msgid "Limit line width"
msgstr "線の幅を制限"

#: operations/common-gpl3+/engrave.c:220
msgid "Engrave"
msgstr "彫金"

#  ツールチップのメッセージ
#: operations/common-gpl3+/engrave.c:225
msgid "Simulate an antique engraving"
msgstr "古い彫金 (エングレービング) 風の画像を再現します"

#: operations/common-gpl3+/fractal-explorer.c:31
#: operations/common-gpl3+/fractal-trace.c:26
msgid "Mandelbrot"
msgstr "マンデルブロ集合"

#: operations/common-gpl3+/fractal-explorer.c:33
#: operations/common-gpl3+/fractal-trace.c:27
msgid "Julia"
msgstr "ジュリア集合"

#: operations/common-gpl3+/fractal-explorer.c:35
msgid "Barnsley 1"
msgstr "バーンスレイ 1"

#: operations/common-gpl3+/fractal-explorer.c:37
msgid "Barnsley 2"
msgstr "バーンスレイ 2"

#: operations/common-gpl3+/fractal-explorer.c:39
msgid "Barnsley 3"
msgstr "バーンスレイ 3"

#: operations/common-gpl3+/fractal-explorer.c:41
msgid "Spider"
msgstr "スパイダー"

#: operations/common-gpl3+/fractal-explorer.c:43
msgid "Man O War"
msgstr "Man-o-War"

#: operations/common-gpl3+/fractal-explorer.c:45
#: operations/external/matting-levin.c:37
msgid "Lambda"
msgstr "Lambda"

#: operations/common-gpl3+/fractal-explorer.c:47
msgid "Sierpinski"
msgstr "シエルピンスキ"

#: operations/common-gpl3+/fractal-explorer.c:50
#: operations/common-gpl3+/fractal-trace.c:30
msgid "Fractal type"
msgstr "フラクタルの種類"

#: operations/common-gpl3+/fractal-explorer.c:53
msgid "Type of a fractal"
msgstr "フラクタルの種類"

#: operations/common-gpl3+/fractal-explorer.c:59
msgid "Zoom in the fractal space"
msgstr "フラクタル空間をズームイン"

#: operations/common-gpl3+/fractal-explorer.c:64
#: operations/common-gpl3+/lens-distortion.c:45
msgid "Shift X"
msgstr "X 方向のシフト"

#: operations/common-gpl3+/fractal-explorer.c:65
msgid "X shift in the fractal space"
msgstr "フラクタル空間における X 方向のシフト (移動)"

#: operations/common-gpl3+/fractal-explorer.c:68
#: operations/common-gpl3+/lens-distortion.c:49
msgid "Shift Y"
msgstr "Y 方向のシフト"

#: operations/common-gpl3+/fractal-explorer.c:69
msgid "Y shift in the fractal space"
msgstr "フラクタル空間における Y 方向のシフト (移動)"

#: operations/common-gpl3+/fractal-explorer.c:72
msgid "CX"
msgstr "CX"

#: operations/common-gpl3+/fractal-explorer.c:73
msgid "CX (No effect in Mandelbrot and Sierpinski)"
msgstr "CX (マンデルブロ集合とシエルピンスキ曲線では効果なし)"

#: operations/common-gpl3+/fractal-explorer.c:78
msgid "CY"
msgstr "CY"

#: operations/common-gpl3+/fractal-explorer.c:79
msgid "CY (No effect in Mandelbrot and Sierpinski)"
msgstr "CY (マンデルブロ集合とシエルピンスキ集合では効果なし)"

#: operations/common-gpl3+/fractal-explorer.c:84
msgid "Red stretching factor"
msgstr "赤のストレッチ係数"

#: operations/common-gpl3+/fractal-explorer.c:87
msgid "Green stretching factor"
msgstr "緑のストレッチ係数"

#: operations/common-gpl3+/fractal-explorer.c:90
msgid "Blue stretching factor"
msgstr "青のストレッチ係数"

#: operations/common-gpl3+/fractal-explorer.c:94
#: operations/common-gpl3+/ripple.c:29
msgid "Sine"
msgstr "sin"

#: operations/common-gpl3+/fractal-explorer.c:95
msgid "Cosine"
msgstr "cos"

#: operations/common-gpl3+/fractal-explorer.c:99
msgid "Red application mode"
msgstr "赤のアプリケーションモード"

#: operations/common-gpl3+/fractal-explorer.c:103
msgid "Green application mode"
msgstr "緑のアプリケーションモード"

#: operations/common-gpl3+/fractal-explorer.c:107
msgid "Blue application mode"
msgstr "青のアプリケーションモード"

#: operations/common-gpl3+/fractal-explorer.c:111
msgid "Red inversion"
msgstr "赤の反転"

#: operations/common-gpl3+/fractal-explorer.c:112
msgid "Green inversion"
msgstr "緑の反転"

#: operations/common-gpl3+/fractal-explorer.c:113
msgid "Blue inversion"
msgstr "青の反転"

#: operations/common-gpl3+/fractal-explorer.c:115
msgid "Number of colors"
msgstr "色数"

#  二重対数に基づく滑らか化処理
#: operations/common-gpl3+/fractal-explorer.c:118
msgid "Loglog smoothing"
msgstr "ログログ平滑化"

#: operations/common-gpl3+/fractal-explorer.c:374
#, c-format
msgid "Unsupported fractal type: %d"
msgstr "未対応のフラクタル形式: %d"

#  GEGL 操作の一覧に出てくるフィルター名
#: operations/common-gpl3+/fractal-explorer.c:431
msgid "Fractal Explorer"
msgstr "フラクタルエクスプローラー"

#: operations/common-gpl3+/fractal-explorer.c:436
msgid ""
"Rendering of multiple different fractal systems, with configurable coloring "
"options."
msgstr "色付けのオプションを設定可能な複数の異なるフラクタル系を描画します。"

#: operations/common-gpl3+/fractal-trace.c:35
msgid "X1 value, position"
msgstr "X1 の値と位置"

#: operations/common-gpl3+/fractal-trace.c:40
msgid "X2 value, position"
msgstr "X2 の値と位置"

#: operations/common-gpl3+/fractal-trace.c:45
msgid "Y1 value, position"
msgstr "Y1 の値と位置"

#: operations/common-gpl3+/fractal-trace.c:50
msgid "Y2 value, position"
msgstr "Y2 の値と位置"

#: operations/common-gpl3+/fractal-trace.c:54
msgid "JX"
msgstr "JX"

#: operations/common-gpl3+/fractal-trace.c:55
msgid "Julia seed X value, position"
msgstr "ジュリア集合のシード値 X 座標、位置"

#: operations/common-gpl3+/fractal-trace.c:60
msgid "JY"
msgstr "JY"

#: operations/common-gpl3+/fractal-trace.c:61
msgid "Julia seed Y value, position"
msgstr "ジュリア集合のシード値 Y 座標、位置"

#: operations/common-gpl3+/fractal-trace.c:70
msgid "Bailout length"
msgstr "打ち切り長さ"

#: operations/common-gpl3+/fractal-trace.c:76
msgid "How to deal with pixels outside of the input buffer"
msgstr "入力バッファーの外側のピクセルをどう扱うかです"

#: operations/common-gpl3+/fractal-trace.c:182
msgid "Unsupported fractal type"
msgstr "未対応のフラクタル形式です"

#: operations/common-gpl3+/fractal-trace.c:279
msgid "Fractal Trace"
msgstr "フラクタルのトレース"

#  ツールチップのメッセージ
#: operations/common-gpl3+/fractal-trace.c:284
msgid "Transform the image with the fractals"
msgstr "フラクタルを使って画像を変形します"

#: operations/common-gpl3+/gaussian-blur-selective.c:34
msgid "Max. delta"
msgstr "最大デルタ (変化量の最大値)"

#: operations/common-gpl3+/gaussian-blur-selective.c:35
msgid "Maximum delta"
msgstr "最大デルタ"

#: operations/common-gpl3+/gaussian-blur-selective.c:376
msgid "Selective Gaussian Blur"
msgstr "選択的ガウスぼかし"

#  ツールチップのメッセージ
#: operations/common-gpl3+/gaussian-blur-selective.c:380
msgid "Blur neighboring pixels, but only in low-contrast areas"
msgstr "隣接するピクセルをぼかしますが、低コントラスト領域のみに限定します"

#: operations/common-gpl3+/illusion.c:28
msgid "Type 1"
msgstr "種類 1"

#: operations/common-gpl3+/illusion.c:29
msgid "Type 2"
msgstr "種類 2"

#: operations/common-gpl3+/illusion.c:32
msgid "Division"
msgstr "除算"

#: operations/common-gpl3+/illusion.c:33
msgid "The number of divisions"
msgstr "分割数"

#: operations/common-gpl3+/illusion.c:37
msgid "Illusion type"
msgstr "幻影効果の種類"

#: operations/common-gpl3+/illusion.c:40
msgid "Type of illusion"
msgstr "幻影の種類"

#: operations/common-gpl3+/illusion.c:278
msgid "Illusion"
msgstr "幻"

#  ツールチップのメッセージ
#: operations/common-gpl3+/illusion.c:283
msgid "Superimpose many altered copies of the image."
msgstr "変更を加えた画像のコピーを多数重ねて合成します。"

#: operations/common-gpl3+/lens-distortion.c:33
msgid "Main"
msgstr "メイン"

#: operations/common-gpl3+/lens-distortion.c:34
msgid "Amount of second-order distortion"
msgstr "2 次ひずみの量"

#: operations/common-gpl3+/lens-distortion.c:37
msgid "Edge"
msgstr "エッジ"

#: operations/common-gpl3+/lens-distortion.c:38
msgid "Amount of fourth-order distortion"
msgstr "4 次ひずみの量"

#: operations/common-gpl3+/lens-distortion.c:42
msgid "Rescale overall image size"
msgstr "画像全体のサイズを再スケーリングする"

#: operations/common-gpl3+/lens-distortion.c:46
msgid "Effect center offset in X"
msgstr "効果の中心位置の X 軸方向オフセット"

#: operations/common-gpl3+/lens-distortion.c:50
msgid "Effect center offset in Y"
msgstr "効果の中心位置の Y 軸方向オフセット"

#: operations/common-gpl3+/lens-distortion.c:53
msgid "Brighten"
msgstr "比較 (明)"

#: operations/common-gpl3+/lens-distortion.c:54
msgid "Adjust brightness in corners"
msgstr "画像の隅の明るさを調整"

#: operations/common-gpl3+/lens-distortion.c:497
msgid "Lens Distortion"
msgstr "レンズのひずみ"

#  ツールチップのメッセージ
#: operations/common-gpl3+/lens-distortion.c:503
msgid "Corrects barrel or pincushion lens distortion."
msgstr "樽型 (barrel) または糸巻き型 (pincushion) のレンズひずみを補正します。"

#: operations/common-gpl3+/lens-flare.c:27
msgid "X position"
msgstr "X 座標位置"

#: operations/common-gpl3+/lens-flare.c:28
msgid "X coordinates of the flare center"
msgstr "フレア中心の X 座標"

#: operations/common-gpl3+/lens-flare.c:33
msgid "Y position"
msgstr "Y 座標位置"

#: operations/common-gpl3+/lens-flare.c:34
msgid "Y coordinates of the flare center"
msgstr "フレア中心の Y 座標"

#: operations/common-gpl3+/lens-flare.c:510
msgid "Lens Flare"
msgstr "レンズフレア"

#  ツールチップのメッセージ
#: operations/common-gpl3+/lens-flare.c:514
msgid "Adds a lens flare effect."
msgstr "レンズフレア効果を追加します。"

#: operations/common-gpl3+/linear-sinusoid.c:25
msgid "X Period"
msgstr "X 方向の周期"

#: operations/common-gpl3+/linear-sinusoid.c:26
msgid "Period for X axis"
msgstr "X 軸の周期"

#: operations/common-gpl3+/linear-sinusoid.c:32
msgid "Y Period"
msgstr "Y 方向の周期"

#: operations/common-gpl3+/linear-sinusoid.c:33
msgid "Period for Y axis"
msgstr "Y 軸の周期"

#: operations/common-gpl3+/linear-sinusoid.c:39
msgid "X Amplitude"
msgstr "X 方向の振幅"

#: operations/common-gpl3+/linear-sinusoid.c:40
msgid "Amplitude for X axis (logarithmic scale)"
msgstr "X 軸の振幅 (対数スケール)"

#: operations/common-gpl3+/linear-sinusoid.c:45
msgid "Y Amplitude"
msgstr "Y 方向の振幅"

#: operations/common-gpl3+/linear-sinusoid.c:46
msgid "Amplitude for Y axis (logarithmic scale)"
msgstr "Y 軸の振幅 (対数スケール)"

#: operations/common-gpl3+/linear-sinusoid.c:51
msgid "X Phase"
msgstr "X 方向の位相"

#: operations/common-gpl3+/linear-sinusoid.c:52
msgid "Phase for X axis"
msgstr "X 軸方向の位相"

#: operations/common-gpl3+/linear-sinusoid.c:58
msgid "Y Phase"
msgstr "Y 方向の位相"

#: operations/common-gpl3+/linear-sinusoid.c:59
msgid "Phase for Y axis"
msgstr "Y 軸方向の位相"

#: operations/common-gpl3+/linear-sinusoid.c:66
msgid "Axis separation angle"
msgstr "軸の分離角度"

#: operations/common-gpl3+/linear-sinusoid.c:101
msgid "Supersampling"
msgstr "スーパーサンプリング"

#: operations/common-gpl3+/linear-sinusoid.c:102
msgid "Number of samples along each axis per pixel"
msgstr "ピクセルごとに各軸方向で取得するサンプル数"

#: operations/common-gpl3+/linear-sinusoid.c:298
msgid "Linear Sinusoid"
msgstr "線形正弦波"

#  ツールチップのメッセージ
#: operations/common-gpl3+/linear-sinusoid.c:303
msgid "Generate a linear sinusoid pattern"
msgstr "直線的な正弦波パターンを生成します"

#: operations/common-gpl3+/maze.c:38
msgid "Depth first"
msgstr "深さ優先"

#  最小全域木を求めるアルゴリズム
#: operations/common-gpl3+/maze.c:39
msgid "Prim's algorithm"
msgstr "プリムのアルゴリズム"

#: operations/common-gpl3+/maze.c:58
msgid "Algorithm type"
msgstr "アルゴリズムの種類"

#: operations/common-gpl3+/maze.c:61
msgid "Maze algorithm type"
msgstr "迷路アルゴリズムの種類"

#: operations/common-gpl3+/maze.c:67
msgid "Foreground Color"
msgstr "描画色"

#: operations/common-gpl3+/maze.c:68
msgid "The foreground color"
msgstr "前景色"

#: operations/common-gpl3+/maze.c:71
msgid "Background Color"
msgstr "背景色"

#: operations/common-gpl3+/maze.c:72
msgid "The background color"
msgstr "背景色"

#: operations/common-gpl3+/maze.c:822
msgid "Maze"
msgstr "迷路"

#: operations/common-gpl3+/maze.c:827
msgid "Draw a labyrinth"
msgstr "迷路を描画します"

#: operations/common-gpl3+/mosaic.c:35
msgid "Squares"
msgstr "四角形"

#: operations/common-gpl3+/mosaic.c:36
msgid "Hexagons"
msgstr "六角形"

#: operations/common-gpl3+/mosaic.c:37
msgid "Octagons"
msgstr "八角形"

#: operations/common-gpl3+/mosaic.c:38
msgid "Triangles"
msgstr "三角形"

#: operations/common-gpl3+/mosaic.c:41
msgid "Tile geometry"
msgstr "タイルの形状"

#: operations/common-gpl3+/mosaic.c:43
msgid "What shape to use for tiles"
msgstr "タイルに使用すべき形状"

#: operations/common-gpl3+/mosaic.c:51
msgid "Tile height"
msgstr "タイルの高さ"

#: operations/common-gpl3+/mosaic.c:52
msgid "Apparent height of each tile (in pixels)"
msgstr "各タイルの見かけ上の高さ (ピクセル)"

#: operations/common-gpl3+/mosaic.c:56
msgid "Tile neatness"
msgstr "タイルの整列度"

#: operations/common-gpl3+/mosaic.c:57
msgid "Deviation from perfectly formed tiles"
msgstr "完全なタイル形状からのずれ"

#: operations/common-gpl3+/mosaic.c:60
msgid "Tile color variation"
msgstr "タイルの色のばらつき"

#: operations/common-gpl3+/mosaic.c:61
msgid "Magnitude of random color variations"
msgstr "不規則な色の変化の大きさ"

#: operations/common-gpl3+/mosaic.c:64
msgid "Color averaging"
msgstr "色の平均化"

#: operations/common-gpl3+/mosaic.c:65
msgid "Tile color based on average of subsumed pixels"
msgstr "含まれるピクセルの平均に基づくタイルの色"

#: operations/common-gpl3+/mosaic.c:67
msgid "Rough tile surface"
msgstr "タイルの粗い表面"

#: operations/common-gpl3+/mosaic.c:68
msgid "Surface characteristics"
msgstr "表面特性"

#: operations/common-gpl3+/mosaic.c:70
msgid "Allow splitting tiles"
msgstr "タイルの分割を許可"

#: operations/common-gpl3+/mosaic.c:71
msgid "Allows splitting tiles at hard edges"
msgstr "硬い境界 (明確なエッジ) でのタイル分割を許可します"

#: operations/common-gpl3+/mosaic.c:73
msgid "Tile spacing"
msgstr "タイルのすき間"

#: operations/common-gpl3+/mosaic.c:74
msgid "Inter-tile spacing (in pixels)"
msgstr "タイル間の間隔 (ピクセル単位)"

#: operations/common-gpl3+/mosaic.c:79
msgid "Joints color"
msgstr "接合部の色"

#: operations/common-gpl3+/mosaic.c:81
msgid "Light color"
msgstr "光の色"

#: operations/common-gpl3+/mosaic.c:83
msgid "Light direction"
msgstr "光の方向"

#: operations/common-gpl3+/mosaic.c:84
msgid "Direction of light-source (in degrees)"
msgstr "光源の方向 (度)"

#: operations/common-gpl3+/mosaic.c:90
msgid "Enables smoother tile output"
msgstr "タイル出力をよりなめらかにする"

#: operations/common-gpl3+/mosaic.c:2474
msgid "Mosaic"
msgstr "モザイク"

#  ツールチップのメッセージ
#: operations/common-gpl3+/mosaic.c:2478
msgid ""
"Mosaic is a filter which transforms an image into what appears to be a "
"mosaic, composed of small primitives, each of constant color and of an "
"approximate size."
msgstr ""
"モザイクは、画像をモザイク状に変換するフィルターです。小さな図形 (プリミティ"
"ブ) で構成され、それぞれが一定の色とおおよその大きさを持っています。"

#: operations/common-gpl3+/motion-blur-circular.c:52
msgid "Rotation blur angle. A large angle may take some time to render"
msgstr ""
"回転ブラーの角度です。大きな角度ではレンダリングに時間がかかることがあります"

#: operations/common-gpl3+/motion-blur-circular.c:448
msgid "Circular Motion Blur"
msgstr "円形モーションぼかし"

#  ツールチップのメッセージ
#: operations/common-gpl3+/motion-blur-circular.c:453
msgid "Circular motion blur"
msgstr "円形モーションぼかしです"

#: operations/common-gpl3+/motion-blur-zoom.c:51
msgid "Blurring factor"
msgstr "ぼかし係数"

#: operations/common-gpl3+/motion-blur-zoom.c:271
msgid "Zooming Motion Blur"
msgstr "放射形モーションぼかし"

#  ツールチップのメッセージ
#: operations/common-gpl3+/motion-blur-zoom.c:276
msgid "Zoom motion blur"
msgstr "放射形モーションぼかしです"

#  ノイズのスラー効果
#: operations/common-gpl3+/noise-slur.c:157
msgid "Noise Slur"
msgstr "ノイズのにじみ"

#  ツールチップのメッセージ
#: operations/common-gpl3+/noise-slur.c:161
msgid "Randomly slide some pixels downward (similar to melting)"
msgstr ""
"一部のピクセルを不規則に下方向へずらします (溶けるような効果になります)"

#: operations/common-gpl3+/noise-solid.c:36
msgid "X Size"
msgstr "X 方向のサイズ (幅)"

#: operations/common-gpl3+/noise-solid.c:37
msgid "Horizontal texture size"
msgstr "テクスチャーの水平方向サイズ"

#: operations/common-gpl3+/noise-solid.c:43
msgid "Y Size"
msgstr "Y 方向のサイズ (幅)"

#: operations/common-gpl3+/noise-solid.c:44
msgid "Vertical texture size"
msgstr "垂直テクスチャサイズ"

#: operations/common-gpl3+/noise-solid.c:51
msgid "Detail level"
msgstr "ディテールレベル"

#: operations/common-gpl3+/noise-solid.c:56
msgid "Create a tileable output"
msgstr "タイル可能な出力を作成する"

#: operations/common-gpl3+/noise-solid.c:58
msgid "Turbulent"
msgstr "乱流状"

#: operations/common-gpl3+/noise-solid.c:59
msgid "Make a turbulent noise"
msgstr "乱流状のノイズを生成"

#: operations/common-gpl3+/noise-solid.c:345
msgid "Solid Noise"
msgstr "ソリッドノイズ"

#  ツールチップのメッセージ
#: operations/common-gpl3+/noise-solid.c:350
msgid "Create a random cloud-like texture"
msgstr "不規則な雲のようなテクスチャーを作成します"

#: operations/common-gpl3+/oilify.c:28 operations/common-gpl3+/photocopy.c:26
msgid "Mask Radius"
msgstr "マスクの半径"

#: operations/common-gpl3+/oilify.c:29
msgid ""
"Radius of circle around pixel, can also be scaled per pixel by a buffer on "
"the aux pad."
msgstr ""
"ピクセル周囲の円の半径。aux パッドのバッファーでピクセルごとにスケーリングも"
"可能です。"

#: operations/common-gpl3+/oilify.c:36
msgid ""
"Exponent for processing; controls smoothness - can be scaled per pixel with "
"a buffer on the aux2 pad."
msgstr ""
"処理用の指数値 (なめらかさを制御します)。aux2 パッドにバッファーを接続するこ"
"とでピクセルごとにスケーリング可能です。"

#  明るさのレベル数
#: operations/common-gpl3+/oilify.c:40
msgid "Number of intensities"
msgstr "輝度の段階数"

#: operations/common-gpl3+/oilify.c:41
msgid "Histogram size"
msgstr "ヒストグラムの大きさ"

#: operations/common-gpl3+/oilify.c:44
msgid "Intensity Mode"
msgstr "輝度モード"

#: operations/common-gpl3+/oilify.c:45
msgid "Use pixel luminance values"
msgstr "ピクセルの輝度値を使用する"

#: operations/common-gpl3+/oilify.c:612
msgid "Mask radius buffer"
msgstr "マスク半径のバッファー"

#: operations/common-gpl3+/oilify.c:613
msgid ""
"Per pixel buffer for modulating the mask radius, expecting a scaling factor "
"in range 0.0-1.0"
msgstr ""
"マスク半径を調整するためのピクセル単位のバッファー (0.0 から 1.0 のスケーリン"
"グ係数を想定)"

#: operations/common-gpl3+/oilify.c:616
msgid "Exponent buffer"
msgstr "指数バッファー"

#: operations/common-gpl3+/oilify.c:617
msgid ""
"Per pixel buffer for modulating the exponent parameter, expecting a scaling "
"factor in range 0.0-1.0"
msgstr ""
"指数パラメーターを調整するためのピクセル単位のバッファー (0.0 から 1.0 のス"
"ケーリング係数を想定)"

#  画像を油絵のように加工するフィルター
#: operations/common-gpl3+/oilify.c:628
msgid "Oilify"
msgstr "油絵風"

#  ツールチップのメッセージ
#: operations/common-gpl3+/oilify.c:631
msgid "Emulate an oil painting"
msgstr "油絵風の見た目を再現します"

#: operations/common-gpl3+/photocopy.c:32
msgid "Percent Black"
msgstr "黒の割合"

#: operations/common-gpl3+/photocopy.c:35
msgid "Percent White"
msgstr "白の割合"

#  ツールチップのメッセージ
#: operations/common-gpl3+/photocopy.c:329
msgid "Photocopy"
msgstr "フォトコピー"

#: operations/common-gpl3+/photocopy.c:331
msgid "Simulate color distortion produced by a copy machine"
msgstr "コピー機によって発生する色のひずみを再現します"

#: operations/common-gpl3+/plasma.c:37
msgid "High values give more variation in details"
msgstr "値が大きいほどディテールに変化が出やすくなります"

#: operations/common-gpl3+/plasma.c:41
msgid "X start of the generated buffer"
msgstr "生成されたバッファーの X 方向の開始位置"

#: operations/common-gpl3+/plasma.c:48
msgid "Y start of the generated buffer"
msgstr "生成されたバッファーの Y 方向の開始位置"

#: operations/common-gpl3+/plasma.c:445
msgid "Plasma"
msgstr "プラズマ"

#  ツールチップのメッセージ
#: operations/common-gpl3+/plasma.c:450
msgid "Creates an image filled with a plasma effect."
msgstr "プラズマ効果で満たされた画像を作成します。"

#: operations/common-gpl3+/polar-coordinates.c:34
msgid "Circle depth in percent"
msgstr "円の深さ (％)"

#: operations/common-gpl3+/polar-coordinates.c:38
msgid "Offset angle"
msgstr "オフセット角 (ずらし角度)"

#: operations/common-gpl3+/polar-coordinates.c:43
msgid "Map backwards"
msgstr "逆方向にマッピング"

#: operations/common-gpl3+/polar-coordinates.c:44
msgid "Start from the right instead of the left"
msgstr "左の代わりに右から開始"

#: operations/common-gpl3+/polar-coordinates.c:46
msgid "Map from top"
msgstr "上端からマッピング"

#: operations/common-gpl3+/polar-coordinates.c:47
msgid "Put the top row in the middle and the bottom row on the outside"
msgstr "上の行を中央に、下の行を外側に配置する"

#: operations/common-gpl3+/polar-coordinates.c:49
msgid "To polar"
msgstr "極点へ"

#: operations/common-gpl3+/polar-coordinates.c:50
msgid "Map the image to a circle"
msgstr "画像を円形にマッピング"

#: operations/common-gpl3+/polar-coordinates.c:53
#: operations/common-gpl3+/polar-coordinates.c:60
msgid "Origin point for the polar coordinates"
msgstr "極座標の原点"

#: operations/common-gpl3+/polar-coordinates.c:66
msgid "Choose middle"
msgstr "中間を選択"

#: operations/common-gpl3+/polar-coordinates.c:67
msgid "Let origin point to be the middle one"
msgstr "原点を中央の点に設定する"

#: operations/common-gpl3+/polar-coordinates.c:446
msgid "Polar Coordinates"
msgstr "極座標"

#  ツールチップのメッセージ
#: operations/common-gpl3+/polar-coordinates.c:451
msgid "Convert image to or from polar coordinates"
msgstr "画像を極座標に変換、または極座標から通常の座標系に戻します"

#: operations/common-gpl3+/red-eye-removal.c:32
msgid "Red eye threshold"
msgstr "赤目のしきい値"

#: operations/common-gpl3+/red-eye-removal.c:170
msgid "Red Eye Removal"
msgstr "赤目除去"

#  ツールチップのメッセージ
#: operations/common-gpl3+/red-eye-removal.c:174
msgid "Remove the red eye effect caused by camera flashes"
msgstr "カメラのフラッシュによって生じる赤目現象を除去します"

#: operations/common-gpl3+/ripple.c:30
msgid "Triangle"
msgstr "三角波"

#: operations/common-gpl3+/ripple.c:31
msgid "Sawtooth"
msgstr "ノコギリ波"

#: operations/common-gpl3+/ripple.c:42 operations/common-gpl3+/waves.c:43
msgid "Phase shift"
msgstr "位相シフト"

#: operations/common-gpl3+/ripple.c:53
msgid "Wave type"
msgstr "波形の種類"

#   タイル化の維持
#: operations/common-gpl3+/ripple.c:62
msgid "Retain tilebility"
msgstr "タイル状の繰り返し可能性を保持する"

#: operations/common-gpl3+/ripple.c:258
msgid "Ripple"
msgstr "波紋"

#  ツールチップのメッセージ
#: operations/common-gpl3+/ripple.c:263
msgid "Displace pixels in a ripple pattern"
msgstr "ピクセルを波紋状に変位させます"

#: operations/common-gpl3+/shadows-highlights.c:28
#: operations/common-gpl3+/shadows-highlights-correction.c:29
msgid "Shadows"
msgstr "シャドウ"

#: operations/common-gpl3+/shadows-highlights.c:29
#: operations/common-gpl3+/shadows-highlights-correction.c:30
msgid "Adjust exposure of shadows"
msgstr "シャドウ (暗部) の露出を調整"

#: operations/common-gpl3+/shadows-highlights.c:32
#: operations/common-gpl3+/shadows-highlights-correction.c:33
msgid "Highlights"
msgstr "ハイライト"

#: operations/common-gpl3+/shadows-highlights.c:33
#: operations/common-gpl3+/shadows-highlights-correction.c:34
msgid "Adjust exposure of highlights"
msgstr "ハイライトの露出を調整"

#: operations/common-gpl3+/shadows-highlights.c:36
#: operations/common-gpl3+/shadows-highlights-correction.c:37
msgid "White point adjustment"
msgstr "白点調整"

#: operations/common-gpl3+/shadows-highlights.c:37
#: operations/common-gpl3+/shadows-highlights-correction.c:38
msgid "Shift white point"
msgstr "白点をずらす"

#: operations/common-gpl3+/shadows-highlights.c:41
msgid "Spatial extent"
msgstr "空間的範囲"

#: operations/common-gpl3+/shadows-highlights.c:45
#: operations/common-gpl3+/shadows-highlights-correction.c:41
msgid "Compress"
msgstr "圧縮する"

#: operations/common-gpl3+/shadows-highlights.c:46
#: operations/common-gpl3+/shadows-highlights-correction.c:42
msgid "Compress the effect on shadows/highlights and preserve midtones"
msgstr "シャドウやハイライトへの効果を抑え、中間調を保持する"

#: operations/common-gpl3+/shadows-highlights.c:49
#: operations/common-gpl3+/shadows-highlights-correction.c:45
msgid "Shadows color adjustment"
msgstr "シャドウの色を調整"

#: operations/common-gpl3+/shadows-highlights.c:50
#: operations/common-gpl3+/shadows-highlights-correction.c:46
msgid "Adjust saturation of shadows"
msgstr "シャドウ (暗部) の彩度を調整"

#: operations/common-gpl3+/shadows-highlights.c:53
#: operations/common-gpl3+/shadows-highlights-correction.c:49
msgid "Highlights color adjustment"
msgstr "ハイライトの色調整"

#: operations/common-gpl3+/shadows-highlights.c:54
#: operations/common-gpl3+/shadows-highlights-correction.c:50
msgid "Adjust saturation of highlights"
msgstr "ハイライトの彩度を調整"

#: operations/common-gpl3+/shadows-highlights.c:242
msgid "Shadows-Highlights"
msgstr "影-ハイライト"

#  ツールチップのメッセージ
#: operations/common-gpl3+/shadows-highlights.c:245
msgid "Perform shadows and highlights correction"
msgstr "影とハイライトの補正を行います"

#: operations/common-gpl3+/shadows-highlights-correction.c:364
msgid "Lighten shadows and darken highlights"
msgstr "シャドウを明るくし、ハイライトを暗くする"

#: operations/common-gpl3+/shift.c:26 operations/common-gpl3+/shift.c:144
msgid "Shift"
msgstr "ずれシフト"

#: operations/common-gpl3+/shift.c:27
msgid "Maximum amount to shift"
msgstr "シフトできる最大量"

#: operations/common-gpl3+/shift.c:31
msgid "Shift direction"
msgstr "ずれの方向"

#  ツールチップのメッセージ
#: operations/common-gpl3+/shift.c:148
msgid "Shift each row or column of pixels by a random amount"
msgstr "各行または各列のピクセルを、不規則な量だけずらします"

#: operations/common-gpl3+/sinus.c:32
msgid "Scale value for x axis"
msgstr "x 軸方向のスケール値"

#: operations/common-gpl3+/sinus.c:39
msgid "Scale value for y axis"
msgstr "y 軸方向のスケール値"

#: operations/common-gpl3+/sinus.c:45
msgid "Complexity"
msgstr "複雑性"

#: operations/common-gpl3+/sinus.c:46
msgid "Complexity factor"
msgstr "複雑性要因"

#: operations/common-gpl3+/sinus.c:51
msgid "Force tiling"
msgstr "タイル処理を強制する"

#: operations/common-gpl3+/sinus.c:52
msgid "If set, the pattern generated will tile"
msgstr "設定すると、生成されるパターンはタイル状になります"

#: operations/common-gpl3+/sinus.c:54
msgid "Distorted"
msgstr "歪みあり"

#: operations/common-gpl3+/sinus.c:55
msgid "If set, the pattern will be a little more distorted"
msgstr "設定するとパターンが少しゆがみます"

#: operations/common-gpl3+/sinus.c:63
msgid "Bilinear"
msgstr "バイリニア"

#: operations/common-gpl3+/sinus.c:72
msgid "Power used to stretch the blend"
msgstr "合成を引き伸ばす強さ"

#: operations/common-gpl3+/sinus.c:316
msgid "Sinus"
msgstr "sin 曲線"

#  ツールチップのメッセージ
#: operations/common-gpl3+/sinus.c:321
msgid "Generate complex sinusoidal textures"
msgstr "複雑な正弦波テクスチャーを生成します"

#: operations/common-gpl3+/softglow.c:234
msgid "Softglow"
msgstr "ソフトグロー"

#  ツールチップのメッセージ
#: operations/common-gpl3+/softglow.c:238
msgid "Simulate glow by making highlights intense and fuzzy"
msgstr "ハイライト部分を強調しつつぼかすことで、グロー効果を再現します"

#: operations/common-gpl3+/spiral.c:27
msgid "Logarithmic"
msgstr "対数"

#: operations/common-gpl3+/spiral.c:33
msgid "Spiral type"
msgstr "螺旋の種類"

#: operations/common-gpl3+/spiral.c:36
msgid "Spiral origin X coordinate"
msgstr "螺旋の始点 X 座標"

#: operations/common-gpl3+/spiral.c:42
msgid "Spiral origin Y coordinate"
msgstr "螺旋の始点 Y 座標"

#: operations/common-gpl3+/spiral.c:48
msgid "Spiral radius"
msgstr "螺旋の半径"

#  ベースではなく、あ何か数学用語がありそう
#: operations/common-gpl3+/spiral.c:53
#: operations/workshop/connected-components.c:31
msgid "Base"
msgstr "ベース"

#  ベースではなく、あ何か数学用語がありそう
#: operations/common-gpl3+/spiral.c:54
msgid "Logarithmic spiral base"
msgstr "対数螺旋の基底 (ベース)"

#: operations/common-gpl3+/spiral.c:60
msgid "Balance"
msgstr "平衡"

#: operations/common-gpl3+/spiral.c:61
msgid "Area balance between the two colors"
msgstr "2 つの色の面積バランス"

#: operations/common-gpl3+/spiral.c:65
msgid "Spiral rotation"
msgstr "螺旋回転"

#: operations/common-gpl3+/spiral.c:72
msgid "Counter-clockwise"
msgstr "反時計回り"

#: operations/common-gpl3+/spiral.c:78
msgid "Spiral swirl direction"
msgstr "螺旋の渦巻きの方向"

#: operations/common-gpl3+/spiral.c:443
msgid "Spiral"
msgstr "螺旋"

#  ツールチップのメッセージ
#: operations/common-gpl3+/spiral.c:448
msgid "Spiral renderer"
msgstr "螺旋 (渦巻き模様) を描画します"

#: operations/common-gpl3+/supernova.c:33
msgid "X coordinates of the center of supernova"
msgstr "超新星中心の X 座標"

#: operations/common-gpl3+/supernova.c:39
msgid "Y coordinates of the center of supernova"
msgstr "超新星中心の Y 座標"

#: operations/common-gpl3+/supernova.c:45
msgid "Radius of supernova"
msgstr "超新星の半径"

#: operations/common-gpl3+/supernova.c:50
#: operations/common-gpl3+/supernova.c:51
msgid "Number of spokes"
msgstr "スポーク (放射状の線) の数"

#: operations/common-gpl3+/supernova.c:55
#: operations/common-gpl3+/supernova.c:56
msgid "Random hue"
msgstr "不規則な色相"

#: operations/common-gpl3+/supernova.c:61
msgid "The color of supernova."
msgstr "超新星の色です。"

#: operations/common-gpl3+/supernova.c:64
msgid "The random seed for spokes and random hue"
msgstr "スポークと不規則な色相に使用する乱数の種"

#: operations/common-gpl3+/supernova.c:342
msgid "Supernova"
msgstr "超新星"

#  ツールチップのメッセージ
#: operations/common-gpl3+/supernova.c:346
msgid ""
"This plug-in produces an effect like a supernova burst. The amount of the "
"light effect is approximately in proportion to 1/r, where r is the distance "
"from the center of the star."
msgstr ""
"このプラグインは超新星の爆発のような効果を生成します。光の強さは星の中心から"
"の距離 r に対してほぼ 1/r の割合で変化します。"

#: operations/common-gpl3+/texturize-canvas.c:29
msgid "Top-right"
msgstr "右上"

#: operations/common-gpl3+/texturize-canvas.c:31
msgid "Top-left"
msgstr "左上"

#: operations/common-gpl3+/texturize-canvas.c:33
msgid "Bottom-left"
msgstr "左下"

#: operations/common-gpl3+/texturize-canvas.c:35
msgid "Bottom-right"
msgstr "右下"

#: operations/common-gpl3+/texturize-canvas.c:41
msgid ""
"Position of the light source which lightens the canvas: Top-right, Top-left, "
"Bottom-left or Bottom-right"
msgstr "キャンバスを照らす光源の位置: 右上、左上、左下、または右下"

#: operations/common-gpl3+/texturize-canvas.c:45
msgid ""
"Apparent depth of the rendered canvas effect; from 1 (very flat) to 50 (very "
"deep)"
msgstr ""
"描画されたキャンバス効果の見かけ上の深さ (1 = 非常に平ら、50 = 非常に深い)"

#: operations/common-gpl3+/texturize-canvas.c:4380
msgid "Texturize Canvas"
msgstr "キャンバスにテクスチャーを適用"

#  ツールチップのメッセージ
#: operations/common-gpl3+/texturize-canvas.c:4385
msgid "Textures the image as if it were an artist's canvas."
msgstr ""
"画像にテクスチャーを加え、画家がキャンバスに描いた絵のような質感にします。"

#: operations/common-gpl3+/tile-glass.c:28
#: operations/common-gpl3+/tile-paper.c:40
msgid "Tile Width"
msgstr "タイルの幅"

#: operations/common-gpl3+/tile-glass.c:34
#: operations/common-gpl3+/tile-paper.c:47
msgid "Tile Height"
msgstr "タイルの高さ"

#: operations/common-gpl3+/tile-glass.c:228
msgid "Tile Glass"
msgstr "ガラス風タイル"

#  ツールチップのメッセージ
#: operations/common-gpl3+/tile-glass.c:233
msgid "Simulate distortion caused by rectangular glass tiles"
msgstr "長方形のガラスタイルによって生じるひずみを再現します"

#: operations/common-gpl3+/tile-paper.c:28
msgid "Transparent"
msgstr "透明度"

#: operations/common-gpl3+/tile-paper.c:29
msgid "Inverted image"
msgstr "反転された画像"

#: operations/common-gpl3+/tile-paper.c:30
msgid "Image"
msgstr "画像"

#: operations/common-gpl3+/tile-paper.c:35
msgid "Background"
msgstr "背景"

#: operations/common-gpl3+/tile-paper.c:36
msgid "Ignore"
msgstr "無視する"

#: operations/common-gpl3+/tile-paper.c:37
msgid "Force"
msgstr "強制する"

#: operations/common-gpl3+/tile-paper.c:41
msgid "Width of the tile"
msgstr "タイルの幅"

#: operations/common-gpl3+/tile-paper.c:48
msgid "Height of the tile"
msgstr "タイルの高さ"

#  移動割合
#: operations/common-gpl3+/tile-paper.c:54
#: operations/common-gpl3+/tile-paper.c:55
msgid "Move rate"
msgstr "移動速度"

#: operations/common-gpl3+/tile-paper.c:60
msgid "Wrap around"
msgstr "端を巻き戻して繋げる"

#: operations/common-gpl3+/tile-paper.c:61
msgid "Wrap the fractional tiles"
msgstr "部分タイルをラップする"

#: operations/common-gpl3+/tile-paper.c:63
msgid "Fractional type"
msgstr "分数形式の種類"

#: operations/common-gpl3+/tile-paper.c:66
msgid "Fractional Type"
msgstr "分数形式の種類"

#: operations/common-gpl3+/tile-paper.c:68
msgid "Centering"
msgstr "中央揃え"

#: operations/common-gpl3+/tile-paper.c:69
msgid "Centering of the tiles"
msgstr "タイルの中央揃え"

#: operations/common-gpl3+/tile-paper.c:71
#: operations/common-gpl3+/tile-paper.c:74
msgid "Background type"
msgstr "背景の種類"

#  紙風タイル模様、ペーパータイルなどフィルター名
#: operations/common-gpl3+/tile-paper.c:462
msgid "Paper Tile"
msgstr "紙のタイル"

#  ツールチップのメッセージ
#: operations/common-gpl3+/tile-paper.c:467
msgid "Cut image into paper tiles, and slide them"
msgstr "画像を紙のタイル状に分割し、それらをスライドさせます"

#: operations/common-gpl3+/value-propagate.c:28
msgid "More white (larger value)"
msgstr "より白く (より明度を高く)"

#: operations/common-gpl3+/value-propagate.c:29
msgid "More black (smaller value)"
msgstr "より黒く (より明度を低く)"

#: operations/common-gpl3+/value-propagate.c:30
msgid "Middle value to peaks"
msgstr "ピークにする中間の明度"

#: operations/common-gpl3+/value-propagate.c:31
msgid "Color to peaks"
msgstr "色をピークに変換"

#: operations/common-gpl3+/value-propagate.c:32
msgid "Only color"
msgstr "色のみ"

#: operations/common-gpl3+/value-propagate.c:33
msgid "More opaque"
msgstr "より不透明に"

#: operations/common-gpl3+/value-propagate.c:34
msgid "More transparent"
msgstr "より透明に"

#: operations/common-gpl3+/value-propagate.c:40
msgid "Mode of value propagation"
msgstr "値の伝播モード (値をどのように広げるかの方式)"

#: operations/common-gpl3+/value-propagate.c:42
msgid "Lower threshold"
msgstr "下限しきい値"

#: operations/common-gpl3+/value-propagate.c:43
msgid "The minimum difference in value at which to propagate a pixel"
msgstr "ピクセルを伝播させるための最小の値の差"

#: operations/common-gpl3+/value-propagate.c:46
msgid "Upper threshold"
msgstr "上限しきい値"

#: operations/common-gpl3+/value-propagate.c:47
msgid "The maximum difference in value at which to propagate a pixel"
msgstr "ピクセルを伝播させるための最大の値の差"

#: operations/common-gpl3+/value-propagate.c:50
msgid "Propagating rate"
msgstr "伝播速度"

#: operations/common-gpl3+/value-propagate.c:51
msgid "The strength with which to propagate a pixel to its neighbors"
msgstr "ピクセルを隣接ピクセルへ伝播させる強さ"

#: operations/common-gpl3+/value-propagate.c:55
msgid "Color to use for the \"Only color\" and \"Color to peaks\" modes"
msgstr "\"色のみ\" モードおよび \"色をピークに変換\" モードで使用する色です"

#: operations/common-gpl3+/value-propagate.c:60
msgid "To top"
msgstr "上へ"

#: operations/common-gpl3+/value-propagate.c:61
msgid "Propagate to top"
msgstr "上へ伝播"

#: operations/common-gpl3+/value-propagate.c:63
msgid "To left"
msgstr "左へ"

#: operations/common-gpl3+/value-propagate.c:64
msgid "Propagate to left"
msgstr "左へ伝播"

#: operations/common-gpl3+/value-propagate.c:66
msgid "To right"
msgstr "右へ"

#: operations/common-gpl3+/value-propagate.c:67
msgid "Propagate to right"
msgstr "右へ伝播"

#: operations/common-gpl3+/value-propagate.c:69
msgid "To bottom"
msgstr "下へ"

#: operations/common-gpl3+/value-propagate.c:70
msgid "Propagate to bottom"
msgstr "下へ伝播"

#: operations/common-gpl3+/value-propagate.c:72
msgid "Propagating value channel"
msgstr "明度チャンネルの伝播"

#: operations/common-gpl3+/value-propagate.c:73
msgid "Whether to propagate a pixel's color"
msgstr "ピクセルの色を複製するかどうかです"

#: operations/common-gpl3+/value-propagate.c:75
msgid "Propagating alpha channel"
msgstr "アルファチャンネルの伝播"

#: operations/common-gpl3+/value-propagate.c:76
msgid "Whether to propagate a pixel's opacity"
msgstr "ピクセルの透過度を複製するかどうかです"

#: operations/common-gpl3+/value-propagate.c:645
msgid "Value Propagate"
msgstr "値の伝播"

#  ツールチップのメッセージ
#: operations/common-gpl3+/value-propagate.c:649
msgid ""
"Propagate certain values to neighboring pixels. Erode and dilate any color "
"or opacity."
msgstr ""
"特定の値を周囲のピクセルへ伝播させます。任意の色や不透明度を収縮 (Erode) また"
"は膨張 (dilate) させることができます。"

#: operations/common-gpl3+/video-degradation.c:34
msgid "Staggered"
msgstr "段階的"

#  大きく交差／大きな交互配置
#: operations/common-gpl3+/video-degradation.c:36
msgid "Large staggered"
msgstr "大きなずれ"

#: operations/common-gpl3+/video-degradation.c:38
msgid "Striped"
msgstr "ストライプ状"

#: operations/common-gpl3+/video-degradation.c:40
msgid "Wide striped"
msgstr "太いストライプ"

#   長めの交互配置
#: operations/common-gpl3+/video-degradation.c:42
msgid "Long staggered"
msgstr "長くずれた"

#: operations/common-gpl3+/video-degradation.c:44
msgid "3x3"
msgstr "3 × 3"

#: operations/common-gpl3+/video-degradation.c:46
msgid "Large 3x3"
msgstr "拡張 3×3"

#: operations/common-gpl3+/video-degradation.c:48
msgid "Hex"
msgstr "16進数"

#: operations/common-gpl3+/video-degradation.c:50
msgid "Dots"
msgstr "ドット"

#: operations/common-gpl3+/video-degradation.c:56
msgid "Type of RGB pattern to use"
msgstr "使用する RGB パターンの種類"

#: operations/common-gpl3+/video-degradation.c:58
msgid "Additive"
msgstr "付加的"

#: operations/common-gpl3+/video-degradation.c:59
msgid "Whether the function adds the result to the original image."
msgstr "関数が結果を元の画像に追加するかどうかです。"

#: operations/common-gpl3+/video-degradation.c:61
msgid "Rotated"
msgstr "回転済み"

#: operations/common-gpl3+/video-degradation.c:62
msgid "Whether to rotate the RGB pattern by ninety degrees."
msgstr "RGB パターンを 90 度回転させるかどうかです。"

#: operations/common-gpl3+/video-degradation.c:322
msgid "Video Degradation"
msgstr "ビデオの劣化 (画質低下)"

#  ツールチップのメッセージ
#: operations/common-gpl3+/video-degradation.c:326
msgid ""
"This function simulates the degradation of being on an old low-dotpitch RGB "
"video monitor."
msgstr ""
"この機能は古い低解像度の RGB ビデオモニターに表示されたような劣化を再現しま"
"す。"

#: operations/common-gpl3+/waves.c:36
msgid "Amplitude of the ripple"
msgstr "波紋の振幅"

#: operations/common-gpl3+/waves.c:40
msgid "Period (wavelength) of the ripple"
msgstr "波紋の周期 (波長)"

#: operations/common-gpl3+/waves.c:53
msgid "Clamp deformation"
msgstr "変形を制限"

#: operations/common-gpl3+/waves.c:54
msgid "Limit deformation in the image area."
msgstr "画像領域内での変形を制限します。"

#: operations/common-gpl3+/waves.c:195
msgid "Waves"
msgstr "波形"

#  ツールチップのメッセージ
#: operations/common-gpl3+/waves.c:200
msgid "Distort the image with waves"
msgstr "波のような形で画像をひずませます"

#: operations/common-gpl3+/whirl-pinch.c:37
msgid "Whirl angle (degrees)"
msgstr "渦角 (度)"

#: operations/common-gpl3+/whirl-pinch.c:43
msgid "Pinch amount"
msgstr "つまむ量"

#: operations/common-gpl3+/whirl-pinch.c:47
msgid ""
"Radius (1.0 is the largest circle that fits in the image, and 2.0 goes all "
"the way to the corners)"
msgstr "半径 (1.0 は画像の内側に収まる最大の円、2.0 は画像の隅まで届く)"

#: operations/common-gpl3+/whirl-pinch.c:293
msgid "Whirl Pinch"
msgstr "渦巻き絞り"

#  ツールチップのメッセージ
#: operations/common-gpl3+/whirl-pinch.c:298
msgid "Distort an image by whirling and pinching"
msgstr "画像を渦巻かせたり、つまむように変形させます"

#: operations/common-gpl3+/wind.c:28 operations/common-gpl3+/wind.c:586
msgid "Wind"
msgstr "風"

#: operations/common-gpl3+/wind.c:29
msgid "Blast"
msgstr "爆風"

#: operations/common-gpl3+/wind.c:33
msgid "Left"
msgstr "左"

#: operations/common-gpl3+/wind.c:34
msgid "Right"
msgstr "右"

#: operations/common-gpl3+/wind.c:35
msgid "Top"
msgstr "上"

#: operations/common-gpl3+/wind.c:36
msgid "Bottom"
msgstr "下"

#: operations/common-gpl3+/wind.c:41
msgid "Leading"
msgstr "行送り (文字行間の垂直方向スペース)"

#: operations/common-gpl3+/wind.c:42
msgid "Trailing"
msgstr "後続"

#: operations/common-gpl3+/wind.c:48
msgid "Style of effect"
msgstr "効果の種類"

#: operations/common-gpl3+/wind.c:53
msgid "Direction of the effect"
msgstr "効果の方向"

#: operations/common-gpl3+/wind.c:55
msgid "Edge Affected"
msgstr "エッジへの影響"

#: operations/common-gpl3+/wind.c:58
msgid "Edge behavior"
msgstr "縁の処理"

#: operations/common-gpl3+/wind.c:61
msgid "Higher values restrict the effect to fewer areas of the image"
msgstr "値が大きいほど効果が画像の一部に限定されます"

#: operations/common-gpl3+/wind.c:65
msgid "Higher values increase the magnitude of the effect"
msgstr "値が大きいほど効果の強さが増します"

#  ツールチップのメッセージ
#: operations/common-gpl3+/wind.c:590
msgid "Wind-like bleed effect"
msgstr "風が吹き抜けるようなにじみ効果を加えます"

#: operations/core/cache.c:25 operations/core/cache.c:85
msgid "Cache"
msgstr "キャッシュ"

#: operations/core/cache.c:26
msgid ""
"NULL or a GeglBuffer containing cached rendering results, this is a special "
"buffer where gegl_buffer_list_valid_rectangles returns the part of the cache "
"that is valid."
msgstr ""
"NULL または描画結果をキャッシュした GeglBuffer です。これは特別なバッファーで"
"あり、gegl_buffer_list_valid_rectangles を使うとキャッシュのうち有効な領域が"
"返されます。"

#: operations/core/cache.c:87
msgid ""
"An explicit caching node, caches results and should provide faster "
"recomputation if what is cached by it is expensive but isn't changing."
msgstr ""
"明示的なキャッシュノードです。結果をキャッシュして、再計算が重いが変化しない"
"処理の高速化を図ります。"

#: operations/core/cast-format.c:25
msgid "Input format"
msgstr "入力フォーマット"

#: operations/core/cast-format.c:26
msgid "The babl format of the input"
msgstr "入力に使用する Babl 形式です"

#: operations/core/cast-format.c:27 operations/core/convert-format.c:27
msgid "Output format"
msgstr "出力のフォーマット"

#: operations/core/cast-format.c:110
msgid "Cast Format"
msgstr "形式を変換"

#: operations/core/cast-format.c:112
msgid ""
"Cast the data between input_format and output_format, both formats must have "
"the same bpp"
msgstr ""
"入力形式と出力形式の間でデータを変換します。両方の形式は同じ bpp(ビット深度) "
"でなければなりません"

#: operations/core/cast-space.c:25
msgid "Name"
msgstr "名前"

#: operations/core/cast-space.c:26 operations/core/convert-space.c:26
msgid "One of: sRGB, Adobish, Rec2020, ProPhoto, Apple, ACEScg, ACES2065-1"
msgstr ""
"次のいずれか: sRGB, Adobish, Rec2020, ProPhoto, Apple, ACEScg, ACES2065-1"

#  文脈により「参照」や「ポインタ変数」
#: operations/core/cast-space.c:27 operations/core/convert-space.c:27
msgid "Pointer"
msgstr "ポインター"

#: operations/core/cast-space.c:28 operations/core/convert-space.c:28
msgid "pointer to a const * Babl space"
msgstr "const な Babl 色空間へのポインター"

#: operations/core/cast-space.c:29 operations/core/convert-space.c:29
#: operations/external/pdf-load.c:24 operations/external/v4l.c:26
#: operations/workshop/external/v4l2.c:24
msgid "Path"
msgstr "パッチ"

#: operations/core/cast-space.c:30 operations/core/convert-space.c:30
msgid "File system path to ICC matrix profile to load"
msgstr "読み込む ICC マトリクスプロファイルのファイルシステム上のパス"

#: operations/core/cast-space.c:127
msgid "Cast color space"
msgstr "色空間を変換"

#: operations/core/cast-space.c:129
msgid ""
"Override the specified color space setting a pointer to a format override "
"the string property and setting an aux pad overrides both. "
msgstr ""
"指定された色空間を上書きします。フォーマットへのポインターを設定すると文字列"
"プロパティを上書きし、aux パッドを設定するとその両方を上書きします。 "

#: operations/core/clone.c:25
msgid "Reference"
msgstr "参照"

#: operations/core/clone.c:26
msgid "The reference ID used as input (for use in XML)."
msgstr "入力として使用される参照 ID (XML で使用) です。"

#: operations/core/clone.c:109
msgid "Clone"
msgstr "複製"

#: operations/core/clone.c:110
msgid ""
"Clone a buffer, this is the same as gegl:nop but can get special treatment "
"to get more human readable references in serializations/UI."
msgstr ""
"バッファーを複製します。これは gegl:nop と同じですが、シリアライズやユーザー"
"インターフェース上で、より人間にわかりやすい参照名を付けるための特別な扱いを"
"受けることがあります。"

#: operations/core/convert-format.c:99
msgid "Convert Format"
msgstr "変換の形式"

#: operations/core/convert-format.c:101
msgid "Convert the data to the specified format"
msgstr "データを指定した形式に変換"

#: operations/core/convert-space.c:25
msgid "Space name"
msgstr "空間の名前"

#: operations/core/convert-space.c:113
msgid "Convert color space"
msgstr "色空間を変換"

#: operations/core/convert-space.c:115
msgid ""
"set color space which subsequent babl-formats in the pipeline are created "
"with, and the ICC profile potentially embedded for external color "
"management, setting a pointer to a format overrides the string property and "
"setting an aux pad overrides both. "
msgstr ""
"以降のパイプライン内で使用される Babl 形式を作成する際に使用する色空間を設定"
"します。また、外部のカラーマネジメント用に埋め込まれる可能性のある ICC プロ"
"ファイルもここで設定されます。フォーマットへのポインターを設定すると、文字列"
"プロパティーの設定は上書きされ、補助パッド (aux pad) を設定するとその両方が上"
"書きされます。"

#: operations/core/crop.c:45 operations/transform/reset-origin.c:95
msgid "Reset origin"
msgstr "原点をリセットする"

#: operations/core/crop.c:304
msgid "Crop"
msgstr "切り抜き"

#: operations/core/crop.c:307
msgid ""
"Crops a buffer, if the aux pad is connected the bounding box of the node "
"connected is used. When the crop area is configured to 0x0 at 0,0 and "
"nothing is connected on aux, the bounding box of the node at the producing "
"end of the input chain is used."
msgstr ""
"バッファーを切り抜きます。補助パッド (aux pad) が接続されている場合はそのノー"
"ドのバウンディングボックスが使用されます。切り抜き領域が 0 × 0(位置 0,0)」に"
"設定され、補助パッドに何も接続されていない場合は、入力チェーンの末端にある"
"ノードのバウンディングボックスが使用されます。"

#: operations/core/load.c:31 operations/external/jp2-load.c:27
#: operations/external/jpg-load.c:26 operations/external/pdf-load.c:27
#: operations/external/png-load.c:34 operations/external/ppm-load.c:27
#: operations/external/svg-load.c:27 operations/external/tiff-load.c:31
#: operations/external/webp-load.c:27
msgid "URI"
msgstr "URI"

#: operations/core/load.c:32
msgid "URI of file to load."
msgstr "読み込むファイルの URI です。"

#: operations/core/load.c:372
msgid ""
"Multipurpose file loader, that uses other native handlers, and fallback "
"conversion using Image Magick's convert."
msgstr ""
"他のネイティブな処理を使用する多目的ファイル読み込み機能です。ImageMagick の "
"convert コマンドによるフォールバック変換機能を備えています。"

#: operations/core/nop.c:81
msgid "No Operation"
msgstr "処理なし"

#: operations/core/nop.c:83
msgid "No operation (can be used as a routing point)"
msgstr "処理なし (ルーティングポイントとして使用可能)"

#: operations/external/exr-save.cc:25
msgid "path of file to write to."
msgstr "書き込み先のファイルのパスです。"

#: operations/external/exr-save.cc:27
msgid "tile size to use."
msgstr "使用するタイルサイズです。"

#: operations/external/ff-load.c:31
msgid "Path of video file to load"
msgstr "読み込む動画ファイルのパス"

#: operations/external/ff-load.c:33
msgid "Frame number"
msgstr "フレーム番号"

#: operations/external/ff-load.c:37 operations/external/gif-load.c:38
msgid "frames"
msgstr "フレーム数"

#: operations/external/ff-load.c:38
msgid ""
"Number of frames in video, updates at least when first frame has been "
"decoded."
msgstr ""
"動画内のフレーム数です。最初のフレームがデコードされた時点で少なくとも更新さ"
"れます。"

#: operations/external/ff-load.c:42
msgid "audio_sample_rate"
msgstr "オーディオサンプルレート"

#: operations/external/ff-load.c:43
msgid "audio_channels"
msgstr "オーディオチャンネル"

#: operations/external/ff-load.c:45
msgid "frame-rate"
msgstr "フレームレート"

#: operations/external/ff-load.c:46
msgid "Frames per second, permits computing time vs frame"
msgstr "1 秒あたりのフレーム数 (時間とフレームの対応を計算するために使用)"

#: operations/external/ff-load.c:50
msgid "video-codec"
msgstr "ビデオ・コーデック"

#: operations/external/ff-load.c:51
msgid "audio-codec"
msgstr "オーディオコーデック"

#: operations/external/ff-load.c:53 operations/external/ff-save.c:33
msgid "audio"
msgstr "オーディオ"

#: operations/external/ff-load.c:885
msgid "FFmpeg Frame Loader"
msgstr "FFmpeg Frame ファイルを読み込み"

#: operations/external/ff-load.c:887
msgid "FFmpeg video frame importer."
msgstr ""
"FFmpeg 動画フレームインポーター (動画からフレームを読み込む処理) です。"

#: operations/external/ff-save.c:31 operations/external/png-save.c:27
#: operations/external/ppm-save.c:26 operations/external/rgbe-save.c:27
msgid "Target path and filename, use '-' for stdout."
msgstr "対象のパスとファイル名です。標準出力には '-' を使用します。"

#: operations/external/ff-save.c:34
msgid "Audio codec"
msgstr "オーディオコーデック"

#: operations/external/ff-save.c:35
msgid ""
"Audio codec to use, or auto to use a good default based on container format."
msgstr ""
"使用する音声コーデック。自動 (auto) にすると、コンテナ形式に基づいた適切なデ"
"フォルトが自動的に選ばれます。"

#: operations/external/ff-save.c:36
msgid "audio sample rate"
msgstr "オーディオサンプルレート"

#: operations/external/ff-save.c:37
msgid "-1 means autodetect on first audio fragment"
msgstr "-1 は最初の音声フラグメントで自動検出することを意味します"

#: operations/external/ff-save.c:39
msgid "audio bitrate in kb/s"
msgstr "音声ビットレート (kb/s)"

#: operations/external/ff-save.c:40 operations/external/ff-save.c:48
msgid "Target encoded video bitrate in kb/s"
msgstr "エンコード後の動画の目標ビットレート (kb/s 単位)"

#: operations/external/ff-save.c:42
msgid "Frames/second"
msgstr "フレーム/秒"

#: operations/external/ff-save.c:45
msgid "Video codec"
msgstr "ビデオコーデック"

#: operations/external/ff-save.c:46
msgid ""
"Video codec to use, or auto to use a good default based on container format."
msgstr ""
"使用するビデオコーデック (コンテナ形式に応じて自動的に最適なコーデックを使用"
"することも可能) です。"

#: operations/external/ff-save.c:47
msgid "video bitrate in kb/s"
msgstr "ビデオのビットレート (kb/s 単位)"

#: operations/external/ff-save.c:49
msgid "Video bufsize"
msgstr "ビデオのバッファーサイズ"

#: operations/external/ff-save.c:51
msgid "Container format"
msgstr "コンテナ形式"

#: operations/external/ff-save.c:52
msgid "Container format to use, or auto to autodetect based on file extension."
msgstr ""
"使用するコンテナ形式です。自動 (auto) にすると、ファイルの拡張子に基づいて自"
"動検出します。"

#: operations/external/ff-save.c:55
msgid "global quality"
msgstr "全体の品質"

#: operations/external/ff-save.c:58
msgid "noise reduction"
msgstr "ノイズ低減"

#: operations/external/ff-save.c:59
msgid "scenechange threshold"
msgstr "シーン変更のしきい値"

#: operations/external/ff-save.c:60
msgid "video bitrate min"
msgstr "ビデオの最小ビットレート"

#: operations/external/ff-save.c:61
msgid "video bitrate max"
msgstr "ビデオの最大ビットレート"

#: operations/external/ff-save.c:62
msgid "video bitrate tolerance"
msgstr "ビデオのビットレート許容範囲"

#: operations/external/ff-save.c:65
msgid "keyint-min"
msgstr "keyint-min"

#  圧縮アルゴリズムに関連する用語
#: operations/external/ff-save.c:66
msgid "trellis"
msgstr "トレリス"

#: operations/external/ff-save.c:67
msgid "qmin"
msgstr "最小量子化パラメーター"

#: operations/external/ff-save.c:68
msgid "qmax"
msgstr "最大量子化パラメーター"

#  映像圧縮での QP 差の最大値
#: operations/external/ff-save.c:69
msgid "max_qdiff"
msgstr "最大量子化差"

#: operations/external/ff-save.c:70
msgid "me_range"
msgstr "動き予測の探索範囲"

#   動画圧縮設定。B フレーム = 双方向予測フレーム
#: operations/external/ff-save.c:71
msgid "max_b_frames"
msgstr "B フレームの最大数"

#: operations/external/ff-save.c:72
msgid "gop-size"
msgstr "GOP (Group of Pictures) サイズ"

#: operations/external/ff-save.c:73
msgid "qcompress"
msgstr "qcompress (量子化圧縮率)"

#  動画圧縮などで使われる量子化ブラー。文脈に応じて「量子化ぼかし」など
#: operations/external/ff-save.c:74
msgid "qblur"
msgstr "qblur"

#: operations/external/ff-save.c:75
msgid "i-quant-factor"
msgstr "i (輝度補助成分) 量子化係数"

#: operations/external/ff-save.c:76
msgid "i-quant-offset"
msgstr "i (輝度補助成分) 量子化オフセット"

#  ME = Motion Estimation: 動き予測、動画圧縮関連の設定
#: operations/external/ff-save.c:77
msgid "me-subpel-quality"
msgstr "動き予測のサブピクセル精度"

#: operations/external/ff-save.c:1262
msgid "FFmpeg Frame Saver"
msgstr "FFmpeg ファイルを保存"

#: operations/external/ff-save.c:1264
msgid "FFmpeg video output sink"
msgstr "FFmpeg 動画出力シンク (動画の出力先としての処理)"

#: operations/external/gif-load.c:36
msgid "frame"
msgstr "フレーム"

#: operations/external/gif-load.c:37
msgid "frame number to decode"
msgstr "デコードするフレーム番号"

#: operations/external/gif-load.c:39
msgid "Number of frames in gif animation"
msgstr "GIF アニメーションのフレーム数"

#: operations/external/gif-load.c:40
msgid "frame-delay"
msgstr "フレーム遅延"

#: operations/external/gif-load.c:41
msgid "Delay in ms for last decoded frame"
msgstr "最後にデコードされたフレームの遅延 (ミリ秒)"

#: operations/external/gif-load.c:248
msgid "GIF File Loader"
msgstr "GIF ファイルを読み込み"

#: operations/external/gif-load.c:250
msgid "GIF image loader."
msgstr "GIF ファイルのローダー (読み込み処理) です。"

#: operations/external/jp2-load.c:28 operations/external/svg-load.c:28
#: operations/external/tiff-load.c:32 operations/external/webp-load.c:28
msgid "URI for file to load"
msgstr "読み込むファイルの URI"

#: operations/external/jp2-load.c:128
msgid "Unknown JPEG 2000 image format"
msgstr "不明な JPEG 2000 画像形式"

#: operations/external/jp2-load.c:135
msgid "Unable to open JPEG 2000 image"
msgstr "JPEG 2000 画像を開けません"

#: operations/external/jp2-load.c:142
msgid "Unable to create output color profile"
msgstr "出力用のカラープロファイルを作成できません"

#: operations/external/jp2-load.c:150
msgid "Unable to convert image to sRGB color space"
msgstr "画像を sRGB 色空間に変換できません"

#: operations/external/jp2-load.c:157
#, c-format
msgid "Unsupported non-RGB JPEG 2000 file with %d components"
msgstr "未対応の非 RGB JPEG 2000 ファイル (%d 成分)"

#: operations/external/jp2-load.c:169
#, c-format
msgid "Unsupported JPEG 2000 file with depth %d"
msgstr "未対応の JPEG 2000 ファイル (深度 %d)"

#: operations/external/jp2-load.c:195
msgid "Components of JPEG 2000 input don't match"
msgstr "JPEG 2000 の入力コンポーネントが一致しません"

#: operations/external/jp2-load.c:257
msgid "could not create a new Jasper stream"
msgstr "新しい Jasper ストリームを作成できませんでした"

#: operations/external/jp2-load.c:277 operations/external/jp2-load.c:279
#, c-format
msgid "failed to open JPEG 2000 from %s"
msgstr "%s から JPEG 2000 を開くのに失敗しました"

#: operations/external/jp2-load.c:293
msgid "could not query JPEG 2000 file"
msgstr "JPEG 2000 ファイルを取得できませんでした"

#: operations/external/jp2-load.c:349
msgid "One or more of R, G, B components are missing"
msgstr "R、G、B のどれかまたは複数の成分が欠けています"

#: operations/external/jp2-load.c:357
msgid "One or more of R, G, B components have signed data"
msgstr "R、G、B のどれかまたは複数の成分が符号付きデータです"

#: operations/external/jp2-load.c:390
#, c-format
msgid "Error reading row %d component %d"
msgstr "行 %d、コンポーネント %d の読み取りエラー"

#: operations/external/jp2-load.c:525
msgid "JPEG 2000 File Loader"
msgstr "JPEG 2000 ファイルを読み込み"

#: operations/external/jp2-load.c:527
msgid "JPEG 2000 image loader using jasper."
msgstr "Jasper を使用した JPEG 2000 画像ローダーです。"

#: operations/external/jpg-load.c:27
msgid "URI of file to load"
msgstr "読み込むファイルの URI"

#: operations/external/jpg-load.c:390
msgid "JPEG File Loader"
msgstr "JPEG ファイルを読み込み"

#: operations/external/jpg-load.c:392
msgid "JPEG image loader using libjpeg"
msgstr "libjpeg ライブラリを使って JPEG 画像を読み込みます"

#: operations/external/jpg-save.c:26 operations/external/npy-save.c:32
#: operations/external/tiff-save.c:26 operations/external/webp-save.c:26
msgid "Target path and filename, use '-' for stdout"
msgstr "対象のパスとファイル名。標準出力には '-' を使用"

#: operations/external/jpg-save.c:29
msgid "JPEG compression quality (between 1 and 100)"
msgstr "JPEG 圧縮品質 (1 から 100 の範囲)"

#: operations/external/jpg-save.c:32
msgid "Smoothing"
msgstr "スムージング"

#: operations/external/jpg-save.c:33
msgid "Smoothing factor from 1 to 100; 0 disables smoothing"
msgstr "平滑化係数 (1 から 100)。0 を指定すると平滑化を無効にします"

#: operations/external/jpg-save.c:36
msgid "Optimize"
msgstr "最適化"

#: operations/external/jpg-save.c:37
msgid "Use optimized huffman tables"
msgstr "最適化されたハフマンテーブルを使用する"

#: operations/external/jpg-save.c:38
msgid "Progressive"
msgstr "プログレッシブ"

#: operations/external/jpg-save.c:39
msgid "Create progressive JPEG images"
msgstr "プログレッシブ JPEG 画像を作成"

#: operations/external/jpg-save.c:41
msgid "Grayscale"
msgstr "グレースケール"

#: operations/external/jpg-save.c:42
msgid "Create a grayscale (monochrome) image"
msgstr "グレースケール (モノクロ) 画像を作成する"

#: operations/external/jpg-save.c:521
msgid "JPEG File Saver"
msgstr "JPEG ファイルを保存"

#: operations/external/jpg-save.c:523
msgid "JPEG image saver, using libjpeg"
msgstr "libjpeg ライブラリを使って JPEG 画像を保存します"

#: operations/external/lcms-from-profile.c:24
msgid "Source Profile"
msgstr "入力元のプロファイル"

#: operations/external/lcms-from-profile.c:25
msgid "The cmsHPROFILE corresponding to the ICC profile for the input data."
msgstr "入力データの ICC プロファイルに対応する cmsHPROFILE です。"

#  カラー管理のレンダリング意図の一つ
#: operations/external/lcms-from-profile.c:33
msgid "Relative Colorimetric"
msgstr "相対的な色域を維持"

#: operations/external/lcms-from-profile.c:37
msgid "Absolute Colorimetric"
msgstr "絶対的な色域を維持"

#: operations/external/lcms-from-profile.c:41
msgid "Rendering intent"
msgstr "レンダリングインテント"

#: operations/external/lcms-from-profile.c:44
msgid "The rendering intent to use in the conversion."
msgstr "変換時に使用するレンダリングインテント (色管理時の色の変換方針)です。"

#: operations/external/lcms-from-profile.c:46
msgid "Black point compensation"
msgstr "黒点の補正"

#: operations/external/lcms-from-profile.c:48
msgid "Convert using black point compensation."
msgstr "黒点補正を使用して変換します。"

#: operations/external/lcms-from-profile.c:244
msgid "LCMS From Profile"
msgstr "LCMS (LCMS = Little CMS: 色管理システム) プロファイルから読み込み"

#: operations/external/lcms-from-profile.c:247
msgid ""
"Converts the input from an ICC color profile to a well defined babl format. "
"The buffer's data will then be correctly managed by GEGL for further "
"processing."
msgstr ""
"入力を ICC カラープロファイルから明確に定義された Babl 形式へ変換します。これ"
"によりバッファー内のデータは GEGL によって正しく処理されるようになります。"

#: operations/external/matting-levin.c:25
msgid "Epsilon"
msgstr "イプシロン"

#: operations/external/matting-levin.c:26
msgid "Log of the error weighting"
msgstr "誤差の重み付けの対数"

#: operations/external/matting-levin.c:30
msgid "Radius of the processing window"
msgstr "処理ウィンドウの半径"

#: operations/external/matting-levin.c:34
msgid "Alpha threshold for multilevel processing"
msgstr "多段階処理におけるアルファのしきい値"

#: operations/external/matting-levin.c:39
msgid "Trimap influence factor"
msgstr "トリマップの影響係数"

#: operations/external/matting-levin.c:42
msgid "Number of downsampled levels to use"
msgstr "使用するダウンサンプリングレベルの数"

#: operations/external/matting-levin.c:45
msgid "Active levels"
msgstr "アクティブレベル"

#: operations/external/matting-levin.c:46
msgid "Number of levels to perform solving"
msgstr "処理 (解決) を実行する階層の数"

#  Matting は切り抜きの一種
#: operations/external/matting-levin.c:1477
msgid "Matting Levin"
msgstr "Levin アルゴリズムによるマット処理"

#: operations/external/matting-levin.c:1480
msgid ""
"Given a sparse user supplied tri-map and an input image, create a foreground "
"alpha mat. Set white as selected, black as unselected, for the tri-map."
msgstr ""
"ユーザーが指定したまばらなトライマップと入力画像をもとに、前景のアルファマッ"
"トを作成します。トライマップでは、白は選択済み、黒は未選択として扱います。"

#: operations/external/npd.c:23
msgid "Model"
msgstr "モデル"

#: operations/external/npd.c:24
msgid "Model - basic element we operate on"
msgstr "モデル (処理対象となる基本要素)"

#: operations/external/npd.c:26
msgid "Square Size"
msgstr "四角形の大きさ"

#: operations/external/npd.c:28
msgid "Size of an edge of square the mesh consists of"
msgstr "メッシュを構成する正方形の一辺のサイズ"

#  硬さ
#: operations/external/npd.c:30
msgid "Rigidity"
msgstr "剛性"

#: operations/external/npd.c:32
msgid "The number of deformation iterations"
msgstr "変形の反復回数"

#: operations/external/npd.c:34
msgid "ASAP Deformation"
msgstr "ASAP 変形"

#: operations/external/npd.c:35
msgid "ASAP deformation is performed when TRUE, ARAP deformation otherwise"
msgstr ""
"TRUE の場合は元の形状にできるだけ似たまま変形を行い、それ以外の場合はできるだ"
"け剛体に近い変形を行います"

#: operations/external/npd.c:37
msgid "MLS Weights"
msgstr "移動最小二乗法 (MLS) の重み付け"

#: operations/external/npd.c:38
msgid "Use MLS weights"
msgstr "移動最小二乗法 (MLS) の重み付けを使用します"

#  影響度／滑らかさの調整
#: operations/external/npd.c:40
msgid "MLS Weights Alpha"
msgstr "移動最小二乗法 (MLS) 重み付けのアルファ値"

#: operations/external/npd.c:42
msgid "Alpha parameter of MLS weights"
msgstr "移動最小二乗法 (MLS) 重み付けのアルファパラメーター"

#   文脈により「色モデルを保持」などに調整
#: operations/external/npd.c:44
msgid "Preserve Model"
msgstr "モデルを保持"

#: operations/external/npd.c:45
msgid "When TRUE the model will not be freed"
msgstr "TRUE の場合、モデルは解放されません"

#: operations/external/npd.c:50 operations/transform/transform-core.c:235
#: operations/workshop/ditto.c:29
msgid "Sampler used internally"
msgstr "内部で使用されるサンプラー"

#: operations/external/npd.c:258
msgid "Performs n-point image deformation"
msgstr "N 点変形ツールを実行します"

#: operations/external/npy-save.c:215
msgid "NumPy File Saver"
msgstr "NumPy (ナムパイ) ファイルを保存"

#: operations/external/npy-save.c:217
msgid "NumPy (Numerical Python) image saver"
msgstr "NumPy (Numerical Python) 画像保存処理"

#: operations/external/path.c:26
msgid "Fill Color"
msgstr "塗りつぶしの色"

#: operations/external/path.c:27
msgid "Color of paint to use for filling, use 0 opacity to disable filling"
msgstr ""
"塗りつぶしに使用するペイントの色 (不透明度を 0 にすると塗りつぶしを無効化しま"
"す)"

#: operations/external/path.c:29 operations/workshop/external/spyrograph.c:74
msgid "Stroke Color"
msgstr "ストロークの色"

#: operations/external/path.c:30 operations/workshop/external/spyrograph.c:75
msgid "Color of paint to use for stroking"
msgstr "ストロークに使用するペイントの色"

#: operations/external/path.c:32 operations/workshop/external/spyrograph.c:77
msgid "Stroke width"
msgstr "ストロークの幅"

#: operations/external/path.c:33 operations/workshop/external/spyrograph.c:78
msgid "The width of the brush used to stroke the path"
msgstr "パスに沿って描画するブラシの幅"

#: operations/external/path.c:36 operations/workshop/external/spyrograph.c:81
msgid "Stroke opacity"
msgstr "ストロークの不透明度"

#: operations/external/path.c:37 operations/workshop/external/spyrograph.c:82
msgid ""
"Opacity of stroke, note, does not behave like SVG since at the moment "
"stroking is done using an airbrush tool"
msgstr ""
"ストロークの不透明度についての付記: 現在ストロークはエアブラシツールで行われ"
"ているため、SVG のような動作にはなりません"

#: operations/external/path.c:41 operations/workshop/external/spyrograph.c:86
msgid "Hardness of the brush, 0.0 for a soft brush, 1.0 for a hard brush"
msgstr "ブラシの硬さ (0.0 はやわらかく、1.0 は硬い)"

#: operations/external/path.c:44
msgid "Fill rule"
msgstr "塗りつぶしルール"

#: operations/external/path.c:45
msgid "How to determine what to fill (nonzero|evenodd)"
msgstr ""
"どこを塗りつぶすかの判定方法です (ゼロであるかないか、または偶数か奇数か)"

#: operations/external/path.c:48
msgid "SVG style description of transform"
msgstr "SVG の変換スタイルの説明"

#: operations/external/path.c:50
msgid "Fill opacity"
msgstr "塗りつぶしの不透明度"

#: operations/external/path.c:51
msgid "The fill opacity to use"
msgstr "使用する塗りつぶしの不透明度"

#: operations/external/path.c:54 operations/external/vector-fill.c:40
#: operations/external/vector-stroke.c:41
msgid "Vector"
msgstr "ベクター"

#: operations/external/path.c:55 operations/external/vector-fill.c:41
#: operations/external/vector-stroke.c:42
msgid "A GeglVector representing the path of the stroke"
msgstr "ストロークのパスを表す GeglVector"

#: operations/external/path.c:584
msgid "Render Path"
msgstr "パスを描画する"

#: operations/external/path.c:591
msgid "Renders a brush stroke"
msgstr "ブラシストロークを描画する"

#: operations/external/pdf-load.c:25
msgid "file to load"
msgstr "読み込むファイル"

#: operations/external/pdf-load.c:28
msgid "uri of file to load"
msgstr "読み込むファイルの URI"

#: operations/external/pdf-load.c:30
msgid "Page"
msgstr "ページ"

#: operations/external/pdf-load.c:31
msgid "Page to render"
msgstr "生成するページ"

#: operations/external/pdf-load.c:34
msgid "Pages"
msgstr "ページ"

#: operations/external/pdf-load.c:35
msgid "Total pages, provided as a visual read-only property"
msgstr "総ページ数 (視覚的に表示される読み取り専用プロパティ)"

#: operations/external/pdf-load.c:38
msgid "PPI"
msgstr "PPI"

#: operations/external/pdf-load.c:39
msgid "Point/pixels per inch"
msgstr "1 インチあたりのポイント / ピクセル数"

#: operations/external/pdf-load.c:43
msgid "Password"
msgstr "パスワード"

#: operations/external/pdf-load.c:44
msgid "Password to use for decryption of PDF, or blank for none"
msgstr ""
"PDF の復号化に使用するパスワードです。指定しない場合は空欄にしてください"

#: operations/external/pdf-load.c:242
msgid "pdf loader"
msgstr "pdf ファイルを読み込み"

#: operations/external/pdf-load.c:244
msgid "PDF page decoder"
msgstr "PDF ページデコーダー (PDF ページの読み取り処理)"

#: operations/external/pixbuf.c:26 operations/external/save-pixbuf.c:29
msgid "Pixbuf"
msgstr "Pixbuf"

#: operations/external/pixbuf.c:27
msgid "GdkPixbuf to use"
msgstr "使用する GdkPixbuf"

#: operations/external/pixbuf.c:109
msgid "GdkPixbuf Source"
msgstr "GdkPixbuf ソース"

#: operations/external/pixbuf.c:112
msgid "Uses the GdkPixbuf located at the memory location in <em>pixbuf</em>."
msgstr "<em>pixbuf</em> のメモリ位置にある GdkPixbuf を使用します。"

#: operations/external/png-load.c:35
msgid "URI for file to load."
msgstr "読み込むファイルの URI です。"

#: operations/external/png-load.c:680
msgid "PNG File Loader"
msgstr "PNG ファイルを読み込み"

#: operations/external/png-load.c:682
msgid "PNG image loader."
msgstr "PNG ファイルのローダー (読み込み処理) です。"

#: operations/external/png-save.c:28
msgid "Compression"
msgstr "圧縮"

#: operations/external/png-save.c:29
msgid "PNG compression level from 1 to 9"
msgstr "PNG の圧縮レベルで値は 0 から 9 までです"

#: operations/external/png-save.c:31 operations/external/ppm-save.c:29
#: operations/external/tiff-save.c:27
msgid "Bitdepth"
msgstr "ビット深度"

#: operations/external/png-save.c:32 operations/external/ppm-save.c:30
msgid "8 and 16 are the currently accepted values."
msgstr "現在受け入れられる値は 8 と 16 です。"

#: operations/external/png-save.c:434
msgid "PNG File Saver"
msgstr "PNG ファイルを保存"

#: operations/external/png-save.c:436
msgid "PNG image saver, using libpng"
msgstr "libpng を使って PNG ファイルを保存"

#: operations/external/ppm-load.c:28
msgid "URI of image to load."
msgstr "読み込む画像の URI です。"

#: operations/external/ppm-load.c:473
msgid "PPM File Loader"
msgstr "PPM ファイルを読み込み"

#: operations/external/ppm-load.c:475
msgid "PPM image loader."
msgstr "PPM ファイルを読み込みます。"

#: operations/external/ppm-save.c:28
msgid "Raw format"
msgstr "Raw 形式"

#: operations/external/ppm-save.c:201
msgid "PPM File Saver"
msgstr "PPM ファイルを保存"

#: operations/external/ppm-save.c:204
msgid "PPM image saver (Portable pixmap saver.)"
msgstr "PPM(Portable pixmap) ファイルを保存"

#: operations/external/raw-load.c:28
msgid "Camera RGB"
msgstr "カメラ RGB"

#: operations/external/raw-load.c:29
msgid "s RGB"
msgstr "sRGB"

#: operations/external/raw-load.c:30
msgid "Adobe RGB compatible"
msgstr "Adobe RGB 互換"

#: operations/external/raw-load.c:31
msgid "Wide gamut RGB"
msgstr "広色域 RGB"

#  広色域の色空間名称なので、そのまま表記
#: operations/external/raw-load.c:32
msgid "ProPhoto RGB"
msgstr "ProPhoto RGB"

#: operations/external/raw-load.c:39
msgid "Color space"
msgstr "色空間"

#: operations/external/raw-load.c:41
msgid "Color space to use for loaded data"
msgstr "読み込んだデータに使用する色空間"

#: operations/external/raw-load.c:285
msgid "libraw File Loader"
msgstr "libraw ファイルを読み込み"

#: operations/external/rgbe-load.c:136
msgid "RGBE File Loader"
msgstr "RGBE ファイルを読み込み"

#: operations/external/rgbe-load.c:138
msgid "RGBE image loader (Radiance HDR format)."
msgstr "RGBE ファイル (Radiance HDR format) を読み込みます。"

#: operations/external/rgbe-save.c:85
msgid "RGBE File Saver"
msgstr "RGBE ファイルを保存"

#: operations/external/rgbe-save.c:88
msgid "RGBE image saver (Radiance HDR format)"
msgstr "RGBE ファイル (Radiance HDR format) を保存"

#: operations/external/save-pixbuf.c:30
msgid "The output pixbuf produced by process is stored in this property"
msgstr "処理によって生成された出力 pixbuf はこのプロパティに保存されます"

#: operations/external/save-pixbuf.c:110
msgid "Store in GdkPixbuf"
msgstr "GdkPixbuf に保管"

#: operations/external/save-pixbuf.c:112
msgid "Store image in a GdkPixbuf."
msgstr "GdkPixbuf に画像を保管します。"

#: operations/external/sdl2-display.c:197
msgid "SDL2 Display"
msgstr "SDL2 ディスプレイ"

#: operations/external/sdl2-display.c:200
msgid ""
"Displays the input buffer in an SDL2 window (restricted to one display op/"
"process, due to SDL2 implementation issues)."
msgstr ""
"入力バッファーを SDL2 ウィンドウに表示します (SDL2 の実装上の制限により、表示"
"処理は 1 つのオペレーションかプロセスに限定されます)。"

#: operations/external/sdl-display.c:27
msgid "Icon title"
msgstr "アイコンの題名"

#: operations/external/sdl-display.c:28
msgid "Icon to be used for output window"
msgstr "出力ウィンドウで使用されるアイコン"

#: operations/external/sdl-display.c:169
msgid "SDL Display"
msgstr "SDL ディスプレイ"

#: operations/external/sdl-display.c:172
msgid ""
"Displays the input buffer in an SDL window (restricted to one display op/"
"process, due to SDL implementation issues)."
msgstr ""
"入力バッファーを SDL ウィンドウに表示します (SDL の実装上の制限により、表示処"
"理は 1 つのオペレーションかプロセスに限定されます)。"

#: operations/external/svg-load.c:31 operations/external/v4l.c:29
#: operations/workshop/external/v4l2.c:27
msgid "Width for rendered image"
msgstr "描画する画像の幅"

#: operations/external/svg-load.c:33 operations/external/v4l.c:32
#: operations/workshop/external/v4l2.c:29
msgid "Height for rendered image"
msgstr "描画画像の高さ"

#: operations/external/svg-load.c:308
msgid "SVG File Loader"
msgstr "SVG ファイルを読み込み"

#. not hidden because it has extra API
#: operations/external/svg-load.c:310
msgid "Load an SVG file using librsvg"
msgstr "librsvg を使って SVG ファイルを読み込む"

#: operations/external/text.c:25
msgid "Text"
msgstr "テキスト"

#: operations/external/text.c:26
msgid "String to display (utf8)"
msgstr "表示する文字列 (utf8)"

#: operations/external/text.c:29
msgid "Font family"
msgstr "フォントファミリー"

#: operations/external/text.c:30
msgid "Font family (utf8)"
msgstr "フォントファミリー (utf8)"

#: operations/external/text.c:33
msgid "Font size in pixels."
msgstr "フォントサイズ (ピクセル) です。"

#. TRANSLATORS: the string 'black' should not be translated
#: operations/external/text.c:39
msgid "Color for the text (defaults to 'black')"
msgstr "文字色 (デフォルトは '黒')"

#: operations/external/text.c:41
msgid "Wrap width"
msgstr "ラップの幅"

#: operations/external/text.c:42
msgid ""
"Sets the width in pixels at which long lines will wrap. Use -1 for no "
"wrapping."
msgstr ""
"長い行を折り返す幅 (ピクセル単位) を設定します。-1 を指定すると折り返しを無効"
"にします。"

#: operations/external/text.c:46
msgid "Wrap height"
msgstr "ラップの高さ"

#: operations/external/text.c:47
msgid ""
"Sets the height in pixels according to which the text is vertically "
"justified. Use -1 for no vertical justification."
msgstr ""
"テキストの垂直方向の配置基準となる高さ (ピクセル単位) を設定します。-1 を指定"
"すると垂直方向の配置を行いません。"

#: operations/external/text.c:53
msgid "Justification"
msgstr "配置"

#: operations/external/text.c:55
msgid "Alignment for multi-line text (0=Left, 1=Center, 2=Right)"
msgstr "複数行テキストの配置 (0 = 左揃え、1 = 中央揃え、2 = 右揃え)"

#: operations/external/text.c:57
msgid "Vertical justification"
msgstr "垂直方向の整列"

#: operations/external/text.c:59
msgid "Vertical text alignment (0=Top, 1=Middle, 2=Bottom)"
msgstr "テキストの垂直位置揃え (0 = 上寄せ、1 = 中央、2 = 下寄せ)"

#: operations/external/text.c:62
msgid "Rendered width in pixels. (read only)"
msgstr "レンダリングされた幅 (ピクセル単位、読み取り専用)"

#: operations/external/text.c:64
msgid "Rendered height in pixels. (read only)"
msgstr "レンダリングされた高さ (ピクセル単位、読み取り専用)"

#: operations/external/text.c:383
msgid "Render Text"
msgstr "テキストを描画する"

#: operations/external/text.c:387
msgid "Display a string of text using pango and cairo."
msgstr "Pango と Cairo を使ってテキスト文字列を表示します。"

#: operations/external/tiff-load.c:34
msgid "Directory"
msgstr "ディレクトリ"

#: operations/external/tiff-load.c:35
msgid "Image file directory (subfile)"
msgstr "画像ファイルディレクトリ (サブファイル)"

#: operations/external/tiff-load.c:40 operations/external/tiff-save.c:35
msgid "Object to receive image metadata"
msgstr "画像メタデータを受け取るオブジェクト"

#: operations/external/tiff-load.c:1036
msgid "TIFF File Loader"
msgstr "TIFF ファイルを読み込み"

#: operations/external/tiff-load.c:1038
msgid "TIFF image loader using libtiff"
msgstr "libtiff ライブラリを使って TIFF ファイルを読み込み"

#: operations/external/tiff-save.c:28
msgid "-1, 8, 16, 32 and 64 are the currently accepted values, -1 means auto"
msgstr "現在受け入れられる値は -1、8、16、32、64 で -1 は自動設定を意味します"

#: operations/external/tiff-save.c:30
msgid "use floating point"
msgstr "浮動小数点を使用"

#: operations/external/tiff-save.c:31
msgid "floating point -1 means auto, 0 means integer, 1 means float."
msgstr "浮動小数点指定: -1 は自動、0 は整数、1 は浮動小数点。"

#: operations/external/tiff-save.c:825
msgid "TIFF File Saver"
msgstr "TIFF ファイルを保存"

#: operations/external/tiff-save.c:827
msgid "TIFF image saver using libtiff"
msgstr "libtiff ライブラリを使って TIFF ファイルを保存"

#: operations/external/v4l.c:27
msgid "Path to v4l device"
msgstr "v4l (Video4Linux) デバイスへのパス"

#: operations/external/v4l.c:34 operations/workshop/external/v4l2.c:30
msgid "Frame"
msgstr "フレーム"

#: operations/external/v4l.c:35 operations/workshop/external/v4l2.c:31
msgid "current frame number, can be changed to trigger a reload of the image."
msgstr ""
"現在のフレーム番号 (変更すると画像の再読み込みが発生する場合があります)。"

#: operations/external/v4l.c:37 operations/workshop/external/v4l2.c:32
msgid "FPS"
msgstr "フレーム毎秒"

#: operations/external/v4l.c:38 operations/workshop/external/v4l2.c:33
msgid "autotrigger reload this many times a second."
msgstr "1 秒あたりこの回数だけ自動的にリロードをトリガーします。"

#: operations/external/v4l.c:331
msgid "Video4Linux Frame Source"
msgstr "Video4Linux のフレームソース"

#: operations/external/v4l.c:333
msgid "Video4Linux input, webcams framegrabbers and similar devices."
msgstr "Video4Linux 入力 (ウェブカメラやフレームグラバーなどのデバイス) です。"

#: operations/external/vector-fill.c:27
msgid "Color of paint to use for filling."
msgstr "塗りつぶしに使用するペイントの色です。"

#: operations/external/vector-fill.c:30
msgid "The fill opacity to use."
msgstr "使用する塗りつぶしの不透明度です。"

#. XXX: replace with enum?
#: operations/external/vector-fill.c:34
msgid "Fill rule."
msgstr "塗りつぶしルールです。"

#: operations/external/vector-fill.c:35
msgid "how to determine what to fill (nonzero|evenodd)"
msgstr ""
"どこを塗りつぶすかの判定方法です (ゼロであるかないか、または偶数か奇数か)"

#: operations/external/vector-fill.c:38 operations/external/vector-stroke.c:39
msgid "svg style description of transform."
msgstr "SVG の変換スタイルの説明です。"

#: operations/external/vector-fill.c:320
msgid "Fill Path"
msgstr "パスを塗りつぶす"

#: operations/external/vector-fill.c:323
msgid "Renders a filled region"
msgstr "塗りつぶされた領域を描画する"

#: operations/external/vector-stroke.c:28
msgid "Color of paint to use for stroking."
msgstr "ストロークに使用するペイントの色です。"

#: operations/external/vector-stroke.c:32
msgid "The width of the brush used to stroke the path."
msgstr "パスに沿って描画するブラシの幅です。"

#: operations/external/vector-stroke.c:36
msgid ""
"Opacity of stroke, note, does not behave like SVG since at the moment "
"stroking is done using an airbrush tool."
msgstr ""
"ストロークの不透明度についての付記: 現在ストロークはエアブラシツールで行われ"
"ているため、SVG のような動作にはなりません。"

#: operations/external/vector-stroke.c:355
msgid "Vector Stroke"
msgstr "ベクターストローク"

#: operations/external/vector-stroke.c:359
msgid "Renders a vector stroke"
msgstr "ベクター線を描画する"

#: operations/external/webp-load.c:346
msgid "WebP File Loader"
msgstr "WebP ファイルを読み込み"

#: operations/external/webp-load.c:348
msgid "WebP image loader."
msgstr "WebP ファイルのローダー (読み込み処理) です。"

#: operations/external/webp-save.c:29
msgid "WebP compression quality"
msgstr "WebP の圧縮品質"

#: operations/external/webp-save.c:192
msgid "WebP File Saver"
msgstr "WebP ファイルを保存"

#: operations/external/webp-save.c:194
msgid "WebP image saver"
msgstr "WebP ファイルを保存"

#: operations/generated/add.c:30 operations/generated/divide.c:30
#: operations/generated/gamma.c:30 operations/generated/multiply.c:30
#: operations/generated/subtract.c:30
msgid "global value used if aux doesn't contain data"
msgstr "補助入力 (aux) にデータが含まれていない場合に使用される全体値"

#: operations/generated/add.c:137
msgid ""
"Math operation add, performs the operation per pixel, using either the "
"constant provided in 'value' or the corresponding pixel from the buffer on "
"aux as operands. The result is the evaluation of the expression result = "
"input + value"
msgstr ""
"数学演算 [加算] は、各ピクセルごとに演算を行います。'value' の定数または補助"
"バッファー上のピクセルをオペランドとして使用します。結果は次の式の評価です: "
"result = input + value"

#: operations/generated/clear.c:133
msgid "Porter Duff operation clear (d = 0.0f)"
msgstr "Porter-Duff 合成: クリア (d = 0.0f)"

#: operations/generated/color-burn.c:188
msgid ""
"SVG blend operation color-burn (<code>if cA * aB + cB * aA <= aA * aB: d = "
"cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + "
"cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)"
msgstr ""
"SVG ブレンド操作: 焼き込みカラー (<code>if cA * aB + cB * aA <= aA * aB: d = "
"cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + "
"cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)"

#: operations/generated/color-dodge.c:188
msgid ""
"SVG blend operation color-dodge (<code>if cA * aB + cB * aA >= aA * aB: d = "
"aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * "
"aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: 覆い焼きカラー (<code>if cA * aB + cB * aA >= aA * aB: d = "
"aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * "
"aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)"

#: operations/generated/darken.c:184
msgid ""
"SVG blend operation darken (<code>d = MIN (cA * aB, cB * aA) + cA * (1 - aB) "
"+ cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: 比較 (暗) (<code>d = MIN (cA * aB, cB * aA) + cA * (1 - "
"aB) + cB * (1 - aA)</code>)"

#: operations/generated/difference.c:184
msgid ""
"SVG blend operation difference (<code>d = cA + cB - 2 * (MIN (cA * aB, cB * "
"aA))</code>)"
msgstr ""
"SVG ブレンド操作: 差の絶対値 (<code>d = cA + cB - 2 * (MIN (cA * aB, cB * "
"aA))</code>)"

#: operations/generated/divide.c:137
msgid ""
"Math operation divide, performs the operation per pixel, using either the "
"constant provided in 'value' or the corresponding pixel from the buffer on "
"aux as operands. The result is the evaluation of the expression result = "
"value==0.0f?0.0f:input/value"
msgstr ""
"数学演算 [除算] は、各ピクセルごとに演算を行います。'value' の定数または補助"
"バッファー上のピクセルをオペランドとして使用します。結果は次の式の評価です: "
"result = value == 0.0f ? 0.0f : input / value"

#: operations/generated/dst-atop.c:133
msgid "Porter Duff operation dst-atop (d = cB * aA + cA * (1.0f - aB))"
msgstr "Porter-Duff 合成: 背景の上 (d = cB * aA + cA * (1.0f - aB))"

#: operations/generated/dst.c:155
msgid "Porter Duff operation dst (d = cB)"
msgstr "Porter-Duff 合成: 背景のみ (d = cB)"

#: operations/generated/dst-in.c:133
msgid "Porter Duff operation dst-in (d = cB * aA)"
msgstr "Porter-Duff 合成: 背景内 (d = cB * aA)"

#: operations/generated/dst-out.c:155
msgid "Porter Duff operation dst-out (d = cB * (1.0f - aA))"
msgstr "Porter-Duff 合成: 背景外 (d = cB * (1.0f - aA))"

#: operations/generated/dst-over.c:155
msgid "Porter Duff operation dst-over (d = cB + cA * (1.0f - aB))"
msgstr "Porter-Duff 合成: 背景を前景の上に (d = cB + cA * (1.0f - aB))"

#: operations/generated/exclusion.c:184
msgid ""
"SVG blend operation exclusion (<code>d = (cA * aB + cB * aA - 2 * cA * cB) + "
"cA * (1 - aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: 除外 (<code>d = (cA * aB + cB * aA - 2 * cA * cB) + cA * "
"(1 - aB) + cB * (1 - aA)</code>)"

#: operations/generated/gamma.c:137
msgid ""
"Math operation gamma, performs the operation per pixel, using either the "
"constant provided in 'value' or the corresponding pixel from the buffer on "
"aux as operands. The result is the evaluation of the expression result = "
"(input >= 0.0f ? powf (input, value) : -powf (-input, value))"
msgstr ""
"数学演算 [ガンマ補正] は、各ピクセルごとに演算を行います。'value' の定数また"
"は補助バッファー上のピクセルをオペランドとして使用します。結果は次の式の評価"
"です: result = (input >= 0.0f ? powf (input, value) : -powf (-input, value))"

#: operations/generated/hard-light.c:188
msgid ""
"SVG blend operation hard-light (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * "
"(1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) "
"+ cA * (1 - aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: ハードライト (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * "
"(1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) "
"+ cA * (1 - aB) + cB * (1 - aA)</code>)"

#: operations/generated/lighten.c:184
msgid ""
"SVG blend operation lighten (<code>d = MAX (cA * aB, cB * aA) + cA * (1 - "
"aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: 比較 (明) (<code>d = MAX (cA * aB, cB * aA) + cA * (1 - "
"aB) + cB * (1 - aA)</code>)"

#: operations/generated/multiply.c:137
msgid ""
"Math operation multiply, performs the operation per pixel, using either the "
"constant provided in 'value' or the corresponding pixel from the buffer on "
"aux as operands. The result is the evaluation of the expression result = "
"input * value"
msgstr ""
"数学演算 [乗算] は、各ピクセルごとに演算を行います。'value' の定数または補助"
"バッファー上のピクセルをオペランドとして使用します。結果は次の式の評価です: "
"result = input * value"

#: operations/generated/overlay.c:188
msgid ""
"SVG blend operation overlay (<code>if 2 * cB > aB: d = 2 * cA * cB + cA * (1 "
"- aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + "
"cA * (1 - aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: オーバーレイ (<code>if 2 * cB > aB: d = 2 * cA * cB + cA * "
"(1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) "
"+ cA * (1 - aB) + cB * (1 - aA)</code>)"

#: operations/generated/plus.c:186
msgid "SVG blend operation plus (<code>d = cA + cB</code>)"
msgstr "SVG ブレンド操作: 加算 (<code>d = cA + cB</code>)"

#: operations/generated/screen.c:184
msgid "SVG blend operation screen (<code>d = cA + cB - cA * cB</code>)"
msgstr "SVG ブレンド操作: スクリーン (<code>d = cA + cB - cA * cB</code>)"

#: operations/generated/soft-light.c:191
msgid ""
"SVG blend operation soft-light (<code>if 2 * cA < aA: d = cB * (aA - (aB == "
"0 ? 1 : 1 - cB / aB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA); if 8 "
"* cB <= aB: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA) * (aB "
"== 0 ? 3 : 3 - 8 * cB / aB)) + cA * (1 - aB) + cB * (1 - aA); otherwise: d = "
"(aA * cB + (aB == 0 ? 0 : sqrt (cB / aB) * aB - cB) * (2 * cA - aA)) + cA * "
"(1 - aB) + cB * (1 - aA)</code>)"
msgstr ""
"SVG ブレンド操作: ソフトライト (<code>if 2 * cA < aA: d = cB * (aA - (aB == "
"0 ? 1 : 1 - cB / aB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA); if 8 "
"* cB <= aB: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA) * (aB "
"== 0 ? 3 : 3 - 8 * cB / aB)) + cA * (1 - aB) + cB * (1 - aA); otherwise: d = "
"(aA * cB + (aB == 0 ? 0 : sqrt (cB / aB) * aB - cB) * (2 * cA - aA)) + cA * "
"(1 - aB) + cB * (1 - aA)</code>)"

#: operations/generated/src-atop.c:155
msgid "Porter Duff operation src-atop (d = cA * aB + cB * (1.0f - aA))"
msgstr "Porter-Duff 合成: 前景の上(d = cA * aB + cB * (1.0f - aA))"

#: operations/generated/src.c:133
msgid "Porter Duff operation src (d = cA)"
msgstr "Porter-Duff 合成: 前景のみ (d = cA)"

#: operations/generated/src-in.c:145
msgid "Porter Duff compositing operation src-in (formula:   cA * aB)"
msgstr "Porter-Duff 合成: 背景内 (src-in) (formula: cA * aB)"

#: operations/generated/src-out.c:133
msgid "Porter Duff operation src-out (d = cA * (1.0f - aB))"
msgstr "Porter-Duff 合成: 背景外 (d = cA * (1.0f - aB))"

#: operations/generated/subtract.c:137
msgid ""
"Math operation subtract, performs the operation per pixel, using either the "
"constant provided in 'value' or the corresponding pixel from the buffer on "
"aux as operands. The result is the evaluation of the expression result = "
"input - value"
msgstr ""
"数学演算 [減算] は、各ピクセルごとに演算を行います。'value' の定数または補助"
"バッファー上のピクセルをオペランドとして使用します。結果は次の式の評価です: "
"result = input - value"

#: operations/generated/xor.c:155
msgid "Porter Duff operation xor (d = cA * (1.0f - aB)+ cB * (1.0f - aA))"
msgstr "Porter-Duff 合成: 排他的論理 (d = cA * (1.0f - aB)+ cB * (1.0f - aA))"

#: operations/seamless-clone/seamless-clone.c:22
msgid "Refinement scale"
msgstr "細分化のスケール"

#: operations/seamless-clone/seamless-clone.c:23
msgid ""
"Maximal scale of refinement points to be used for the interpolation mesh"
msgstr "補間メッシュで使用する細分化ポイントの最大スケール"

#: operations/seamless-clone/seamless-clone.c:27
#: operations/seamless-clone/seamless-clone.c:33
#: operations/seamless-clone/seamless-clone-compose.c:26
msgid "How much horizontal offset should applied to the paste"
msgstr "貼り付け時に適用する水平方向のオフセット量です"

#: operations/seamless-clone/seamless-clone.c:38
#: operations/seamless-clone/seamless-clone-compose.c:37
msgid "Error message"
msgstr "エラーメッセージ"

#: operations/seamless-clone/seamless-clone.c:39
#: operations/seamless-clone/seamless-clone-compose.c:38
msgid "An error message in case of a failure"
msgstr "処理失敗時に表示されるエラーメッセージ"

#: operations/seamless-clone/seamless-clone.c:184
msgid "The foreground does not contain opaque parts"
msgstr "前景に不透明な部分が含まれていません"

#: operations/seamless-clone/seamless-clone.c:187
msgid "The foreground is too small to use"
msgstr "前景色が小さすぎます"

#: operations/seamless-clone/seamless-clone.c:190
msgid "The foreground contains holes and/or several unconnected parts"
msgstr "前景に穴や複数のつながっていない部分が含まれています"

#: operations/seamless-clone/seamless-clone.c:201
msgid "The opaque parts of the foreground are not above the background!"
msgstr "前景の不透明部分が背景の上にありません!"

#: operations/seamless-clone/seamless-clone-compose.c:21
msgid "Refinement steps"
msgstr "細分化のステップ数"

#: operations/seamless-clone/seamless-clone-compose.c:22
msgid ""
"Maximal amount of refinement points to be used for the interpolation mesh"
msgstr "補間メッシュで使用する細分化ポイントの最大数"

#: operations/seamless-clone/seamless-clone-compose.c:32
msgid "How much vertical offset should applied to the paste"
msgstr "貼り付け時に適用する垂直方向のオフセット量"

#: operations/transform/border-align.c:25
msgid "Horizontal justification 0.0 is left 0.5 centered and 1.0 right."
msgstr "水平方向の配置 (0.0 = 左寄せ、0.5 = 中央、1.0 = 右寄せ)。"

#: operations/transform/border-align.c:31
msgid "Vertical justification 0.0 is top 0.5 middle and 1.0 bottom."
msgstr "垂直方向の整列: 0.0 は上寄せ、0.5 は中央、1.0 は下寄せです。"

#: operations/transform/border-align.c:180
msgid "Border Align"
msgstr "境界線揃え"

#: operations/transform/border-align.c:183
msgid ""
"Aligns box of input rectangle with border of compositing target or aux' "
"bounding-box border, if aux pad is not connected the op tries to figure out "
"which bounding box' border applies."
msgstr ""
"入力矩形のボックスを、合成対象または補助 (aux) のバウンディングボックスの境界"
"に揃えます。補助パッドが接続されていない場合、どのバウンディングボックスの境"
"界に合わせるかを処理が判断します。"

#: operations/transform/reflect.c:27
msgid "Direction vector's X component"
msgstr "方向ベクトルの X 成分"

#: operations/transform/reflect.c:31
msgid "Direction vector's Y component"
msgstr "方向ベクトルの Y 成分"

#: operations/transform/reflect.c:109
msgid ""
"Reflect an image about a line, whose direction is specified by the vector "
"that is defined by the x and y properties. "
msgstr ""
"画像を x および y のプロパティで定義されたベクトル方向の線を軸として鏡像反転"
"します。 "

#: operations/transform/reset-origin.c:99
msgid "Translate top-left to 0,0."
msgstr "左上の座標を 0,0 に移動します。"

#: operations/transform/rotate.c:25 operations/transform/rotate-on-center.c:27
msgid "Degrees"
msgstr "度"

#: operations/transform/rotate.c:26 operations/transform/rotate-on-center.c:28
msgid "Angle to rotate (counter-clockwise)"
msgstr "回転する角度 (反時計回り)"

#: operations/transform/rotate.c:92
msgid "Rotate"
msgstr "回転"

#: operations/transform/rotate.c:96
msgid "Rotate the buffer around the specified origin."
msgstr "指定した原点を中心にバッファーを回転させます。"

#: operations/transform/rotate-on-center.c:31
msgid "origin-x"
msgstr "原点の X 座標"

#: operations/transform/rotate-on-center.c:32
#: operations/transform/rotate-on-center.c:34
msgid "Ignored. Always uses center of input buffer"
msgstr "無視されます。常に入力バッファーの中心が使用されます"

#: operations/transform/rotate-on-center.c:33
msgid "origin-y"
msgstr "原点の Y 座標"

#: operations/transform/rotate-on-center.c:165
msgid "Rotate on center"
msgstr "中心を軸に回転する"

#: operations/transform/rotate-on-center.c:169
msgid "Rotate the buffer around its center, taking care of possible offsets."
msgstr "中心を軸にしてバッファーを回転させ、ずれが出ないように調整します。"

#: operations/transform/scale-ratio.c:26
msgid "Horizontal scale factor"
msgstr "水平方向のスケール係数"

#: operations/transform/scale-ratio.c:31
msgid "Vertical scale factor"
msgstr "垂直スケール係数"

#: operations/transform/scale-ratio.c:94
msgid "Scale ratio"
msgstr "縮尺比"

#: operations/transform/scale-ratio.c:98
msgid "Scales the buffer according to a ratio."
msgstr "比率に従ってバッファーを拡大縮小します。"

#: operations/transform/scale-size.c:26
#: operations/transform/scale-size-keepaspect.c:26
msgid "Horizontal size"
msgstr "水平方向の大きさ"

#: operations/transform/scale-size.c:31
#: operations/transform/scale-size-keepaspect.c:31
msgid "Vertical size"
msgstr "垂直方向の大きさ"

#: operations/transform/scale-size.c:82
msgid "Scale size"
msgstr "スケールの大きさ"

#: operations/transform/scale-size.c:85
msgid "Scales the buffer according to a size."
msgstr "指定されたサイズに従ってバッファーを拡大縮小します。"

#  縦横比を保持
#: operations/transform/scale-size-keepaspect.c:122
msgid "Scale size keep aspect"
msgstr "サイズを拡大縮小"

#: operations/transform/scale-size-keepaspect.c:126
msgid "Scales the buffer to a size, preserving aspect ratio"
msgstr "縦横比を保持しながら、指定されたサイズにバッファーを拡大縮小します"

#: operations/transform/shear.c:26
msgid "Horizontal shear amount"
msgstr "水平方向の剪断量"

#: operations/transform/shear.c:30
msgid "Vertical shear amount"
msgstr "垂直方向の剪断量"

#: operations/transform/shear.c:91
msgid "Shear"
msgstr "剪断"

#: operations/transform/shear.c:95
msgid "Shears the buffer. "
msgstr "バッファーを剪断します。"

#: operations/transform/transform.c:25
msgid "Transformation SVG syntax transformation string"
msgstr "変換のための SVG 構文の変換文字列"

#: operations/transform/transform.c:64
msgid "Do a transformation using SVG syntax transformation."
msgstr "SVG の構文に基づいて変形を行います。"

#: operations/transform/transform-core.c:210
msgid "Origin-x"
msgstr "原点の X 座標"

#: operations/transform/transform-core.c:211
msgid "X coordinate of origin"
msgstr "原点の X 座標"

#: operations/transform/transform-core.c:218
msgid "Origin-y"
msgstr "原点の Y 座標"

#: operations/transform/transform-core.c:219
msgid "Y coordinate of origin"
msgstr "原点の Y 座標"

#: operations/transform/transform-core.c:226
msgid "Near-z"
msgstr "ニアクリップ面 (視点に最も近い Z 位置、3D レンダリング用語)"

#: operations/transform/transform-core.c:227
msgid "Z coordinate of the near clipping plane"
msgstr "近傍クリッピング平面の Z 座標"

#: operations/transform/translate.c:26
msgid "Horizontal translation"
msgstr "水平方向の移動"

#: operations/transform/translate.c:32
msgid "Vertical translation"
msgstr "垂直方向の平行移動"

#: operations/transform/translate.c:94
msgid "Translate"
msgstr "平行移動"

#: operations/transform/translate.c:98
msgid ""
"Repositions the buffer (with subpixel precision), if integer coordinates are "
"passed a fast-path without resampling is used"
msgstr ""
"バッファー位置を (サブピクセル精度で) 再配置します。もし整数座標が指定された"
"場合は、リサンプリングを行わない高速経路が使われます"

#: operations/workshop/aces-rrt.c:133
msgid "ACES RRT"
msgstr "ACES RRT (RRT = リファレンス・レンダリング・トランスフォーム)"

#: operations/workshop/aces-rrt.c:136
msgid ""
"HDR to SDR proofing filter/mapping curve that is an approximation of the "
"ACES RRT (Reference Rendering Transform). When feeding scene-refereed "
"imagery into this op, the result is suitable for display referred transform "
"to sRGB or output display using regular ICC matric profiles as the ODT. Note "
"that for the time being, this is a luminance only approximation of the ACES "
"RRT; without desaturation of highlights and shadows nor red hue "
"modifications."
msgstr ""
"HDR を SDR に変換するためのプルーフィングフィルター / マッピングカーブで、"
"ACES RRT (リファレンス・レンダリング・トランスフォーム) のほぼ近似です。この"
"処理にシーン参照画像を入力すると sRGB へのディスプレイ参照変換や、通常の ICC "
"行列プロファイルを使用する出力ディスプレイ用の変換に適した結果が得られます。"
"なお、現時点ではこの処理は輝度のみの近似であり、ハイライトやシャドウの彩度低"
"減や赤の色相変化などは行いません。"

#: operations/workshop/band-tune.c:24
msgid "Detail band"
msgstr "ディテールの帯域"

#: operations/workshop/band-tune.c:25
msgid "Features size for detail band, used for noise removal."
msgstr "ディテールバンドの特徴サイズです。ノイズ除去に使用されます。"

#: operations/workshop/band-tune.c:29
msgid ""
"Detail scale, negative values diminish signal in detail band, positive "
"values increase signal."
msgstr ""
"ディテールのスケールです。負の値でディテール帯域の信号を減衰し、正の値で増幅"
"します。"

#: operations/workshop/band-tune.c:30 operations/workshop/band-tune.c:46
msgid ""
"Scaling factor for image features at radius, -1 cancels them out 1.0 edge "
"enhances"
msgstr ""
"指定した半径での画像特徴に対するスケーリング係数です。-1 は特徴を打ち消し、"
"1.0 はエッジを強調します"

#: operations/workshop/band-tune.c:34
msgid "Detail bandwidth"
msgstr "ディテールの帯域幅"

#: operations/workshop/band-tune.c:40
msgid "Edge band"
msgstr "エッジバンド"

#: operations/workshop/band-tune.c:41
msgid ""
"Features size for edge band, used to compensate for loss of edges in detail "
"pass."
msgstr ""
"エッジバンドの特徴サイズです。ディテール処理によるエッジの損失を補うために使"
"用されます。"

#: operations/workshop/band-tune.c:45
msgid ""
"Edge scale, negative values diminish signal in detail band, positive values "
"increase signal."
msgstr ""
"エッジのスケールです。負の値でディテール帯域の信号を減衰し、正の値で増幅しま"
"す。"

#: operations/workshop/band-tune.c:50
msgid "Edge bandwidth"
msgstr "エッジバンドの幅"

#: operations/workshop/band-tune.c:54
msgid "Visualize Adjustment Mask"
msgstr "調整マスクの視覚化"

#: operations/workshop/band-tune.c:217
msgid "Band tune"
msgstr "帯域調整」"

#: operations/workshop/band-tune.c:219
msgid ""
"Parametric band equalizer for tuning frequency bands of image, the op "
"provides abstracted input parameters that control two difference of "
"gaussians driven band pass filters used as adjustments of the image signal."
msgstr ""
"画像の周波数バンドを調整するためのパラメトリック・バンド・イコライザーです。"
"この操作では 2 つのガウス差分ベースのバンドパスフィルターを制御する抽象化され"
"た入力パラメータが提供され、画像信号の調整に用いられます。"

#: operations/workshop/bilateral-filter-fast.c:39
msgid "Smoothness"
msgstr "滑らかさ"

#: operations/workshop/bilateral-filter-fast.c:40
msgid "Level of smoothness"
msgstr "なめらかさのレベル"

#: operations/workshop/bilateral-filter-fast.c:505
msgid "Bilateral Box Filter"
msgstr "バイラテラルボックスフィルター"

#: operations/workshop/bilateral-filter-fast.c:508
msgid ""
"A fast approximation of bilateral filter, using a box-filter instead of a "
"gaussian blur."
msgstr ""
"ガウスぼかしの代わりにボックスフィルターを使用した、バイラテラルフィルターの"
"高速な近似です。"

#: operations/workshop/boxblur-1d.c:28
msgid "Radius of row pixel region, (size will be radius*2+1)"
msgstr "行のピクセル領域の半径 (大きさは 半径 × 2 + 1 になります)"

#: operations/workshop/boxblur-1d.c:466
msgid "1D Box Blur"
msgstr "1D ボックスぼかし"

#: operations/workshop/boxblur-1d.c:467
msgid "Blur resulting from averaging the colors of a row neighborhood."
msgstr "行の隣接領域の色を平均化することで生じるぼかしです。"

#: operations/workshop/boxblur.c:75
msgid "BoxBlur"
msgstr "ボックスぼかし"

#: operations/workshop/connected-components.c:25
msgid "Separator"
msgstr "区切り"

#: operations/workshop/connected-components.c:26
msgid "Component separator color"
msgstr "コンポーネントの区切りに使う色"

#: operations/workshop/connected-components.c:29
msgid "Invert the separator region"
msgstr "セパレーター領域を反転"

#: operations/workshop/connected-components.c:32
msgid "Base index"
msgstr "基準インデックス"

#: operations/workshop/connected-components.c:36
msgid "Step"
msgstr "増分"

#: operations/workshop/connected-components.c:37
msgid "Index step"
msgstr "インデックスの増分"

#: operations/workshop/connected-components.c:42
msgid "Normalize output to the range [base,base + step]"
msgstr "出力を範囲 [base,base + step] に正規化します"

#: operations/workshop/connected-components.c:282
msgid "Connected Components"
msgstr "連結成分 (つながった画素の集合)"

#: operations/workshop/connected-components.c:284
msgid ""
"Fills each connected region of the input, separated from the rest of the "
"input by a given color, with a unique color."
msgstr ""
"指定された色によって他の部分と区切られた入力内の各連結領域を、個別の色で塗り"
"つぶします。"

#: operations/workshop/demosaic-bimedian.c:26
#: operations/workshop/demosaic-simple.c:25
msgid "Bayer pattern"
msgstr "バイヤーパターン"

#: operations/workshop/demosaic-bimedian.c:27
#: operations/workshop/demosaic-simple.c:26
msgid ""
"Bayer pattern used, 0 seems to work for some nikon files, 2 for some Fuji "
"files."
msgstr ""
"バイヤーパターンを使用します。0 は一部のニコンのファイルで、2 は一部の富士フ"
"イルムのファイルで機能します。"

#: operations/workshop/demosaic-bimedian.c:220
msgid "Demosaic With Bimedian Interpolation"
msgstr "バイメディアン補間によるデモザイク処理"

#: operations/workshop/demosaic-bimedian.c:223
msgid ""
"Performs a grayscale2color demosaicing of an image, using bimedian "
"interpolation."
msgstr ""
"二重中央値補間 (bimedian interpolation) を用いて、画像のグレースケールからカ"
"ラーへのデモザイク処理を行います。"

#: operations/workshop/demosaic-simple.c:152
msgid "Demosaic Without Interpolation"
msgstr "補間なしのデモザイク処理"

#: operations/workshop/demosaic-simple.c:155
msgid ""
"Performs a naive grayscale2color demosaicing of an image, no interpolation."
msgstr ""
"画像に対して単純なグレースケールからカラーのデモザイク処理を行います。補間は"
"ありません。"

#: operations/workshop/ditto.c:117
msgid "Ditto"
msgstr "同上"

#: operations/workshop/ditto.c:119
msgid "Test op to do a 1:1 map of input to output, while sampling"
msgstr "サンプリングを伴って入力を出力に 1:1 でマッピングするテスト用の操作"

#: operations/workshop/external/gluas.c:29
msgid "Script"
msgstr "スクリプト"

#: operations/workshop/external/gluas.c:30
msgid "The lua script containing the implementation of this operation."
msgstr "この処理の実装を含む Lua スクリプトです。"

#: operations/workshop/external/gluas.c:33
msgid "Lua error"
msgstr "Lua のエラーです"

#: operations/workshop/external/gluas.c:34
msgid "Parse/compile error, if any."
msgstr "(存在する場合の) 構文解析 / コンパイルエラーです。"

#: operations/workshop/external/gluas.c:38
msgid "A stored lua script on disk implementing an operation."
msgstr "処理を実装した Lua スクリプトがディスク上に保存されています。"

#: operations/workshop/external/gluas.c:40
msgid "User value"
msgstr "ユーザー指定値"

#: operations/workshop/external/gluas.c:41
msgid "Available as a global variable 'user_value' in lua."
msgstr "Lua では 'user_value' というグローバル変数として利用できます。"

#: operations/workshop/external/gluas.c:1008
msgid "gluas"
msgstr "グルアス"

#: operations/workshop/external/gluas.c:1010
msgid ""
"Pixel level filter/composer scripting prototyping with lua. See http://"
"pippin.gimp.org/image-processing/ for further details."
msgstr ""
"Lua を使ったピクセルレベルのフィルターと合成スクリプトの試作です。詳細は "
"http://pippin.gimp.org/image-processing/ をご覧ください。"

#: operations/workshop/external/paint-select.cc:31
msgid "Subtract"
msgstr "減算"

#: operations/workshop/external/paint-select.cc:37
msgid "Either to add to or subtract from the mask"
msgstr "マスクに追加するか、またはマスクから差し引くかです"

#: operations/workshop/external/paint-select.cc:39
msgid "Use local region"
msgstr "局所領域を使用する"

#: operations/workshop/external/paint-select.cc:40
msgid "Perform graphcut in a local region"
msgstr "局所領域でグラフカットを実行"

#: operations/workshop/external/paint-select.cc:42
msgid "region-x"
msgstr "領域の X 座標 (領域の左端の位置)"

#: operations/workshop/external/paint-select.cc:45
msgid "region-y"
msgstr "領域の y 座標 (領域の上端の位置)"

#: operations/workshop/external/paint-select.cc:48
msgid "region-width"
msgstr "領域の幅"

#: operations/workshop/external/paint-select.cc:51
msgid "region-height"
msgstr "領域の高さ"

#  描画による選択
#: operations/workshop/external/paint-select.cc:1287
msgid "Paint Select"
msgstr "ペイント選択"

#: operations/workshop/external/lens-correct.c:28
msgid "Maker"
msgstr "メーカー"

#: operations/workshop/external/lens-correct.c:29
msgid "Write lens maker correctly"
msgstr "レンズメーカーを正しく入力してください"

#: operations/workshop/external/lens-correct.c:31
msgid "Camera"
msgstr "カメラ"

#: operations/workshop/external/lens-correct.c:32
msgid "Write camera name correctly"
msgstr "カメラ名を正しく入力してください"

#: operations/workshop/external/lens-correct.c:34
msgid "Lens"
msgstr "レンズ"

#: operations/workshop/external/lens-correct.c:35
msgid "Write your lens model with uppercase letters"
msgstr "レンズのモデル名を大文字で入力してください"

#: operations/workshop/external/lens-correct.c:37
msgid "Focal of the camera"
msgstr "カメラの焦点距離"

#: operations/workshop/external/lens-correct.c:38
msgid "Calculate b value from focal"
msgstr "焦点距離から b 値を計算"

#: operations/workshop/external/lens-correct.c:41
msgid "Center"
msgstr "中心"

#: operations/workshop/external/lens-correct.c:42
msgid "If you want center"
msgstr "中心にしたい場合"

#: operations/workshop/external/lens-correct.c:44
msgid "Lens center X"
msgstr "レンズ中心の X 座標"

#: operations/workshop/external/lens-correct.c:45
#: operations/workshop/external/lens-correct.c:48
msgid "Coordinates of lens center"
msgstr "レンズ中心の座標"

#: operations/workshop/external/lens-correct.c:47
msgid "Lens center Y"
msgstr "レンズ中心の Y 座標"

#: operations/workshop/external/lens-correct.c:51
msgid "Scale of the image"
msgstr "画像の縮尺"

#: operations/workshop/external/lens-correct.c:54
msgid "Autocorrect d values"
msgstr "d 値を自動補正"

#: operations/workshop/external/lens-correct.c:55
msgid "Autocorrect D values for lens correction models."
msgstr "レンズ補正モデルの D 値を自動補正します。"

#: operations/workshop/external/lens-correct.c:57
msgid "Model red a"
msgstr "赤モデル a"

#: operations/workshop/external/lens-correct.c:59
msgid "Model red b"
msgstr "赤モデル b"

#: operations/workshop/external/lens-correct.c:61
msgid "Model red c"
msgstr "赤モデル c"

#: operations/workshop/external/lens-correct.c:63
msgid "Model red d"
msgstr "赤モデル d"

#: operations/workshop/external/lens-correct.c:66
msgid "Model green a"
msgstr "緑モデル a"

#: operations/workshop/external/lens-correct.c:68
msgid "Model green b"
msgstr "緑モデル b"

#: operations/workshop/external/lens-correct.c:70
msgid "Model green c"
msgstr "緑モデル c"

#: operations/workshop/external/lens-correct.c:72
msgid "Model green d"
msgstr "緑モデル d"

#: operations/workshop/external/lens-correct.c:75
msgid "Model blue a"
msgstr "青モデル a"

#: operations/workshop/external/lens-correct.c:77
msgid "Model blue b"
msgstr "青モデル b"

#: operations/workshop/external/lens-correct.c:79
msgid "Model blue c"
msgstr "青モデル c"

#: operations/workshop/external/lens-correct.c:81
msgid "Model blue d"
msgstr "青モデル d"

#: operations/workshop/external/lens-correct.c:85
msgid "Model alpha a"
msgstr "アルファモデル a"

#: operations/workshop/external/lens-correct.c:87
msgid "Model alpha b"
msgstr "アルファモデル b"

#: operations/workshop/external/lens-correct.c:89
msgid "Model alpha c"
msgstr "アルファモデル c"

#: operations/workshop/external/lens-correct.c:91
msgid "Model alpha d"
msgstr "アルファモデル d"

#: operations/workshop/external/lens-correct.c:487
msgid "Copies image performing lens distortion correction."
msgstr "レンズ歪み補正を行った画像をコピーします。"

#: operations/workshop/external/line-profile.c:25
msgid "X0"
msgstr "X0"

#: operations/workshop/external/line-profile.c:26
msgid "Start x coordinate"
msgstr "x 軸方向の開始座標"

#: operations/workshop/external/line-profile.c:29
msgid "End x coordinate"
msgstr "x 軸方向の終了座標"

#: operations/workshop/external/line-profile.c:32
msgid "Y0"
msgstr "Y0"

#: operations/workshop/external/line-profile.c:33
msgid "Start y coordinate"
msgstr "y 軸方向の開始座標"

#: operations/workshop/external/line-profile.c:36
msgid "End y coordinate"
msgstr "y 軸方向の終了座標"

#: operations/workshop/external/line-profile.c:44
msgid "Min"
msgstr "最小"

#: operations/workshop/external/line-profile.c:46
msgid "Value at bottom"
msgstr "下端の値"

#: operations/workshop/external/line-profile.c:48
msgid "Max"
msgstr "最大"

#: operations/workshop/external/line-profile.c:50
msgid "Value at top"
msgstr "上端の値"

#  線の強さや太さの変化の分布
#: operations/workshop/external/line-profile.c:196
msgid "Line Profile"
msgstr "線のプロファイル"

#: operations/workshop/external/line-profile.c:198
msgid ""
"Renders luminance profiles for red green and blue components along the "
"specified line in the input buffer, plotted in a buffer of the specified "
"size."
msgstr ""
"入力バッファーの指定された線に沿って、赤・緑・青の各成分の輝度プロファイルを"
"描画し、それを指定したサイズのバッファーにプロットします。"

#: operations/workshop/external/spyrograph.c:27
msgid "Spyrograph"
msgstr "スピログラフ"

#: operations/workshop/external/spyrograph.c:28
msgid "EPITROCHOID"
msgstr "エピトロコイド"

#: operations/workshop/external/spyrograph.c:31
msgid "Curve Type"
msgstr "カーブの種類"

#: operations/workshop/external/spyrograph.c:34
msgid "Curve type"
msgstr "カーブの種類"

#: operations/workshop/external/spyrograph.c:36
msgid "Fixed Gear Teeth"
msgstr "固定歯車の歯数"

#: operations/workshop/external/spyrograph.c:37
msgid "Number of teeth in fixed gear."
msgstr "固定歯車の歯数を指定します。"

#: operations/workshop/external/spyrograph.c:40
msgid "Moving Gear Teeth"
msgstr "動く歯車の歯数"

#: operations/workshop/external/spyrograph.c:41
msgid ""
"Number of teeth in moving gear. Radius of moving gear, relative to radius of "
"fixed gear, is determined by the proportion between the number of teeth in "
"gears."
msgstr ""
"動く歯車の歯の数です。動く歯車の半径は、固定歯車の半径に対する比率として、歯"
"数の比によって決まります。"

#: operations/workshop/external/spyrograph.c:46
msgid "Hole Percent"
msgstr "穴の割合 (%)"

#: operations/workshop/external/spyrograph.c:47
msgid ""
"How far the hole is from the center of the moving gear. 100 means that the "
"hole is at the gear's edge."
msgstr ""
"穴が動く歯車の中心からどれだけ離れているかを表します。100 は、穴が歯車の縁に"
"あることを意味します。"

#: operations/workshop/external/spyrograph.c:52
msgid "X coordinate of pattern center"
msgstr "パターン中心の X 座標"

#: operations/workshop/external/spyrograph.c:58
msgid "Y coordinate of pattern center"
msgstr "パターン中心の Y 座標"

#: operations/workshop/external/spyrograph.c:64
msgid "Radius of fixed gear"
msgstr "固定歯車の半径"

#: operations/workshop/external/spyrograph.c:70
msgid "Pattern rotation"
msgstr "パターンの回転"

#: operations/workshop/external/spyrograph.c:611
msgid "Render Spyrograph"
msgstr "スピログラフを描画"

#: operations/workshop/external/spyrograph.c:615
msgid "Renders a Spyrograph pattern"
msgstr "スピログラフパターンを描画します"

#: operations/workshop/external/v4l2.c:25
msgid "video device path"
msgstr "ビデオデバイスへのパス"

#: operations/workshop/external/v4l2.c:774
msgid "Video4Linux2 Frame Source"
msgstr "Video4Linux2 のフレームソース"

#: operations/workshop/external/v4l2.c:776
msgid "Video4Linux2 input, webcams framegrabbers and similar devices."
msgstr ""
"Video4Linux2 入力 (ウェブカメラやフレームグラバーなどのデバイス) です。"

#: operations/workshop/external/voronoi-diagram.cc:29
msgid "Mask"
msgstr "マスク"

#: operations/workshop/external/voronoi-diagram.cc:30
msgid "Unseeded region color"
msgstr "種が設定されていない領域の色"

#: operations/workshop/external/voronoi-diagram.cc:33
msgid "Invert mask"
msgstr "マスクを反転"

#: operations/workshop/external/voronoi-diagram.cc:35
msgid "Seed edges"
msgstr "エッジを起点として処理を開始"

#: operations/workshop/external/voronoi-diagram.cc:36
msgid "Whether the image edges are also seeded"
msgstr "画像のエッジにも種が設定されるかどうか"

#: operations/workshop/external/voronoi-diagram.cc:524
msgid "Voronoi Diagram"
msgstr "ボロノイ図"

#: operations/workshop/external/voronoi-diagram.cc:533
msgid "Paints each non-seed pixel with the color of the nearest seed pixel."
msgstr "非シードピクセルそれぞれに、最も近いシードピクセルの色を塗ります。"

#: operations/workshop/generated/average.c:110
msgid "Image blending operation 'average' (<tt>c = (cA + aB)/2</tt>)"
msgstr "画像合成操作 '平均' (<tt>c = (cA + aB)/2</tt>)"

#: operations/workshop/generated/blend-reflect.c:110
msgid ""
"Image blending operation 'blend-reflect' (<tt>c = cB>=1.0?1.0:cA*cA / (1.0-"
"cB)</tt>)"
msgstr ""
"画像合成操作 'ブレンド反射' (<tt>c = cB>=1.0?1.0:cA*cA / (1.0-cB)</tt>)"

#: operations/workshop/generated/negation.c:110
msgid ""
"Image blending operation 'negation' (<tt>c = 1.0 - fabs(1.0-cA-cB)</tt>)"
msgstr "画像合成操作 '否定' (<tt>c = 1.0 - fabs(1.0-cA-cB)</tt>)"

#: operations/workshop/generated/soft-burn.c:110
msgid ""
"Image blending operation 'soft-burn' (<tt>c = (cA+cB<1.0)?0.5*cB / (1.0 - "
"cA):1.0-0.5*(1.0 - cA) / cB</tt>)"
msgstr ""
"画像合成操作 'ソフト焼き込み' (<tt>c = (cA+cB<1.0)?0.5*cB / (1.0 - "
"cA):1.0-0.5*(1.0 - cA) / cB</tt>)"

#: operations/workshop/generated/soft-dodge.c:110
msgid ""
"Image blending operation 'soft-dodge' (<tt>c = (cA+cB<1.0)?0.5*cA / (1.0 - "
"cB):1.0-0.5*(1.0 - cB)/cA</tt>)"
msgstr ""
"画像合成操作 'ソフト覆い焼き' (<tt>c = (cA+cB<1.0)?0.5*cA / (1.0 - "
"cB):1.0-0.5*(1.0 - cB)/cA</tt>)"

#: operations/workshop/generated/subtractive.c:110
msgid "Image blending operation 'subtractive' (<tt>c = cA+cB-1.0</tt>)"
msgstr "画像合成操作 '減法合成' (<tt>c = cA+cB-1.0</tt>)"

#: operations/workshop/gradient-map.c:26
msgid "Stop 1"
msgstr "1 段分"

#: operations/workshop/gradient-map.c:28
msgid "Stop 2"
msgstr "2 段分"

#: operations/workshop/gradient-map.c:29
msgid "Color 3"
msgstr "色 3"

#: operations/workshop/gradient-map.c:30
msgid "Stop 3"
msgstr "3 段分"

#: operations/workshop/gradient-map.c:31
msgid "Color 4"
msgstr "色 4"

#: operations/workshop/gradient-map.c:32
msgid "Stop 4"
msgstr "4 段分"

#: operations/workshop/gradient-map.c:33
msgid "Color 5"
msgstr "色 5"

#: operations/workshop/gradient-map.c:34
msgid "Stop 5"
msgstr "5 段分"

#: operations/workshop/gradient-map.c:240
msgid "Gradient Map"
msgstr "グラデーションマップ"

#: operations/workshop/gradient-map.c:243
msgid "Applies a color gradient."
msgstr "カラーグラデーションを適用します。"

#: operations/workshop/integral-image.c:25
msgid "squared integral"
msgstr "平方積分"

#: operations/workshop/integral-image.c:26
msgid "Add squared values sum to the output"
msgstr "出力に対して二乗値の合計を加算します"

#: operations/workshop/integral-image.c:252
msgid "Integral Image"
msgstr "積分画像"

#: operations/workshop/integral-image.c:254
msgid "Compute integral and squared integral image"
msgstr "積分画像および二乗積分画像を計算する"

#: operations/workshop/rawbayer-load.c:156
msgid ""
"Raw image loader, wrapping dcraw with pipes, provides the raw bayer grid as "
"grayscale, if the fileformat is .rawbayer it will use this loader instead of "
"the normal dcraw loader, if the fileformat is .rawbayerS it will swap the "
"returned 16bit numbers (the pnm loader is apparently buggy)"
msgstr ""
"dcraw をパイプ経由でラップした RAW 画像ローダーで、ベイヤーグリッドの生データ"
"をグレースケールとして提供します。ファイル形式が .rawbayer の場合は通常の "
"dcraw ローダーの代わりにこのローダーが使われ、.rawbayerS の場合は返される 16 "
"ビット数値のバイト順を入れ替えます (なお pnm ローダーにはバグがあるようで"
"す)。"

#: operations/workshop/segment-kmeans.c:27
#: operations/workshop/segment-kmeans.c:28
msgid "Number of clusters"
msgstr "クラスター数"

#  最大反復回数
#: operations/workshop/segment-kmeans.c:32
msgid "Max. Iterations"
msgstr "繰り返し回数の上限"

#  最大反復回数
#: operations/workshop/segment-kmeans.c:33
msgid "Maximum number of iterations"
msgstr "繰り返し回数の上限数"

#: operations/workshop/segment-kmeans.c:391
msgid "K-means Segmentation"
msgstr "K 平均法によるセグメンテーション (領域分割)"

#: operations/workshop/segment-kmeans.c:393
msgid "Segment colors using K-means clustering"
msgstr "K 平均法クラスタリングで色をセグメント化する"

#: operations/workshop/selective-hue-saturation.c:26
msgid "Hue selection center"
msgstr "色相選択の中心"

#: operations/workshop/selective-hue-saturation.c:27
msgid "Center of Hue selection interval  "
msgstr "色相選択範囲の中心 "

#: operations/workshop/selective-hue-saturation.c:30
msgid "Hue selection width"
msgstr "色相選択の幅"

#: operations/workshop/selective-hue-saturation.c:31
msgid "Width of Hue selection interval  "
msgstr "色相選択範囲の幅  "

#: operations/workshop/selective-hue-saturation.c:39
msgid "Saturation adjustment"
msgstr "彩度を調整"

#: operations/workshop/selective-hue-saturation.c:170
msgid "Selective Hue-Saturation"
msgstr "選択的色相・彩度"

#: operations/workshop/selective-hue-saturation.c:173
msgid "Selective adjust Hue, Saturation and Lightness"
msgstr "色相・彩度・明度を選択的に調整"

#: operations/workshop/shuffle-search.c:32
msgid "How many times to run optimization"
msgstr "最適化を実行する回数"

#: operations/workshop/shuffle-search.c:38
msgid "Chance"
msgstr "きっかけ"

#: operations/workshop/shuffle-search.c:39
msgid "Chance of doing optimization"
msgstr "最適化を行う確率"

#: operations/workshop/shuffle-search.c:45
msgid "Phase"
msgstr "位相"

#: operations/workshop/shuffle-search.c:49
msgid "Only used if no aux image is provided"
msgstr "補助画像 (aux image) が提供されていない場合にのみ使用されます"

#: operations/workshop/shuffle-search.c:53
msgid "Center bias"
msgstr "中心バイアス"

#: operations/workshop/shuffle-search.c:592
msgid "Optimize Dither"
msgstr "ディザを最適化する"

#: operations/workshop/shuffle-search.c:595
msgid ""
"Shuffles pixels, and quantization with neighbors to optimize dither, by "
"shuffling neighboring pixels."
msgstr ""
"隣接するピクセルをシャッフルすることでディザ処理を最適化し、ピクセルの並び替"
"えと周辺との量子化を行います。"

#~ msgid "Object to supply image metadata"
#~ msgstr "画像メタデータを提供するオブジェクト"
